mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
Map handler refactoring, part 2.
This commit is contained in:
parent
aad675a7c4
commit
a8a661b159
@ -167,6 +167,10 @@ SDL_Surface * BitmapHandler::loadBitmapFromDir(std::string path, std::string fna
|
||||
{
|
||||
CSDL_Ext::setDefaultColorKeyPresize(ret);
|
||||
}
|
||||
else if (ret->format->Amask)
|
||||
{
|
||||
SDL_SetSurfaceBlendMode(ret, SDL_BLENDMODE_BLEND);
|
||||
}
|
||||
else // always set
|
||||
{
|
||||
CSDL_Ext::setDefaultColorKey(ret);
|
||||
|
@ -3,7 +3,6 @@
|
||||
|
||||
#include "../lib/filesystem/Filesystem.h"
|
||||
#include "../lib/filesystem/CBinaryReader.h"
|
||||
#include "CDefHandler.h"
|
||||
#include "gui/SDL_Extensions.h"
|
||||
#include "gui/CAnimation.h"
|
||||
#include <SDL_ttf.h>
|
||||
@ -130,18 +129,9 @@ Graphics::Graphics()
|
||||
{
|
||||
#if 0
|
||||
|
||||
#define GET_DATA(TYPE,DESTINATION,FUNCTION_TO_GET) \
|
||||
(std::bind(&setData<TYPE>,&DESTINATION,FUNCTION_TO_GET))
|
||||
|
||||
#define GET_DEF_ESS(DESTINATION, DEF_NAME) \
|
||||
(GET_DATA \
|
||||
(CDefEssential*,DESTINATION,\
|
||||
std::function<CDefEssential*()>(std::bind(CDefHandler::giveDefEss,DEF_NAME))))
|
||||
|
||||
std::vector<Task> tasks; //preparing list of graphics to load
|
||||
tasks += std::bind(&Graphics::loadFonts,this);
|
||||
tasks += std::bind(&Graphics::loadPaletteAndColors,this);
|
||||
tasks += std::bind(&Graphics::loadHeroFlags,this);
|
||||
tasks += std::bind(&Graphics::initializeBattleGraphics,this);
|
||||
tasks += std::bind(&Graphics::loadErmuToPicture,this);
|
||||
tasks += std::bind(&Graphics::initializeImageLists,this);
|
||||
@ -151,7 +141,6 @@ Graphics::Graphics()
|
||||
#else
|
||||
loadFonts();
|
||||
loadPaletteAndColors();
|
||||
loadHeroFlags();
|
||||
initializeBattleGraphics();
|
||||
loadErmuToPicture();
|
||||
initializeImageLists();
|
||||
@ -165,168 +154,119 @@ void Graphics::load()
|
||||
heroMoveArrows = std::make_shared<CAnimation>("ADAG");
|
||||
heroMoveArrows->preload();
|
||||
|
||||
loadHeroAnims();
|
||||
loadHeroAnimations();
|
||||
loadHeroFlagAnimations();
|
||||
loadFogOfWar();
|
||||
}
|
||||
|
||||
void Graphics::loadHeroAnims()
|
||||
void Graphics::loadHeroAnimations()
|
||||
{
|
||||
//first - group number to be rotated1, second - group number after rotation1
|
||||
std::vector<std::pair<int,int> > rotations =
|
||||
for(auto & elem : CGI->heroh->classes.heroClasses)
|
||||
{
|
||||
for (auto & templ : VLC->objtypeh->getHandlerFor(Obj::HERO, elem->id)->getTemplates())
|
||||
{
|
||||
if (!heroAnimations.count(templ.animationFile))
|
||||
heroAnimations[templ.animationFile] = loadHeroAnimation(templ.animationFile);
|
||||
}
|
||||
}
|
||||
|
||||
boatAnimations[0] = loadHeroAnimation("AB01_.DEF");
|
||||
boatAnimations[1] = loadHeroAnimation("AB02_.DEF");
|
||||
boatAnimations[2] = loadHeroAnimation("AB03_.DEF");
|
||||
|
||||
|
||||
mapObjectAnimations["AB01_.DEF"] = boatAnimations[0];
|
||||
mapObjectAnimations["AB02_.DEF"] = boatAnimations[1];
|
||||
mapObjectAnimations["AB03_.DEF"] = boatAnimations[2];
|
||||
}
|
||||
void Graphics::loadHeroFlagAnimations()
|
||||
{
|
||||
static const std::vector<std::string> HERO_FLAG_ANIMATIONS =
|
||||
{
|
||||
"AF00", "AF01","AF02","AF03",
|
||||
"AF04", "AF05","AF06","AF07"
|
||||
};
|
||||
|
||||
static const std::vector< std::vector<std::string> > BOAT_FLAG_ANIMATIONS =
|
||||
{
|
||||
{
|
||||
"ABF01L", "ABF01G", "ABF01R", "ABF01D",
|
||||
"ABF01B", "ABF01P", "ABF01W", "ABF01K"
|
||||
},
|
||||
{
|
||||
"ABF02L", "ABF02G", "ABF02R", "ABF02D",
|
||||
"ABF02B", "ABF02P", "ABF02W", "ABF02K"
|
||||
},
|
||||
{
|
||||
"ABF03L", "ABF03G", "ABF03R", "ABF03D",
|
||||
"ABF03B", "ABF03P", "ABF03W", "ABF03K"
|
||||
}
|
||||
};
|
||||
|
||||
for(const auto & name : HERO_FLAG_ANIMATIONS)
|
||||
heroFlagAnimations.push_back(loadHeroFlagAnimation(name));
|
||||
|
||||
for(int i = 0; i < BOAT_FLAG_ANIMATIONS.size(); i++)
|
||||
for(const auto & name : BOAT_FLAG_ANIMATIONS[i])
|
||||
boatFlagAnimations[i].push_back(loadHeroFlagAnimation(name));
|
||||
}
|
||||
|
||||
std::shared_ptr<CAnimation> Graphics::loadHeroFlagAnimation(const std::string & name)
|
||||
{
|
||||
//first - group number to be rotated, second - group number after rotation
|
||||
static const std::vector<std::pair<int,int> > rotations =
|
||||
{
|
||||
{6,10}, {7,11}, {8,12}, {1,13},
|
||||
{2,14}, {3,15}
|
||||
};
|
||||
|
||||
for(auto & elem : CGI->heroh->classes.heroClasses)
|
||||
std::shared_ptr<CAnimation> anim = std::make_shared<CAnimation>(name);
|
||||
anim->preload();
|
||||
|
||||
for(const auto & rotation : rotations)
|
||||
{
|
||||
for (auto & templ : VLC->objtypeh->getHandlerFor(Obj::HERO, elem->id)->getTemplates())
|
||||
const int sourceGroup = rotation.first;
|
||||
const int targetGroup = rotation.second;
|
||||
|
||||
for(size_t frame = 0; frame < anim->size(sourceGroup); ++frame)
|
||||
{
|
||||
if (!heroAnims.count(templ.animationFile))
|
||||
heroAnims[templ.animationFile] = loadHeroAnim(templ.animationFile, rotations);
|
||||
anim->duplicateImage(sourceGroup, frame, targetGroup);
|
||||
|
||||
IImage * image = anim->getImage(frame, targetGroup);
|
||||
image->verticalFlip();
|
||||
}
|
||||
}
|
||||
|
||||
boatAnims.push_back(loadHeroAnim("AB01_.DEF", rotations));
|
||||
boatAnims.push_back(loadHeroAnim("AB02_.DEF", rotations));
|
||||
boatAnims.push_back(loadHeroAnim("AB03_.DEF", rotations));
|
||||
}
|
||||
|
||||
CDefEssential * Graphics::loadHeroAnim( const std::string &name, const std::vector<std::pair<int,int> > &rotations)
|
||||
{
|
||||
CDefEssential *anim = CDefHandler::giveDefEss(name);
|
||||
int pom = 0; //how many groups has been rotated
|
||||
for(int o=7; pom<6; ++o)
|
||||
{
|
||||
for(int p=0;p<6;p++)
|
||||
{
|
||||
if(anim->ourImages[o].groupNumber == rotations[p].first)
|
||||
{
|
||||
for(int e=0; e<8; ++e)
|
||||
{
|
||||
Cimage nci;
|
||||
nci.bitmap = CSDL_Ext::verticalFlip(anim->ourImages[o+e].bitmap);
|
||||
nci.groupNumber = rotations[p].second;
|
||||
nci.imName = std::string();
|
||||
anim->ourImages.push_back(nci);
|
||||
if(pom>2) //we need only one frame for groups 13/14/15
|
||||
break;
|
||||
}
|
||||
if(pom<3) //there are eight frames of animtion of groups 6/7/8 so for speed we'll skip them
|
||||
o+=8;
|
||||
else //there is only one frame of 1/2/3
|
||||
o+=1;
|
||||
++pom;
|
||||
if(p==2 && pom<4) //group1 starts at index 1
|
||||
o = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
for(auto & elem : anim->ourImages)
|
||||
{
|
||||
CSDL_Ext::alphaTransform(elem.bitmap);
|
||||
}
|
||||
return anim;
|
||||
}
|
||||
|
||||
void Graphics::loadHeroFlagsDetail(std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > &pr, bool mode)
|
||||
std::shared_ptr<CAnimation> Graphics::loadHeroAnimation(const std::string &name)
|
||||
{
|
||||
for(int i=0;i<8;i++)
|
||||
(this->*pr.first).push_back(CDefHandler::giveDefEss(pr.second[i]));
|
||||
//first - group number to be rotated1, second - group number after rotation1
|
||||
