From a8a82e89ea3fa6325fa8efe696ba5e50a4b32404 Mon Sep 17 00:00:00 2001 From: krs Date: Mon, 22 May 2023 21:16:31 +0300 Subject: [PATCH] Some renamings for consistency --- client/battle/BattleFieldController.cpp | 10 +++++----- client/battle/BattleFieldController.h | 4 ++-- 2 files changed, 7 insertions(+), 7 deletions(-) diff --git a/client/battle/BattleFieldController.cpp b/client/battle/BattleFieldController.cpp index b9a65df1c..8496a2b67 100644 --- a/client/battle/BattleFieldController.cpp +++ b/client/battle/BattleFieldController.cpp @@ -521,14 +521,14 @@ std::vector> BattleFieldController::getOutsideNeigh return output; } -std::vector> BattleFieldController::calculateFullRangedDamageHighlightImages(std::vector> fullRangedDamageLimitHexesNeighbourDirections) +std::vector> BattleFieldController::calculateRangedFullDamageHighlightImages(std::vector> rangedFullDamageLimitHexesNeighbourDirections) { std::vector> output; // if no image is to be shown an empty image is still added to help with traverssing the range - if(fullRangedDamageLimitHexesNeighbourDirections.empty()) + if(rangedFullDamageLimitHexesNeighbourDirections.empty()) return output; - for(auto & directions : fullRangedDamageLimitHexesNeighbourDirections) + for(auto & directions : rangedFullDamageLimitHexesNeighbourDirections) { std::bitset<6> mask; @@ -537,7 +537,7 @@ std::vector> BattleFieldController::calculateFullRangedD mask.set(direction); uint8_t imageKey = static_cast(mask.to_ulong()); - output.push_back(fullDamageRangeLimitImages->getImage(hexEdgeMaskToFrameIndex[imageKey])); + output.push_back(rangedFullDamageLimitImages->getImage(hexEdgeMaskToFrameIndex[imageKey])); } return output; @@ -556,7 +556,7 @@ void BattleFieldController::showHighlightedHexes(Canvas & canvas) std::vector rangedFullDamageHexes = getRangedFullDamageHexes(); std::vector rangedFullDamageLimitHexes = getRangedFullDamageLimitHexes(rangedFullDamageHexes); std::vector> rangedFullDamageLimitHexesNeighbourDirections = getOutsideNeighbourDirectionsForLimitHexes(rangedFullDamageHexes, rangedFullDamageLimitHexes); - std::vector> rangedFullDamageLimitHexesHighligts = calculateFullRangedDamageHighlightImages(rangedFullDamageLimitHexesNeighbourDirections); + std::vector> rangedFullDamageLimitHexesHighligts = calculateRangedFullDamageHighlightImages(rangedFullDamageLimitHexesNeighbourDirections); auto const & hoveredMouseHexes = owner.actionsController->currentActionSpellcasting(getHoveredHex()) ? hoveredSpellHexes : hoveredMoveHexes; diff --git a/client/battle/BattleFieldController.h b/client/battle/BattleFieldController.h index 4e1ba5ee3..acc3faee6 100644 --- a/client/battle/BattleFieldController.h +++ b/client/battle/BattleFieldController.h @@ -33,7 +33,7 @@ class BattleFieldController : public CIntObject std::shared_ptr cellUnitMovementHighlight; std::shared_ptr cellUnitMaxMovementHighlight; std::shared_ptr cellShade; - std::unique_ptr fullDamageRangeLimitImages; + std::unique_ptr rangedFullDamageLimitImages; std::shared_ptr attackCursors; @@ -85,7 +85,7 @@ class BattleFieldController : public CIntObject /// calculates what image to use as range limit, depending on the direction of neighbors /// a mask is used internally to mark the directions of all neighbours /// based on this mask the corresponding image is selected - std::vector> calculateFullRangedDamageHighlightImages(std::vector> fullRangeLimitHexesNeighbourDirections); + std::vector> calculateRangedFullDamageHighlightImages(std::vector> fullRangeLimitHexesNeighbourDirections); void showBackground(Canvas & canvas); void showBackgroundImage(Canvas & canvas);