mirror of
https://github.com/vcmi/vcmi.git
synced 2025-02-03 13:01:33 +02:00
Fixed a few CWE-457 in NetPacks.h
This commit is contained in:
parent
8b6543bef2
commit
a8cadfe25c
103
lib/NetPacks.h
103
lib/NetPacks.h
@ -101,8 +101,12 @@ struct StackLocation
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struct PackageApplied : public CPackForClient
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{
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PackageApplied() {}
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PackageApplied(ui8 Result) : result(Result) {}
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PackageApplied()
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: result(0), packType(0),requestID(0)
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{}
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PackageApplied(ui8 Result)
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: result(Result), packType(0), requestID(0)
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{}
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void applyCl(CClient *cl);
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ui8 result; //0 - something went wrong, request hasn't been realized; 1 - OK
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@ -110,7 +114,6 @@ struct PackageApplied : public CPackForClient
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ui32 requestID; //an ID given by client to the request that was applied
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PlayerColor player;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & result & packType & requestID & player;
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@ -119,8 +122,8 @@ struct PackageApplied : public CPackForClient
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struct SystemMessage : public CPackForClient
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{
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SystemMessage(const std::string & Text) : text(Text){};
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SystemMessage(){};
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SystemMessage(const std::string & Text) : text(Text){}
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SystemMessage(){}
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void applyCl(CClient *cl);
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std::string text;
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@ -133,7 +136,7 @@ struct SystemMessage : public CPackForClient
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struct PlayerBlocked : public CPackForClient
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{
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PlayerBlocked(){};
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PlayerBlocked() : reason(UPCOMING_BATTLE), startOrEnd(BLOCKADE_STARTED) {}
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void applyCl(CClient *cl);
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enum EReason { UPCOMING_BATTLE, ONGOING_MOVEMENT };
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@ -151,7 +154,7 @@ struct PlayerBlocked : public CPackForClient
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struct YourTurn : public CPackForClient
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{
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YourTurn(){};
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YourTurn(){}
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void applyCl(CClient *cl);
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DLL_LINKAGE void applyGs(CGameState *gs);
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@ -166,7 +169,9 @@ struct YourTurn : public CPackForClient
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struct SetResource : public CPackForClient
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{
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SetResource(){};
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SetResource()
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: resid(Res::GOLD), val(0)
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{}
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void applyCl(CClient *cl);
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DLL_LINKAGE void applyGs(CGameState *gs);
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@ -197,7 +202,9 @@ struct SetResources : public CPackForClient
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struct SetPrimSkill : public CPackForClient
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{
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SetPrimSkill(){};
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SetPrimSkill()
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: abs(0), which(PrimarySkill::ATTACK), val(0)
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{}
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void applyCl(CClient *cl);
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DLL_LINKAGE void applyGs(CGameState *gs);
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@ -214,7 +221,9 @@ struct SetPrimSkill : public CPackForClient
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struct SetSecSkill : public CPackForClient
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{
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SetSecSkill(){};
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SetSecSkill()
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: abs(0), val(0)
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{}
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void applyCl(CClient *cl);
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DLL_LINKAGE void applyGs(CGameState *gs);
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@ -248,9 +257,10 @@ struct HeroVisitCastle : public CPackForClient
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h & flags & tid & hid;
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}
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};
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struct ChangeSpells : public CPackForClient
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{
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ChangeSpells(){};
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ChangeSpells():learn(1){}
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void applyCl(CClient *cl);
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DLL_LINKAGE void applyGs(CGameState *gs);
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@ -266,7 +276,7 @@ struct ChangeSpells : public CPackForClient
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struct SetMana : public CPackForClient
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{
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SetMana(){val = 0; absolute=true;};
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SetMana(){val = 0; absolute=true;}
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void applyCl(CClient *cl);
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DLL_LINKAGE void applyGs(CGameState *gs);
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@ -283,7 +293,7 @@ struct SetMana : public CPackForClient
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struct SetMovePoints : public CPackForClient
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{
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SetMovePoints(){val = 0;};
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SetMovePoints(){val = 0;}
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void applyCl(CClient *cl);
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DLL_LINKAGE void applyGs(CGameState *gs);
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@ -298,7 +308,7 @@ struct SetMovePoints : public CPackForClient
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struct FoWChange : public CPackForClient
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{
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FoWChange(){mode = 0; waitForDialogs = false;};
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FoWChange(){mode = 0; waitForDialogs = false;}
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void applyCl(CClient *cl);