std::vector<std::pair<int,int> > rotations =
|
||||
//first - group number to be rotated, second - group number after rotation
|
||||
static const std::vector<std::pair<int,int> > rotations =
|
||||
{
|
||||
{6,10}, {7,11}, {8,12}
|
||||
{6,10}, {7,11}, {8,12}, {1,13},
|
||||
{2,14}, {3,15}
|
||||
};
|
||||
|
||||
for(int q=0; q<8; ++q)
|
||||
std::shared_ptr<CAnimation> anim = std::make_shared<CAnimation>(name);
|
||||
anim->preload();
|
||||
|
||||
|
||||
for(const auto & rotation : rotations)
|
||||
{
|
||||
std::vector<Cimage> &curImgs = (this->*pr.first)[q]->ourImages;
|
||||
for(size_t o=0; o<curImgs.size(); ++o)
|
||||
const int sourceGroup = rotation.first;
|
||||
const int targetGroup = rotation.second;
|
||||
|
||||
for(size_t frame = 0; frame < anim->size(sourceGroup); ++frame)
|
||||
{
|
||||
for(auto & rotation : rotations)
|
||||
{
|
||||
if(curImgs[o].groupNumber==rotation.first)
|
||||
{
|
||||
for(int e=0; e<8; ++e)
|
||||
{
|
||||
Cimage nci;
|
||||
nci.bitmap = CSDL_Ext::verticalFlip(curImgs[o+e].bitmap);
|
||||
nci.groupNumber = rotation.second;
|
||||
nci.imName = std::string();
|
||||
curImgs.push_back(nci);
|
||||
}
|
||||
o+=8;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (mode)
|
||||
{
|
||||
for(size_t o=0; o<curImgs.size(); ++o)
|
||||
{
|
||||
if(curImgs[o].groupNumber==1 || curImgs[o].groupNumber==2 || curImgs[o].groupNumber==3)
|
||||
{
|
||||
for(int e=0; e<8; ++e)
|
||||
{
|
||||
Cimage nci;
|
||||
nci.bitmap = CSDL_Ext::verticalFlip(curImgs[o+e].bitmap);
|
||||
nci.groupNumber = 12 + curImgs[o].groupNumber;
|
||||
nci.imName = std::string();
|
||||
curImgs.push_back(nci);
|
||||
}
|
||||
o+=8;
|
||||
}
|
||||
}
|
||||
}
|
||||
for(auto & curImg : curImgs)
|
||||
{
|
||||
CSDL_Ext::setDefaultColorKey(curImg.bitmap);
|
||||
SDL_SetSurfaceBlendMode(curImg.bitmap,SDL_BLENDMODE_NONE);
|
||||
anim->duplicateImage(sourceGroup, frame, targetGroup);
|
||||
IImage * image = anim->getImage(frame, targetGroup);
|
||||
image->verticalFlip();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Graphics::loadHeroFlags()
|
||||
{
|
||||
CStopWatch th;
|
||||
std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > pr[4] =
|
||||
{
|
||||
{
|
||||
&Graphics::flags1,
|
||||
{"ABF01L.DEF","ABF01G.DEF","ABF01R.DEF","ABF01D.DEF","ABF01B.DEF",
|
||||
"ABF01P.DEF","ABF01W.DEF","ABF01K.DEF"}
|
||||
},
|
||||
{
|
||||
&Graphics::flags2,
|
||||
{"ABF02L.DEF","ABF02G.DEF","ABF02R.DEF","ABF02D.DEF","ABF02B.DEF",
|
||||
"ABF02P.DEF","ABF02W.DEF","ABF02K.DEF"}
|
||||
|
||||
},
|
||||
{
|
||||
&Graphics::flags3,
|
||||
{"ABF03L.DEF","ABF03G.DEF","ABF03R.DEF","ABF03D.DEF","ABF03B.DEF",
|
||||
"ABF03P.DEF","ABF03W.DEF","ABF03K.DEF"}
|
||||
},
|
||||
{
|
||||
&Graphics::flags4,
|
||||
{"AF00.DEF","AF01.DEF","AF02.DEF","AF03.DEF","AF04.DEF",
|
||||
"AF05.DEF","AF06.DEF","AF07.DEF"}
|
||||
}
|
||||
};
|
||||
|
||||
#if 0
|
||||
boost::thread_group grupa;
|
||||
for(int g=3; g>=0; --g)
|
||||
{
|
||||
grupa.create_thread(std::bind(&Graphics::loadHeroFlagsDetail, this, std::ref(pr[g]), true));
|
||||
}
|
||||
grupa.join_all();
|
||||
#else
|
||||
for(auto p: pr)
|
||||
{
|
||||
loadHeroFlagsDetail(p,true);
|
||||
}
|
||||
#endif
|
||||
logGlobal->infoStream() << "Loading and transforming heroes' flags: "<<th.getDiff();
|
||||
return anim;
|
||||
}
|
||||
|
||||
void Graphics::blueToPlayersAdv(SDL_Surface * sur, PlayerColor player)
|
||||
@ -359,6 +299,26 @@ void Graphics::blueToPlayersAdv(SDL_Surface * sur, PlayerColor player)
|
||||
}
|
||||
}
|
||||
|
||||
void Graphics::loadFogOfWar()
|
||||
{
|
||||
fogOfWarFullHide = std::make_shared<CAnimation>("TSHRC");
|
||||
fogOfWarFullHide->preload();
|
||||
fogOfWarPartialHide = std::make_shared<CAnimation>("TSHRE");
|
||||
fogOfWarPartialHide->preload();
|
||||
|
||||
static const int rotations [] = {22, 15, 2, 13, 12, 16, 28, 17, 20, 19, 7, 24, 26, 25, 30, 32, 27};
|
||||
|
||||
size_t size = fogOfWarPartialHide->size(0);//group size after next rotation
|
||||
|
||||
for(const int rotation : rotations)
|
||||
{
|
||||
fogOfWarPartialHide->duplicateImage(0, rotation, 0);
|
||||
IImage * image = fogOfWarPartialHide->getImage(size, 0);
|
||||
image->verticalFlip();
|
||||
size++;
|
||||
}
|
||||
}
|
||||
|
||||
void Graphics::loadFonts()
|
||||
{
|
||||
const JsonNode config(ResourceID("config/fonts.json"));
|
||||
@ -374,32 +334,47 @@ void Graphics::loadFonts()
|
||||
std::string filename = bmpConf[i].String();
|
||||
|
||||
if (!hanConf[filename].isNull())
|
||||
fonts[i] = new CBitmapHanFont(hanConf[filename]);
|
||||
fonts[i] = std::make_shared<CBitmapHanFont>(hanConf[filename]);
|
||||
else if (!ttfConf[filename].isNull()) // no ttf override
|
||||
fonts[i] = new CTrueTypeFont(ttfConf[filename]);
|
||||
fonts[i] = std::make_shared<CTrueTypeFont>(ttfConf[filename]);
|
||||
else
|
||||
fonts[i] = new CBitmapFont(filename);
|
||||
fonts[i] = std::make_shared<CBitmapFont>(filename);
|
||||
}
|
||||
}
|
||||
|
||||
CDefEssential * Graphics::getDef( const CGObjectInstance * obj )
|
||||
std::shared_ptr<CAnimation> Graphics::getAnimation(const CGObjectInstance* obj)
|
||||
{
|
||||
if (obj->appearance.animationFile.empty())
|
||||
return getAnimation(obj->appearance);
|
||||
}
|
||||
|
||||
std::shared_ptr<CAnimation> Graphics::getAnimation(const ObjectTemplate & info)
|
||||
{
|
||||
//the only(?) invisible object
|
||||
if(info.id == Obj::EVENT)
|
||||
{
|
||||
logGlobal->warnStream() << boost::format("Def name for obj %d (%d,%d) is empty!") % obj->id % obj->ID % obj->subID;
|
||||
return nullptr;
|
||||
return std::shared_ptr<CAnimation>();
|
||||
}
|
||||
return advmapobjGraphics[obj->appearance.animationFile];
|
||||
}
|
||||
|
||||
CDefEssential * Graphics::getDef( const ObjectTemplate & info )
|
||||
{
|
||||
if (info.animationFile.empty())
|
||||
if(info.animationFile.empty())
|
||||
{
|
||||
logGlobal->warnStream() << boost::format("Def name for obj (%d,%d) is empty!") % info.id % info.subid;
|
||||
return nullptr;
|
||||
return std::shared_ptr<CAnimation>();
|
||||
}
|
||||
return advmapobjGraphics[info.animationFile];
|
||||
|
||||
std::shared_ptr<CAnimation> ret = mapObjectAnimations[info.animationFile];
|
||||
|
||||
//already loaded
|
||||
if(ret)
|
||||
{
|
||||
ret->preload();
|
||||
return ret;
|
||||
}
|
||||
|
||||
ret = std::make_shared<CAnimation>(info.animationFile);
|
||||
mapObjectAnimations[info.animationFile] = ret;
|
||||
|
||||
ret->preload();
|
||||
return ret;
|
||||
}
|
||||
|
||||
void Graphics::loadErmuToPicture()
|
||||
|
@ -1,6 +1,5 @@
|
||||
#pragma once
|
||||
|
||||
|
||||
#include "gui/Fonts.h"
|
||||
#include "../lib/GameConstants.h"
|
||||
#include "gui/Geometries.h"
|
||||
@ -15,11 +14,9 @@
|
||||
*
|
||||
*/
|
||||
|
||||
class CDefEssential;
|
||||
struct SDL_Surface;
|
||||
class CGHeroInstance;
|
||||
class CGTownInstance;
|
||||
class CDefHandler;
|
||||
class CHeroClass;
|
||||
struct SDL_Color;
|
||||
struct InfoAboutHero;
|
||||
@ -40,19 +37,25 @@ class Graphics
|
||||
|
||||
void initializeBattleGraphics();
