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Fix campaigns progression
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@@ -2040,7 +2040,11 @@ std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readHero(const int3 & mapPositi
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//If hero of this type has been predefined, use that as a base.
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//Instance data will overwrite the predefined values where appropriate.
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auto object = map->tryTakeFromHeroPool(heroType);
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std::shared_ptr<CGHeroInstance> object;
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if (heroType.hasValue())
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object = map->tryTakeFromHeroPool(heroType);
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if (!object)
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{
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object = std::make_shared<CGHeroInstance>(map->cb);
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