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DLL_LINKAGE void applyGs(CGameState *gs);
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@ -336,6 +346,7 @@ struct GiveBonus : public CPackForClient
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GiveBonus(ui8 Who = 0)
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{
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who = Who;
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id = 0;
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}
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void applyCl(CClient *cl);
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@ -397,6 +408,9 @@ struct RemoveBonus : public CPackForClient
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RemoveBonus(ui8 Who = 0)
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{
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who = Who;
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whoID = 0;
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source = 0;
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id = 0;
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}
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void applyCl(CClient *cl);
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@ -435,7 +449,9 @@ struct SetCommanderProperty : public CPackForClient
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{
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enum ECommanderProperty {ALIVE, BONUS, SECONDARY_SKILL, EXPERIENCE, SPECIAL_SKILL};
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SetCommanderProperty(){};
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SetCommanderProperty()
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:which(ALIVE), amount(0), additionalInfo(0)
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{}
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void applyCl(CClient *cl){};
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DLL_LINKAGE void applyGs(CGameState *gs);
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@ -480,7 +496,7 @@ struct PrepareForAdvancingCampaign : public CPackForClient
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struct UpdateArtHandlerLists : public CPackForClient
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{
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UpdateArtHandlerLists(){};
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UpdateArtHandlerLists(){}
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std::vector<CArtifact*> treasures, minors, majors, relics;
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DLL_LINKAGE void applyGs(CGameState *gs);
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@ -518,7 +534,7 @@ struct UpdateCastleEvents : public CPackForClient
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struct ChangeFormation : public CPackForClient
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{
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ChangeFormation(){}
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ChangeFormation():formation(0){}
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ObjectInstanceID hid;
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ui8 formation;
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@ -532,7 +548,7 @@ struct ChangeFormation : public CPackForClient
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struct RemoveObject : public CPackForClient
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{
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RemoveObject(){};
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RemoveObject(){}
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RemoveObject(ObjectInstanceID ID){id = ID;};
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void applyFirstCl(CClient *cl);
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void applyCl(CClient *cl);
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@ -548,7 +564,9 @@ struct RemoveObject : public CPackForClient
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struct TryMoveHero : public CPackForClient
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{
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TryMoveHero(){humanKnows=false;};
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TryMoveHero()
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: movePoints(0), result(FAILED), humanKnows(false)
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{}
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void applyFirstCl(CClient *cl);
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void applyCl(CClient *cl);
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void applyGs(CGameState *gs);
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@ -575,7 +593,7 @@ struct TryMoveHero : public CPackForClient
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struct NewStructures : public CPackForClient
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{
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NewStructures(){};
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NewStructures():builded(0){}
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void applyCl(CClient *cl);
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DLL_LINKAGE void applyGs(CGameState *gs);
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@ -591,7 +609,7 @@ struct NewStructures : public CPackForClient
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struct RazeStructures : public CPackForClient
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{
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RazeStructures() {};
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RazeStructures():destroyed(0){}
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void applyCl (CClient *cl);
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DLL_LINKAGE void applyGs(CGameState *gs);
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@ -607,7 +625,7 @@ struct RazeStructures : public CPackForClient
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struct SetAvailableCreatures : public CPackForClient
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{
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SetAvailableCreatures(){};
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SetAvailableCreatures(){}
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void applyCl(CClient *cl);
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DLL_LINKAGE void applyGs(CGameState *gs);
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@ -622,7 +640,7 @@ struct SetAvailableCreatures : public CPackForClient
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struct SetHeroesInTown : public CPackForClient
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{
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SetHeroesInTown(){};
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SetHeroesInTown(){}
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void applyCl(CClient *cl);
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DLL_LINKAGE void applyGs(CGameState *gs);
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@ -636,7 +654,7 @@ struct SetHeroesInTown : public CPackForClient
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struct HeroRecruited : public CPackForClient
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{
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HeroRecruited(){};
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HeroRecruited():hid(-1){}
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void applyCl(CClient *cl);
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DLL_LINKAGE void applyGs(CGameState *gs);
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@ -653,7 +671,7 @@ struct HeroRecruited : public CPackForClient
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struct GiveHero : public CPackForClient
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{
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GiveHero(){};
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GiveHero(){}
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void applyFirstCl(CClient *cl);
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void applyCl(CClient *cl);