|
||||
void loadPaletteAndColors();
|
||||
void loadHeroFlags();
|
||||
void loadHeroFlagsDetail(std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > &pr, bool mode);
|
||||
void loadHeroAnims();
|
||||
CDefEssential * loadHeroAnim(const std::string &name, const std::vector<std::pair<int,int> > &rotations);
|
||||
void loadErmuToPicture();
|
||||
|
||||
void loadHeroAnimations();
|
||||
//loads animation and adds required rotated frames
|
||||
std::shared_ptr<CAnimation> loadHeroAnimation(const std::string &name);
|
||||
|
||||
void loadHeroFlagAnimations();
|
||||
|
||||
//loads animation and adds required rotated frames
|
||||
std::shared_ptr<CAnimation> loadHeroFlagAnimation(const std::string &name);
|
||||
|
||||
void loadErmuToPicture();
|
||||
void loadFogOfWar();
|
||||
void loadFonts();
|
||||
void initializeImageLists();
|
||||
|
||||
public:
|
||||
//Fonts
|
||||
static const int FONTS_NUMBER = 9;
|
||||
IFont * fonts[FONTS_NUMBER];
|
||||
std::array< std::shared_ptr<IFont>, FONTS_NUMBER> fonts;
|
||||
|
||||
//various graphics
|
||||
SDL_Color * playerColors; //array [8]
|
||||
@ -60,18 +63,25 @@ public:
|
||||
SDL_Color * playerColorPalette; //palette to make interface colors good - array of size [256]
|
||||
SDL_Color * neutralColorPalette;
|
||||
|
||||
std::vector<CDefEssential *> flags1, flags2, flags3, flags4; //flags blitted on heroes when ,
|
||||
std::shared_ptr<CAnimation> heroMoveArrows;
|
||||
std::map<std::string, CDefEssential *> heroAnims; // [hero class def name] //added group 10: up - left, 11 - left and 12 - left down // 13 - up-left standing; 14 - left standing; 15 - left down standing
|
||||
std::vector<CDefEssential *> boatAnims; // [boat type: 0 - 3] //added group 10: up - left, 11 - left and 12 - left down // 13 - up-left standing; 14 - left standing; 15 - left down standing
|
||||
CDefHandler * FoWfullHide; //for Fog of War
|
||||
CDefHandler * FoWpartialHide; //for For of War
|
||||
|
||||
// [hero class def name] //added group 10: up - left, 11 - left and 12 - left down // 13 - up-left standing; 14 - left standing; 15 - left down standing
|
||||
std::map< std::string, std::shared_ptr<CAnimation> > heroAnimations;
|
||||
std::vector< std::shared_ptr<CAnimation> > heroFlagAnimations;
|
||||
|
||||
// [boat type: 0 .. 2] //added group 10: up - left, 11 - left and 12 - left down // 13 - up-left standing; 14 - left standing; 15 - left down standing
|
||||
std::array< std::shared_ptr<CAnimation>, 3> boatAnimations;
|
||||
|
||||
std::array< std::vector<std::shared_ptr<CAnimation> >, 3> boatFlagAnimations;
|
||||
|
||||
//all other objects (not hero or boat)
|
||||
std::map< std::string, std::shared_ptr<CAnimation> > mapObjectAnimations;
|
||||
|
||||
std::shared_ptr<CAnimation> fogOfWarFullHide;
|
||||
std::shared_ptr<CAnimation> fogOfWarPartialHide;
|
||||
|
||||
std::map<std::string, JsonNode> imageLists;
|
||||
|
||||
std::map<std::string, CDefEssential *> advmapobjGraphics;
|
||||
CDefEssential * getDef(const CGObjectInstance * obj);
|
||||
CDefEssential * getDef(const ObjectTemplate & info);
|
||||
//towns
|
||||
std::map<int, std::string> ERMUtoPicture[GameConstants::F_NUMBER]; //maps building ID to it's picture's name for each town type
|
||||
//for battles
|
||||
@ -83,6 +93,9 @@ public:
|
||||
void load();
|
||||
|
||||
void blueToPlayersAdv(SDL_Surface * sur, PlayerColor player); //replaces blue interface colour with a color of player
|
||||
|
||||
std::shared_ptr<CAnimation> getAnimation(const CGObjectInstance * obj);
|
||||
std::shared_ptr<CAnimation> getAnimation(const ObjectTemplate & info);
|
||||
};
|
||||
|
||||
extern Graphics * graphics;
|
||||
|
@ -369,7 +369,7 @@ void TryMoveHero::applyFirstCl(CClient *cl)
|
||||
}
|
||||
|
||||
if(result == TELEPORTATION || result == EMBARK || result == DISEMBARK || !humanKnows)
|
||||
CGI->mh->removeObject(h, result == EMBARK && humanKnows);
|
||||
CGI->mh->hideObject(h, result == EMBARK && humanKnows);
|
||||
|
||||
|
||||
if(result == DISEMBARK)
|
||||
|
@ -23,10 +23,143 @@
|
||||
*
|
||||
*/
|
||||
|
||||
class SDLImageLoader;
|
||||
class CompImageLoader;
|
||||
|
||||
typedef std::map <size_t, std::vector <JsonNode> > source_map;
|
||||
typedef std::map<size_t, IImage* > image_map;
|
||||
typedef std::map<size_t, image_map > group_map;
|
||||
|
||||
/// Class for def loading, methods are based on CDefHandler
|
||||
/// After loading will store general info (palette and frame offsets) and pointer to file itself
|
||||
class CDefFile
|
||||
{
|
||||
private:
|
||||
|
||||
struct SSpriteDef
|
||||
{
|
||||
ui32 size;
|
||||
ui32 format; /// format in which pixel data is stored
|
||||
ui32 fullWidth; /// full width and height of frame, including borders
|
||||
ui32 fullHeight;
|
||||
ui32 width; /// width and height of pixel data, borders excluded
|
||||
ui32 height;
|
||||
si32 leftMargin;
|
||||
si32 topMargin;
|
||||
} PACKED_STRUCT;
|
||||
//offset[group][frame] - offset of frame data in file
|
||||
std::map<size_t, std::vector <size_t> > offset;
|
||||
|
||||
std::unique_ptr<ui8[]> data;
|
||||
std::unique_ptr<SDL_Color[]> palette;
|
||||
|
||||
public:
|
||||
CDefFile(std::string Name);
|
||||
~CDefFile();
|
||||
|
||||
//load frame as SDL_Surface
|
||||
template<class ImageLoader>
|
||||
void loadFrame(size_t frame, size_t group, ImageLoader &loader) const;
|
||||
|
||||
const std::map<size_t, size_t> getEntries() const;
|
||||
};
|
||||
|
||||
|
||||
/*
|
||||
* Wrapper around SDL_Surface
|
||||
*/
|
||||
class SDLImage : public IImage
|
||||
{
|
||||
public:
|
||||
//Surface without empty borders
|
||||
SDL_Surface * surf;
|
||||
//size of left and top borders
|
||||
Point margins;
|
||||
//total size including borders
|
||||
Point fullSize;
|
||||
|
||||
public:
|
||||
//Load image from def file
|
||||
SDLImage(CDefFile *data, size_t frame, size_t group=0, bool compressed=false);
|
||||
//Load from bitmap file
|
||||
SDLImage(std::string filename, bool compressed=false);
|
||||
//Create using existing surface, extraRef will increase refcount on SDL_Surface
|
||||
SDLImage(SDL_Surface * from, bool extraRef);
|
||||
~SDLImage();
|
||||
|
||||
void draw(SDL_Surface * where, int posX=0, int posY=0, Rect *src=nullptr, ui8 alpha=255) const override;
|
||||
void draw(SDL_Surface * where, SDL_Rect * dest, SDL_Rect * src, ui8 alpha=255) const override;
|
||||
SDL_Surface * scaleFast(float scale) const override;
|
||||
|
||||
void playerColored(PlayerColor player) override;
|
||||
void setFlagColor(PlayerColor player) override;
|
||||
int width() const override;
|
||||
int height() const override;
|
||||
|
||||
void horizontalFlip() override;
|
||||
void verticalFlip() override;
|
||||
|
||||
void shiftPalette(int from, int howMany) override;
|
||||
|
||||
friend class SDLImageLoader;
|
||||
};
|
||||
|
||||
/*
|
||||
* RLE-compressed image data for 8-bit images with alpha-channel, currently far from finished
|
||||
* primary purpose is not high compression ratio but fast drawing.
