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Fix campaigns progression

This commit is contained in:
Ivan Savenko
2025-04-18 19:10:47 +03:00
parent a43c3fcb31
commit a89cf280e3
3 changed files with 22 additions and 2 deletions

View File

@@ -2040,7 +2040,11 @@ std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readHero(const int3 & mapPositi
//If hero of this type has been predefined, use that as a base.
//Instance data will overwrite the predefined values where appropriate.
auto object = map->tryTakeFromHeroPool(heroType);
std::shared_ptr<CGHeroInstance> object;
if (heroType.hasValue())
object = map->tryTakeFromHeroPool(heroType);
if (!object)
{
object = std::make_shared<CGHeroInstance>(map->cb);