|
||||
* Consist of repeatable segments with format similar to H3 def compression:
|
||||
* 1st byte:
|
||||
* if (byte == 0xff)
|
||||
* raw data, opaque and semi-transparent data always in separate blocks
|
||||
* else
|
||||
* RLE-compressed image data with this color
|
||||
* 2nd byte = size of segment
|
||||
* raw data (if any)
|
||||
*/
|
||||
class CompImage : public IImage
|
||||
{
|
||||
//x,y - margins, w,h - sprite size
|
||||
Rect sprite;
|
||||
//total size including borders
|
||||
Point fullSize;
|
||||
|
||||
//RLE-d data
|
||||
ui8 * surf;
|
||||
//array of offsets for each line
|
||||
ui32 * line;
|
||||
//palette
|
||||
SDL_Color *palette;
|
||||
|
||||
//Used internally to blit one block of data
|
||||
template<int bpp, int dir>
|
||||
void BlitBlock(ui8 type, ui8 size, ui8 *&data, ui8 *&dest, ui8 alpha) const;
|
||||
void BlitBlockWithBpp(ui8 bpp, ui8 type, ui8 size, ui8 *&data, ui8 *&dest, ui8 alpha, bool rotated) const;
|
||||
|
||||
public:
|
||||
//Load image from def file
|
||||
CompImage(const CDefFile *data, size_t frame, size_t group=0);
|
||||
//TODO: load image from SDL_Surface
|
||||
CompImage(SDL_Surface * surf);
|
||||
~CompImage();
|
||||
|
||||
void draw(SDL_Surface *where, int posX=0, int posY=0, Rect *src=nullptr, ui8 alpha=255) const override;
|
||||
void draw(SDL_Surface * where, SDL_Rect * dest, SDL_Rect * src, ui8 alpha=255) const override;
|
||||
|
||||
SDL_Surface * scaleFast(float scale) const override;
|
||||
|
||||
void playerColored(PlayerColor player) override;
|
||||
void setFlagColor(PlayerColor player) override;
|
||||
int width() const override;
|
||||
int height() const override;
|
||||
|
||||
void horizontalFlip() override;
|
||||
void verticalFlip() override;
|
||||
|
||||
void shiftPalette(int from, int howMany) override;
|
||||
|
||||
friend class CompImageLoader;
|
||||
};
|
||||
|
||||
class SDLImageLoader
|
||||
{
|
||||
SDLImage * image;
|
||||
@ -214,7 +347,7 @@ void CDefFile::loadFrame(size_t frame, size_t group, ImageLoader &loader) const
|
||||
//pixel data is not compressed, copy data to surface
|
||||
for (ui32 i=0; i<sprite.height; i++)
|
||||
{
|
||||
loader.Load(sprite.width, FDef[currentOffset]);
|
||||
loader.Load(sprite.width, FDef + currentOffset);
|
||||
currentOffset += sprite.width;
|
||||
loader.EndLine();
|
||||
}
|
||||
@ -636,37 +769,82 @@ void SDLImage::draw(SDL_Surface *where, int posX, int posY, Rect *src, ui8 alpha
|
||||
if (!surf)
|
||||
return;
|
||||
|
||||
Rect sourceRect(margins.x, margins.y, surf->w, surf->h);
|
||||
//TODO: rotation and scaling
|
||||
if (src)
|
||||
{
|
||||
sourceRect = sourceRect & *src;
|
||||
}
|
||||
Rect destRect(posX, posY, surf->w, surf->h);
|
||||
destRect += sourceRect.topLeft();
|
||||
sourceRect -= margins;
|
||||
|
||||
draw(where, &destRect, src);
|
||||
}
|
||||
|
||||
void SDLImage::draw(SDL_Surface* where, SDL_Rect* dest, SDL_Rect* src, ui8 alpha) const
|
||||
{
|
||||
if (!surf)
|
||||
return;
|
||||
|
||||
Rect sourceRect(0, 0, surf->w, surf->h);
|
||||
|
||||
Point destShift(0,0);
|
||||
|
||||
if(src)
|
||||
{
|
||||
if(src->x < margins.x)
|
||||
destShift.x += margins.x - src->x;
|
||||
|
||||
if(src->y < margins.y)
|
||||
destShift.y += margins.y - src->y;
|
||||
|
||||
sourceRect = Rect(*src) & Rect(margins.x, margins.y, surf->w, surf->h);
|
||||
|
||||
sourceRect -= margins;
|
||||
}
|
||||
else
|
||||
destShift = margins;
|
||||
|
||||
Rect destRect(margins.x, margins.y, surf->w, surf->h);
|
||||
|
||||
if(dest)
|
||||
{
|
||||
destRect = *dest;
|
||||
|
||||
destRect = destRect & Rect(destRect.x, destRect.y, sourceRect.w, sourceRect.h);
|
||||
|
||||
destRect += destShift;
|
||||
}
|
||||
|
||||
if(surf->format->BitsPerPixel == 8)
|
||||
{
|
||||
CSDL_Ext::blit8bppAlphaTo24bpp(surf, &sourceRect, where, &destRect);
|
||||
}
|
||||
else if(surf->format->Amask == 0)
|
||||
{
|
||||
SDL_BlitSurface(surf, &sourceRect, where, &destRect);
|
||||
}
|
||||
else
|
||||
{
|
||||
SDL_SetSurfaceBlendMode(surf, SDL_BLENDMODE_BLEND);
|
||||
SDL_BlitSurface(surf, &sourceRect, where, &destRect);
|
||||
SDL_SetSurfaceBlendMode(surf, SDL_BLENDMODE_NONE);
|
||||
SDL_UpperBlit(surf, &sourceRect, where, &destRect);
|
||||
}
|
||||
}
|
||||
|
||||
SDL_Surface * SDLImage::scaleFast(float scale) const
|
||||
{
|
||||
//todo: margins
|
||||
auto scaled = CSDL_Ext::scaleSurfaceFast(surf, surf->w * scale, surf->h * scale);
|
||||
|
||||
if (scaled->format && scaled->format->palette) // fix color keying, because SDL loses it at this point
|
||||
CSDL_Ext::setColorKey(scaled, scaled->format->palette->colors[0]);
|
||||
else if(scaled->format && scaled->format->Amask)
|
||||
SDL_SetSurfaceBlendMode(scaled, SDL_BLENDMODE_BLEND);//just in case
|
||||
else
|
||||
CSDL_Ext::setDefaultColorKey(scaled);//just in case
|
||||
|
||||
return scaled;
|
||||
}
|
||||
|
||||
void SDLImage::playerColored(PlayerColor player)
|
||||
{
|
||||
graphics->blueToPlayersAdv(surf, player);
|
||||
}
|
||||
|
||||
void SDLImage::setFlagColor(PlayerColor player)
|
||||
{
|
||||
if(player < PlayerColor::PLAYER_LIMIT || player==PlayerColor::NEUTRAL)
|
||||
CSDL_Ext::setPlayerColor(surf, player);
|
||||
}
|
||||
|
||||
int SDLImage::width() const
|
||||
{
|
||||
return fullSize.x;
|
||||
@ -677,6 +855,45 @@ int SDLImage::height() const
|
||||
return fullSize.y;
|
||||
}
|
||||
|
||||
void SDLImage::horizontalFlip()
|
||||
{
|
||||
SDL_Surface * flipped = CSDL_Ext::horizontalFlip(surf);
|
||||
|
||||
SDL_FreeSurface(surf);
|
||||
|
||||
surf = flipped;
|
||||
|
||||
margins.y = fullSize.y - surf->h - margins.y;
|
||||
}
|
||||
|
||||
void SDLImage::verticalFlip()
|
||||
{
|
||||
SDL_Surface * flipped = CSDL_Ext::verticalFlip(surf);
|
||||
|
||||
SDL_FreeSurface(surf);
|
||||
|
||||
surf = flipped;
|
||||
|
||||
margins.x = fullSize.x - surf->w - margins.x;
|
||||
}
|
||||
|
||||
void SDLImage::shiftPalette(int from, int howMany)
|
||||
{
|
||||
//works with at most 16 colors, if needed more -> increase values
|
||||
assert(howMany < 16);
|
||||
|
||||
if(surf->format->palette)
|
||||
{
|
||||
SDL_Color palette[16];
|
||||
|
||||
for(int i=0; i<howMany; ++i)
|
||||
{
|
||||
palette[(i+1)%howMany] = surf->format->palette->colors[from + i];
|
||||
}
|
||||
SDL_SetColors(surf, palette, from, howMany);
|
||||
}
|
||||
}
|
||||
|
||||
SDLImage::~SDLImage()
|
||||
{
|
||||
SDL_FreeSurface(surf);
|
||||
@ -699,6 +916,12 @@ CompImage::CompImage(SDL_Surface * surf)
|
||||
}
|
||||
|
||||
void CompImage::draw(SDL_Surface *where, int posX, int posY, Rect *src, ui8 alpha) const
|
||||
{
|
||||
Rect dest(posX,posY, width(), height());
|
||||
draw(where, &dest, src, alpha);
|
||||
}
|
||||
|
||||
void CompImage::draw(SDL_Surface* where, SDL_Rect* dest, SDL_Rect* src, ui8 alpha) const
|
||||
{
|
||||
int rotation = 0; //TODO
|
||||
//rotation & 2 = horizontal rotation
|
||||
@ -713,11 +936,18 @@ void CompImage::draw(SDL_Surface *where, int posX, int posY, Rect *src, ui8 alph
|
||||
sourceRect = sourceRect & Rect(0, 0, where->w, where->h);
|
||||
|
||||
//Starting point on SDL surface
|
||||
Point dest(posX+sourceRect.x, posY+sourceRect.y);
|
||||
Point dst(sourceRect.x,sourceRect.y);
|
||||
|
||||
if (dest)
|
||||
{
|
||||
dst.x += dest->x;
|
||||
dst.y += dest->y;
|
||||
}
|
||||
|
||||
if (rotation & 2)
|
||||
dest.y += sourceRect.h;
|
||||
dst.y += sourceRect.h;
|
||||
if (rotation & 4)
|
||||
dest.x += sourceRect.w;
|
||||
dst.x += sourceRect.w;
|
||||
|
||||
sourceRect -= sprite.topLeft();
|
||||
|
||||
@ -748,10 +978,10 @@ void CompImage::draw(SDL_Surface *where, int posX, int posY, Rect *src, ui8 alph
|
||||
//Calculate position for blitting: pixels + Y + X
|
||||
ui8* blitPos = (ui8*) where->pixels;
|
||||
if (rotation & 4)
|
||||
blitPos += (dest.y - currY) * where->pitch;
|
||||
blitPos += (dst.y - currY) * where->pitch;
|
||||
else
|
||||
blitPos += (dest.y + currY) * where->pitch;
|
||||
blitPos += dest.x * bpp;
|
||||
blitPos += (dst.y + currY) * where->pitch;
|
||||
blitPos += dst.x * bpp;
|
||||
|
||||
//Blit blocks that must be fully visible
|
||||
while (currX + size < sourceRect.w)
|
||||
@ -769,6 +999,16 @@ void CompImage::draw(SDL_Surface *where, int posX, int posY, Rect *src, ui8 alph
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
SDL_Surface * CompImage::scaleFast(float scale) const
|
||||
{
|
||||
//todo: CompImage::scaleFast
|
||||
|
||||
logAnim->error("CompImage::scaleFast is not implemented");
|
||||
|
||||
return CSDL_Ext::newSurface(width() * scale, height() * scale);
|
||||
}
|
||||
|
||||
#define CASEBPP(x,y) case x: BlitBlock<x,y>(type, size, data, dest, alpha); break
|
||||
|
||||
//FIXME: better way to get blitter
|
||||
@ -883,6 +1123,11 @@ void CompImage::playerColored(PlayerColor player)
|
||||
}
|
||||
}
|
||||
|
||||
void CompImage::setFlagColor(PlayerColor player)
|
||||
{
|
||||
logAnim->error("CompImage::setFlagColor is not implemented");
|
||||
}
|
||||
|
||||
int CompImage::width() const
|
||||
{
|
||||
return fullSize.x;
|
||||
@ -900,6 +1145,22 @@ CompImage::~CompImage()
|
||||
delete [] palette;
|
||||
}
|
||||
|
||||
void CompImage::horizontalFlip()
|
||||
{
|
||||
logAnim->error("CompImage::horizontalFlip is not implemented");
|
||||
}
|
||||
|
||||
void CompImage::verticalFlip()
|
||||
{
|
||||
logAnim->error("CompImage::verticalFlip is not implemented");
|
||||
}
|
||||
|
||||
void CompImage::shiftPalette(int from, int howMany)
|
||||
{
|
||||
logAnim->error("CompImage::shiftPalette is not implemented");
|
||||
}
|
||||
|
||||
|
||||
/*************************************************************************
|
||||
* CAnimation for animations handling, can load part of file if needed *
|
||||
*************************************************************************/
|
||||
@ -916,6 +1177,7 @@ IImage * CAnimation::getFromExtraDef(std::string filename)
|
||||
pos = filename.find(':', pos);
|
||||
if (pos != -1)
|
||||
{
|
||||
pos++;
|
||||
group = frame;
|
||||
frame = atoi(filename.c_str()+pos);
|
||||
}
|
||||
@ -963,7 +1225,7 @@ bool CAnimation::loadFrame(CDefFile * file, size_t frame, size_t group)
|
||||
}
|
||||
else //load from separate file
|
||||
{
|
||||
std::string filename = source[group][frame].Struct().find("file")->second.String();
|
||||
std::string filename = source[group][frame]["file"].String();
|
||||
|
||||
IImage * img = getFromExtraDef(filename);
|
||||
if (!img)
|
||||
@ -1105,6 +1367,25 @@ CAnimation::~CAnimation()
|
||||
}
|
||||
}
|
||||
|
||||
void CAnimation::duplicateImage(const size_t sourceGroup, const size_t sourceFrame, const size_t targetGroup)
|
||||
{
|
||||
//todo: clone actual loaded Image object
|
||||
JsonNode clone(source[sourceGroup][sourceFrame]);
|
||||
|
||||
if(clone.getType() == JsonNode::DATA_NULL)
|
||||
{
|
||||
std::string temp = name+":"+boost::lexical_cast<std::string>(sourceGroup)+":"+boost::lexical_cast<std::string>(sourceFrame);
|
||||
clone["file"].String() = temp;
|
||||
}
|
||||
|
||||
source[targetGroup].push_back(clone);
|
||||
|
||||
size_t index = source[targetGroup].size() - 1;
|
||||
|
||||
if(preloaded)
|
||||
load(index, targetGroup);
|
||||
}
|
||||
|
||||
void CAnimation::setCustom(std::string filename, size_t frame, size_t group)
|
||||
{
|
||||
if (source[group].size() <= frame)
|
||||
@ -1148,8 +1429,11 @@ void CAnimation::unload()
|
||||
|
||||
void CAnimation::preload()
|
||||
{
|
||||
preloaded = true;
|
||||
load();
|
||||
if(!preloaded)
|
||||
{
|
||||
preloaded = true;
|
||||
load();
|
||||
}
|
||||
}
|
||||
|
||||
void CAnimation::loadGroup(size_t group)
|
||||
|
@ -15,43 +15,8 @@
|
||||
*/
|
||||
|
||||
struct SDL_Surface;
|
||||
class SDLImageLoader;
|
||||
class CompImageLoader;
|
||||
class JsonNode;
|
||||
|
||||
/// Class for def loading, methods are based on CDefHandler
|
||||
/// After loading will store general info (palette and frame offsets) and pointer to file itself
|
||||
class CDefFile
|
||||
{
|
||||
private:
|
||||
|
||||
struct SSpriteDef
|
||||
{
|
||||
ui32 size;
|
||||
ui32 format; /// format in which pixel data is stored
|
||||
ui32 fullWidth; /// full width and height of frame, including borders
|
||||
ui32 fullHeight;
|
||||
ui32 width; /// width and height of pixel data, borders excluded
|
||||
ui32 height;
|
||||
si32 leftMargin;
|
||||
si32 topMargin;
|
||||
} PACKED_STRUCT;
|
||||
//offset[group][frame] - offset of frame data in file
|
||||
std::map<size_t, std::vector <size_t> > offset;
|
||||
|
||||
std::unique_ptr<ui8[]> data;
|
||||
std::unique_ptr<SDL_Color[]> palette;
|
||||
|
||||
public:
|
||||
CDefFile(std::string Name);
|
||||
~CDefFile();
|
||||
|
||||
//load frame as SDL_Surface
|
||||
template<class ImageLoader>
|
||||
void loadFrame(size_t frame, size_t group, ImageLoader &loader) const;
|
||||
|
||||
const std::map<size_t, size_t> getEntries() const;
|
||||
};
|
||||
class CDefFile;
|
||||
|
||||
/*
|
||||
* Base class for images, can be used for non-animation pictures as well
|
||||
@ -62,7 +27,10 @@ class IImage
|
||||
public:
|
||||
|
||||
//draws image on surface "where" at position
|
||||
virtual void draw(SDL_Surface *where, int posX=0, int posY=0, Rect *src=nullptr, ui8 alpha=255) const=0;
|
||||
virtual void draw(SDL_Surface * where, int posX = 0, int posY = 0, Rect * src = nullptr, ui8 alpha = 255) const=0;
|
||||
virtual void draw(SDL_Surface * where, SDL_Rect * dest, SDL_Rect * src, ui8 alpha = 255) const = 0;
|
||||
|
||||
virtual SDL_Surface * scaleFast(float scale) const = 0;
|
||||
|
||||
//decrease ref count, returns true if image can be deleted (refCount <= 0)
|
||||
bool decreaseRef();
|
||||
@ -70,90 +38,23 @@ public:
|
||||
|
||||
//Change palette to specific player
|
||||
virtual void playerColored(PlayerColor player)=0;
|
||||
|
||||
//set special color for flag
|
||||
virtual void setFlagColor(PlayerColor player)=0;
|
||||
|
||||
virtual int width() const=0;
|
||||
virtual int height() const=0;
|
||||
|
||||
//only indexed bitmaps, 16 colors maximum
|
||||
virtual void shiftPalette(int from, int howMany) = 0;
|
||||
|
||||
virtual void horizontalFlip() = 0;
|
||||
virtual void verticalFlip() = 0;
|
||||
|
||||
IImage();
|
||||
virtual ~IImage() {};
|
||||
};
|
||||
|
||||
/*
|
||||
* Wrapper around SDL_Surface
|
||||
*/
|
||||
class SDLImage : public IImage
|
||||
{
|
||||
public:
|
||||
//Surface without empty borders
|
||||
SDL_Surface * surf;
|
||||
//size of left and top borders
|
||||
Point margins;
|
||||
//total size including borders
|
||||
Point fullSize;
|
||||
|
||||
public:
|
||||
//Load image from def file
|
||||
SDLImage(CDefFile *data, size_t frame, size_t group=0, bool compressed=false);
|
||||
//Load from bitmap file
|
||||
SDLImage(std::string filename, bool compressed=false);
|
||||
//Create using existing surface, extraRef will increase refcount on SDL_Surface
|
||||
SDLImage(SDL_Surface * from, bool extraRef);
|
||||
~SDLImage();
|
||||
|
||||
void draw(SDL_Surface *where, int posX=0, int posY=0, Rect *src=nullptr, ui8 alpha=255) const override;
|
||||
|
||||
void playerColored(PlayerColor player) override;
|
||||
int width() const override;
|
||||
int height() const override;
|
||||
|
||||
friend class SDLImageLoader;
|
||||
};
|
||||
|
||||
/*
|
||||
* RLE-compressed image data for 8-bit images with alpha-channel, currently far from finished
|
||||
* primary purpose is not high compression ratio but fast drawing.
|
||||
* Consist of repeatable segments with format similar to H3 def compression:
|
||||
* 1st byte:
|
||||
* if (byte == 0xff)
|
||||
* raw data, opaque and semi-transparent data always in separate blocks
|
||||
* else
|
||||
* RLE-compressed image data with this color
|
||||
* 2nd byte = size of segment
|
||||
* raw data (if any)
|
||||
*/
|
||||
class CompImage : public IImage
|
||||
{
|
||||
//x,y - margins, w,h - sprite size
|
||||
Rect sprite;
|
||||
//total size including borders
|
||||
Point fullSize;
|
||||
|
||||
//RLE-d data
|
||||
ui8 * surf;
|
||||
//array of offsets for each line
|
||||
ui32 * line;
|
||||
//palette
|
||||
SDL_Color *palette;
|
||||
|
||||
//Used internally to blit one block of data
|
||||
template<int bpp, int dir>
|
||||
void BlitBlock(ui8 type, ui8 size, ui8 *&data, ui8 *&dest, ui8 alpha) const;
|
||||
void BlitBlockWithBpp(ui8 bpp, ui8 type, ui8 size, ui8 *&data, ui8 *&dest, ui8 alpha, bool rotated) const;
|
||||
|
||||
public:
|
||||
//Load image from def file
|
||||
CompImage(const CDefFile *data, size_t frame, size_t group=0);
|
||||
//TODO: load image from SDL_Surface
|
||||
CompImage(SDL_Surface * surf);
|
||||
~CompImage();
|
||||
|
||||
void draw(SDL_Surface *where, int posX=0, int posY=0, Rect *src=nullptr, ui8 alpha=255) const override;
|
||||
void playerColored(PlayerColor player) override;
|
||||
int width() const override;
|
||||
int height() const override;
|
||||
|
||||
friend class CompImageLoader;
|
||||
};
|
||||
|
||||
|
||||
/// Class for handling animation
|
||||
class CAnimation
|
||||
{
|
||||
@ -198,6 +99,10 @@ public:
|
||||
CAnimation();
|
||||
~CAnimation();
|
||||
|
||||
//duplicates frame at [sourceGroup, sourceFrame] as last frame in targetGroup
|
||||
//and loads it if animation is preloaded
|
||||
void duplicateImage(const size_t sourceGroup, const size_t sourceFrame, const size_t targetGroup);
|
||||
|
||||
//add custom surface to the selected position.
|
||||
void setCustom(std::string filename, size_t frame, size_t group=0);
|
||||
|
||||
|
@ -894,11 +894,11 @@ SDL_Surface * CSDL_Ext::scaleSurface(SDL_Surface *surf, int width, int height)
|
||||
return ret;
|
||||
}
|
||||
|
||||
void CSDL_Ext::blitSurface( SDL_Surface * src, SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect )
|
||||
void CSDL_Ext::blitSurface( SDL_Surface * src, const SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect )
|
||||
{
|
||||
if (dst != screen)
|
||||
{
|
||||
SDL_BlitSurface(src, srcRect, dst, dstRect);
|
||||
SDL_UpperBlit(src, srcRect, dst, dstRect);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -912,7 +912,7 @@ void CSDL_Ext::blitSurface( SDL_Surface * src, SDL_Rect * srcRect, SDL_Surface *
|
||||
betterDst = Rect(0, 0, dst->w, dst->h);
|
||||
}
|
||||
|
||||
SDL_BlitSurface(src, srcRect, dst, &betterDst);
|
||||
SDL_UpperBlit(src, srcRect, dst, &betterDst);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -167,7 +167,7 @@ namespace CSDL_Ext
|
||||
}
|
||||
};
|
||||
|
||||
void blitSurface(SDL_Surface * src, SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect);
|
||||
void blitSurface(SDL_Surface * src, const SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect);
|
||||
void fillRect(SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color);
|
||||
void fillRectBlack(SDL_Surface * dst, SDL_Rect * dstrect);
|
||||
//fill dest image with source texture.
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -80,10 +80,7 @@ struct TerrainTileObject
|
||||
|
||||
struct TerrainTile2
|
||||
{
|
||||
SDL_Surface * terbitmap; //bitmap of terrain
|
||||
|
||||
std::vector<TerrainTileObject> objects; //pointers to objects being on this tile with rects to be easier to blit this tile on screen
|
||||
TerrainTile2();
|
||||
};
|
||||
|
||||
struct MapDrawingInfo
|
||||
@ -133,16 +130,6 @@ template <typename T> class PseudoV
|
||||
{
|
||||
public:
|
||||
PseudoV() : offset(0) { }
|
||||
PseudoV(std::vector<T> &src, int rest, int before, int after, const T& fill) : offset(before)
|
||||
{
|
||||
inver.resize(before + rest + after);
|
||||
for(int i=0; i<before;i++)
|
||||
inver[i] = fill;
|
||||
for(int i=0;i<src.size();i++)
|
||||
inver[offset+i] = src[i];
|
||||
for(int i=src.size(); i<src.size()+after;i++)
|
||||
inver[offset+i] = fill;
|
||||
}
|
||||
inline T & operator[](const int & n)
|
||||
{
|
||||
return inver[n+offset];
|
||||
@ -167,26 +154,26 @@ private:
|
||||
};
|
||||
class CMapHandler
|
||||
{
|
||||
enum class EMapCacheType
|
||||
enum class EMapCacheType : ui8
|
||||
{
|
||||
TERRAIN, TERRAIN_CUSTOM, OBJECTS, ROADS, RIVERS, FOW, HEROES, HERO_FLAGS, FRAME
|
||||
TERRAIN, OBJECTS, ROADS, RIVERS, FOW, HEROES, HERO_FLAGS, FRAME, AFTER_LAST
|
||||
};
|
||||
|
||||
/// temporarily caches rescaled sdl surfaces for map world view redrawing
|
||||
class CMapCache
|
||||
{
|
||||
std::map<EMapCacheType, std::map<intptr_t, SDL_Surface *>> data;
|
||||
std::array< std::map<intptr_t, SDL_Surface *>, (ui8)EMapCacheType::AFTER_LAST> data;
|
||||
float worldViewCachedScale;
|
||||
public:
|
||||
/// destroys all cached data (frees surfaces)
|
||||
void discardWorldViewCache();
|
||||
/// updates scale and determines if currently cached data is still valid
|
||||
void updateWorldViewScale(float scale);
|
||||
void removeFromWorldViewCache(EMapCacheType type, intptr_t key);
|
||||
/// asks for cached data; @returns cached surface or nullptr if data is not in cache
|
||||
SDL_Surface * requestWorldViewCache(EMapCacheType type, intptr_t key);
|
||||
/// asks for cached data; @returns cached data if found, new scaled surface otherwise
|
||||
SDL_Surface * requestWorldViewCacheOrCreate(EMapCacheType type, intptr_t key, SDL_Surface * fullSurface, float scale);
|
||||
SDL_Surface * requestWorldViewCacheOrCreate(EMapCacheType type, intptr_t key, const IImage * fullSurface, float scale);
|
||||
SDL_Surface * cacheWorldViewEntry(EMapCacheType type, intptr_t key, SDL_Surface * entry);
|
||||
intptr_t genKey(intptr_t realPtr, ui8 mod);
|
||||
};
|
||||
@ -194,11 +181,11 @@ class CMapHandler
|
||||
/// helper struct to pass around resolved bitmaps of an object; surfaces can be nullptr if object doesn't have bitmap of that type
|
||||
struct AnimBitmapHolder
|
||||
{
|
||||
SDL_Surface * objBitmap; // main object bitmap
|
||||
SDL_Surface * flagBitmap; // flag bitmap for the object (probably only for heroes and boats with heroes)
|
||||
IImage * objBitmap; // main object bitmap
|
||||
IImage * flagBitmap; // flag bitmap for the object (probably only for heroes and boats with heroes)
|
||||
bool isMoving; // indicates if the object is moving (again, heroes/boats only)
|
||||
|
||||
AnimBitmapHolder(SDL_Surface * objBitmap_ = nullptr, SDL_Surface * flagBitmap_ = nullptr, bool moving = false)
|
||||
AnimBitmapHolder(IImage * objBitmap_ = nullptr, IImage * flagBitmap_ = nullptr, bool moving = false)
|
||||
: objBitmap(objBitmap_),
|
||||
flagBitmap(flagBitmap_),
|
||||
isMoving(moving)
|
||||
@ -223,8 +210,7 @@ class CMapHandler
|
||||
const MapDrawingInfo * info; // data for drawing passed from outside
|
||||
|
||||
/// general drawing method, called internally by more specialized ones
|
||||
virtual void drawElement(EMapCacheType cacheType, SDL_Surface * sourceSurf, SDL_Rect * sourceRect,
|
||||
SDL_Surface * targetSurf, SDL_Rect * destRect, bool alphaBlit = false, ui8 rotationInfo = 0u) const = 0;
|
||||
virtual void drawElement(EMapCacheType cacheType, const IImage * source, SDL_Rect * sourceRect, SDL_Surface * targetSurf, SDL_Rect * destRect) const = 0;
|
||||
|
||||
// first drawing pass
|
||||
|
||||
@ -236,8 +222,8 @@ class CMapHandler
|
||||
virtual void drawRoad(SDL_Surface * targetSurf, const TerrainTile & tinfo, const TerrainTile * tinfoUpper) const;
|
||||
/// draws all objects on current tile (higher-level logic, unlike other draw*** methods)
|
||||
virtual void drawObjects(SDL_Surface * targetSurf, const TerrainTile2 & tile) const;
|
||||
virtual void drawObject(SDL_Surface * targetSurf, SDL_Surface * sourceSurf, SDL_Rect * sourceRect, bool moving) const;
|
||||
virtual void drawHeroFlag(SDL_Surface * targetSurf, SDL_Surface * sourceSurf, SDL_Rect * sourceRect, SDL_Rect * destRect, bool moving) const;
|
||||
virtual void drawObject(SDL_Surface * targetSurf, const IImage * source, SDL_Rect * sourceRect, bool moving) const;
|
||||
virtual void drawHeroFlag(SDL_Surface * targetSurf, const IImage * source, SDL_Rect * sourceRect, SDL_Rect * destRect, bool moving) const;
|
||||
|
||||
// second drawing pass
|
||||
|
||||
@ -262,9 +248,7 @@ class CMapHandler
|
||||
/// calculates clip region for map viewport
|
||||
virtual SDL_Rect clip(SDL_Surface * targetSurf) const = 0;
|
||||
|
||||
virtual ui8 getHeroFrameNum(ui8 dir, bool isMoving) const;
|
||||
///returns appropriate bitmap and info if alpha blitting is necessary
|
||||
virtual std::pair<SDL_Surface *, bool> getVisBitmap() const;
|
||||
virtual ui8 getHeroFrameGroup(ui8 dir, bool isMoving) const;
|
||||
virtual ui8 getPhaseShift(const CGObjectInstance *object) const;
|
||||
|
||||
virtual bool canDrawObject(const CGObjectInstance * obj) const;
|
||||
@ -273,11 +257,10 @@ class CMapHandler
|
||||
// internal helper methods to choose correct bitmap(s) for object; called internally by findObjectBitmap
|
||||
AnimBitmapHolder findHeroBitmap(const CGHeroInstance * hero, int anim) const;
|
||||
AnimBitmapHolder findBoatBitmap(const CGBoat * hero, int anim) const;
|
||||
SDL_Surface * findFlagBitmap(const CGHeroInstance * obj, int anim, const PlayerColor * color, int indexOffset) const;
|
||||
SDL_Surface * findHeroFlagBitmap(const CGHeroInstance * obj, int anim, const PlayerColor * color, int indexOffset) const;
|
||||
SDL_Surface * findBoatFlagBitmap(const CGBoat * obj, int anim, const PlayerColor * color, int indexOffset, ui8 dir) const;
|
||||
SDL_Surface * findFlagBitmapInternal(const CDefEssential * def, int anim, int indexOffset, ui8 dir, bool moving) const;
|
||||
int findAnimIndexByGroup(const CDefEssential * def, int groupNum) const;
|
||||
IImage * findFlagBitmap(const CGHeroInstance * obj, int anim, const PlayerColor * color, int group) const;
|
||||
IImage * findHeroFlagBitmap(const CGHeroInstance * obj, int anim, const PlayerColor * color, int group) const;
|
||||
IImage * findBoatFlagBitmap(const CGBoat * obj, int anim, const PlayerColor * color, int group, ui8 dir) const;
|
||||
IImage * findFlagBitmapInternal(std::shared_ptr<CAnimation> animation, int anim, int group, ui8 dir, bool moving) const;
|
||||
|
||||
public:
|
||||
CMapBlitter(CMapHandler * p) : parent(p) {}
|
||||
@ -285,15 +268,12 @@ class CMapHandler
|
||||
void blit(SDL_Surface * targetSurf, const MapDrawingInfo * info);
|
||||
/// helper method that chooses correct bitmap(s) for given object
|
||||
AnimBitmapHolder findObjectBitmap(const CGObjectInstance * obj, int anim) const;
|
||||
|
||||
};
|
||||
|
||||
class CMapNormalBlitter : public CMapBlitter
|
||||
{
|
||||
protected:
|
||||
void drawElement(EMapCacheType cacheType, SDL_Surface * sourceSurf, SDL_Rect * sourceRect,
|
||||
SDL_Surface * targetSurf, SDL_Rect * destRect, bool alphaBlit = false, ui8 rotationInfo = 0u) const override;
|
||||
|
||||
void drawElement(EMapCacheType cacheType, const IImage * source, SDL_Rect * sourceRect, SDL_Surface * targetSurf, SDL_Rect * destRect) const override;
|
||||
void drawTileOverlay(SDL_Surface * targetSurf,const TerrainTile2 & tile) const override {}
|
||||
void init(const MapDrawingInfo * info) override;
|
||||
SDL_Rect clip(SDL_Surface * targetSurf) const override;
|
||||
@ -307,22 +287,15 @@ class CMapHandler
|
||||
private:
|
||||
IImage * objectToIcon(Obj id, si32 subId, PlayerColor owner) const;
|
||||
protected:
|
||||
void drawElement(EMapCacheType cacheType, SDL_Surface * sourceSurf, SDL_Rect * sourceRect,
|
||||
SDL_Surface * targetSurf, SDL_Rect * destRect, bool alphaBlit = false, ui8 rotationInfo = 0u) const override;
|
||||
|
||||
void drawElement(EMapCacheType cacheType, const IImage * source, SDL_Rect * sourceRect, SDL_Surface * targetSurf, SDL_Rect * destRect) const override;
|
||||
void drawTileOverlay(SDL_Surface * targetSurf, const TerrainTile2 & tile) const override;
|
||||
void drawHeroFlag(SDL_Surface * targetSurf, SDL_Surface * sourceSurf, SDL_Rect * sourceRect, SDL_Rect * destRect, bool moving) const override;
|
||||
void drawObject(SDL_Surface * targetSurf, SDL_Surface * sourceSurf, SDL_Rect * sourceRect, bool moving) const override;
|
||||
void drawHeroFlag(SDL_Surface * targetSurf, const IImage * source, SDL_Rect * sourceRect, SDL_Rect * destRect, bool moving) const override;
|
||||
void drawObject(SDL_Surface * targetSurf, const IImage * source, SDL_Rect * sourceRect, bool moving) const override;
|
||||
void drawFrame(SDL_Surface * targetSurf) const override {}
|
||||
void drawOverlayEx(SDL_Surface * targetSurf) override;
|
||||
void init(const MapDrawingInfo * info) override;
|
||||
SDL_Rect clip(SDL_Surface * targetSurf) const override;
|
||||
|
||||
// ui8 getHeroFrameNum(ui8 dir, bool isMoving) const override { return 0u; }
|
||||
ui8 getPhaseShift(const CGObjectInstance *object) const override { return 0u; }
|
||||
|
||||
void drawScaledRotatedElement(EMapCacheType type, SDL_Surface * baseSurf, SDL_Surface * targetSurf, ui8 rotation,
|
||||
float scale, SDL_Rect * dstRect, SDL_Rect * srcRect = nullptr) const;
|
||||
void calculateWorldViewCameraPos();
|
||||
public:
|
||||
CMapWorldViewBlitter(CMapHandler * parent);
|
||||
@ -353,6 +326,11 @@ class CMapHandler
|
||||
CMapBlitter * resolveBlitter(const MapDrawingInfo * info) const;
|
||||
bool updateObjectsFade();
|
||||
bool startObjectFade(TerrainTileObject & obj, bool in, int3 pos);
|
||||
|
||||
void initObjectRects();
|
||||
void initBorderGraphics();
|
||||
void initTerrainGraphics();
|
||||
void prepareFOWDefs();
|
||||
public:
|
||||
PseudoV< PseudoV< PseudoV<TerrainTile2> > > ttiles; //informations about map tiles
|
||||
int3 sizes; //map size (x = width, y = height, z = number of levels)
|
||||
@ -373,13 +351,30 @@ public:
|
||||
int offsetX;
|
||||
int offsetY;
|
||||
|
||||
//std::set<int> usedHeroes;
|
||||
//terrain graphics
|
||||
|
||||
std::vector<std::vector<SDL_Surface *> > terrainGraphics; // [terrain id] [view type] [rotation type]
|
||||
std::vector<CDefEssential *> roadDefs;
|
||||
std::vector<CDefEssential *> staticRiverDefs;
|
||||
typedef std::vector<std::array<std::unique_ptr<CAnimation>, 4>> TFlippedAnimations; //[type, rotation]
|
||||
typedef std::vector<std::vector<std::array<IImage *, 4>>> TFlippedCache;//[type, view type, rotation]
|
||||
|
||||
std::vector<std::vector<std::vector<ui8> > > hideBitmap; //specifies number of graphic that should be used to fully hide a tile
|
||||
TFlippedAnimations terrainAnimations;//[terrain type, rotation]
|
||||
TFlippedCache terrainImages;//[terrain type, view type, rotation]
|
||||
|
||||
TFlippedAnimations roadAnimations;//[road type, rotation]
|
||||
TFlippedCache roadImages;//[road type, view type, rotation]
|
||||
|
||||
TFlippedAnimations riverAnimations;//[river type, rotation]
|
||||
TFlippedCache riverImages;//[river type, view type, rotation]
|
||||
|
||||
//Fog of War cache (not owned)
|
||||
std::vector<const IImage *> FoWfullHide;
|
||||
std::vector<std::vector<std::vector<ui8> > > hideBitmap; //frame indexes (in FoWfullHide) of graphic that should be used to fully hide a tile
|
||||
|
||||
std::vector<const IImage *> FoWpartialHide;
|
||||
|
||||
//edge graphics
|
||||
std::unique_ptr<CAnimation> egdeAnimation;
|
||||
std::vector<const IImage *> egdeImages;//cache of links to egdeAnimation (for faster access)
|
||||
PseudoV< PseudoV< PseudoV <ui8> > > edgeFrames; //frame indexes (in egdeImages) of tile outside of map
|
||||
|
||||
mutable std::map<const CGObjectInstance*, ui8> animationPhase;
|
||||
|
||||
@ -387,21 +382,12 @@ public:
|
||||
~CMapHandler(); //d-tor
|
||||
|
||||
void getTerrainDescr(const int3 &pos, std::string & out, bool terName); //if tername == false => empty string when tile is clear
|
||||
CGObjectInstance * createObject(int id, int subid, int3 pos, int owner=254); //creates a new object with a certain id and subid
|
||||
bool printObject(const CGObjectInstance * obj, bool fadein = false); //puts appropriate things to tiles, so obj will be visible on map
|
||||
bool hideObject(const CGObjectInstance * obj, bool fadeout = false); //removes appropriate things from ttiles, so obj will be no longer visible on map (but still will exist)
|
||||
bool removeObject(CGObjectInstance * obj, bool fadeout = false); //removes object from each place in VCMI (I hope)
|
||||
void init();
|
||||
void calculateBlockedPos();
|
||||
void initObjectRects();
|
||||
void borderAndTerrainBitmapInit();
|
||||
void roadsRiverTerrainInit();
|
||||
void prepareFOWDefs();
|
||||
|
||||
EMapAnimRedrawStatus drawTerrainRectNew(SDL_Surface * targetSurface, const MapDrawingInfo * info, bool redrawOnlyAnim = false);
|
||||
void updateWater();
|
||||
void validateRectTerr(SDL_Rect * val, const SDL_Rect * ext); //terrainRect helper
|
||||
static ui8 getDir(const int3 & a, const int3 & b); //returns direction number in range 0 - 7 (0 is left top, clockwise) [direction: form a to b]
|
||||
/// determines if the map is ready to handle new hero movement (not available during fading animations)
|
||||
bool canStartHeroMovement();
|
||||
|
||||
|
@ -8,7 +8,6 @@
|
||||
|
||||
#include "../CGameInfo.h"
|
||||
#include "../CMusicHandler.h"
|
||||
#include "../CDefHandler.h"
|
||||
#include "../CPlayerInterface.h"
|
||||
#include "../CPreGame.h"
|
||||
#include "../Graphics.h"
|
||||
|
@ -107,7 +107,7 @@ void CMultiLineLabel::setText(const std::string &Txt)
|
||||
|
||||
void CTextContainer::blitLine(SDL_Surface *to, Rect destRect, std::string what)
|
||||
{
|
||||
const IFont * f = graphics->fonts[font];
|
||||
const auto f = graphics->fonts[font];
|
||||
Point where = destRect.topLeft();
|
||||
|
||||
// input is rect in which given text should be placed
|
||||
@ -164,7 +164,7 @@ void CMultiLineLabel::showAll(SDL_Surface * to)
|
||||
{
|
||||
CIntObject::showAll(to);
|
||||
|
||||
const IFont * f = graphics->fonts[font];
|
||||
const auto f = graphics->fonts[font];
|
||||
|
||||
// calculate which lines should be visible
|
||||
int totalLines = lines.size();
|
||||
@ -201,7 +201,7 @@ void CMultiLineLabel::splitText(const std::string &Txt)
|
||||
{
|
||||
lines.clear();
|
||||
|
||||
const IFont * f = graphics->fonts[font];
|
||||
const auto f = graphics->fonts[font];
|
||||
int lineHeight = f->getLineHeight();
|
||||
|
||||
lines = CMessage::breakText(Txt, pos.w, font);
|
||||
|
@ -9,7 +9,6 @@
|
||||
#include "CTradeWindow.h"
|
||||
|
||||
#include "../CBitmapHandler.h"
|
||||
#include "../CDefHandler.h"
|
||||
#include "../CGameInfo.h"
|
||||
#include "../CMessage.h"
|
||||
#include "../CMusicHandler.h"
|
||||
|
@ -457,12 +457,6 @@ std::vector < const CGObjectInstance * > CGameInfoCallback::getFlaggableObjects(
|
||||
for(const CGObjectInstance *obj : t->blockingObjects)
|
||||
if(obj->tempOwner != PlayerColor::UNFLAGGABLE)
|
||||
ret.push_back(obj);
|
||||
// const std::vector < std::pair<const CGObjectInstance*,SDL_Rect> > & objs = CGI->mh->ttiles[pos.x][pos.y][pos.z].objects;
|
||||
// for(size_t b=0; b<objs.size(); ++b)
|
||||
// {
|
||||
// if(objs[b].first->tempOwner!=254 && !((objs[b].first->defInfo->blockMap[pos.y - objs[b].first->pos.y + 5] >> (objs[b].first->pos.x - pos.x)) & 1))
|
||||
// ret.push_back(CGI->mh->ttiles[pos.x][pos.y][pos.z].objects[b].first);
|
||||
// }
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user