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DLL_LINKAGE void applyGs(CGameState *gs);
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@ -669,7 +687,7 @@ struct GiveHero : public CPackForClient
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struct OpenWindow : public CPackForClient
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{
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OpenWindow(){};
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OpenWindow():id1(-1),id2(-1){}
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void applyCl(CClient *cl);
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enum EWindow {EXCHANGE_WINDOW, RECRUITMENT_FIRST, RECRUITMENT_ALL, SHIPYARD_WINDOW, THIEVES_GUILD,
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@ -685,10 +703,7 @@ struct OpenWindow : public CPackForClient
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struct NewObject : public CPackForClient
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{
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NewObject()
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{
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}
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NewObject():subID(0){}
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void applyCl(CClient *cl);
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DLL_LINKAGE void applyGs(CGameState *gs);
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@ -706,7 +721,7 @@ struct NewObject : public CPackForClient
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struct SetAvailableArtifacts : public CPackForClient
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{
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SetAvailableArtifacts(){};
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SetAvailableArtifacts():id(0){}
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void applyCl(CClient *cl);
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DLL_LINKAGE void applyGs(CGameState *gs);
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@ -721,7 +736,7 @@ struct SetAvailableArtifacts : public CPackForClient
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struct NewArtifact : public CPackForClient
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{
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NewArtifact(){};
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NewArtifact(){}
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//void applyCl(CClient *cl);
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DLL_LINKAGE void applyGs(CGameState *gs);
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@ -883,8 +898,6 @@ struct AssembledArtifact : CArtifactOperationPack
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{
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ArtifactLocation al; //where assembly will be put
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CArtifact *builtArt;
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//std::vector<CArtifactInstance *> constituents;
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void applyCl(CClient *cl);
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DLL_LINKAGE void applyGs(CGameState *gs);
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@ -943,14 +956,13 @@ struct NewTurn : public CPackForClient
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};
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std::set<Hero> heroes; //updates movement and mana points
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//std::vector<SetResources> res;//resource list
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std::map<PlayerColor, TResources> res; //player ID => resource value[res_id]
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std::map<ObjectInstanceID, SetAvailableCreatures> cres;//creatures to be placed in towns
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ui32 day;
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ui8 specialWeek; //weekType
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CreatureID creatureid; //for creature weeks
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NewTurn(){};
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NewTurn():day(0),specialWeek(0){};
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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@ -1002,7 +1014,7 @@ struct SetObjectProperty : public CPackForClient
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ObjectInstanceID id;
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ui8 what; // see ObjProperty enum
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ui32 val;
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SetObjectProperty(){};
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SetObjectProperty():what(0),val(0){}
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SetObjectProperty(ObjectInstanceID ID, ui8 What, ui32 Val):id(ID),what(What),val(Val){};
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template <typename Handler> void serialize(Handler &h, const int version)
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@ -1027,13 +1039,14 @@ struct ChangeObjectVisitors : public CPackForClient
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DLL_LINKAGE void applyGs(CGameState *gs);
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ChangeObjectVisitors()
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{ }
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: mode(VISITOR_CLEAR)
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{}
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ChangeObjectVisitors(ui32 mode, ObjectInstanceID object, ObjectInstanceID heroID = ObjectInstanceID(-1)):
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mode(mode),
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object(object),
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hero(heroID)
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{ }
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{}
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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@ -1050,7 +1063,7 @@ struct PrepareHeroLevelUp : public CPackForClient
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/// Do not serialize, used by server only
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std::vector<SecondarySkill> skills;
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PrepareHeroLevelUp(){};
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PrepareHeroLevelUp():hero(nullptr){}
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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@ -1067,7 +1080,7 @@ struct HeroLevelUp : public Query
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PrimarySkill::PrimarySkill primskill;
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std::vector<SecondarySkill> skills;
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HeroLevelUp(){};
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HeroLevelUp():hero(nullptr),primskill(PrimarySkill::ATTACK){}
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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@ -1084,7 +1097,7 @@ struct CommanderLevelUp : public Query
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std::vector<ui32> skills; //0-5 - secondary skills, val-100 - special skill
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CommanderLevelUp(){};
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CommanderLevelUp():hero(nullptr){}
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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@ -1160,7 +1173,7 @@ struct BlockingDialog : public Query
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struct GarrisonDialog : public Query
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{
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GarrisonDialog(){}
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GarrisonDialog():removableUnits(false){}
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void applyCl(CClient *cl);
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ObjectInstanceID objid, hid;
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bool removableUnits;
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@ -1186,7 +1199,7 @@ struct ExchangeDialog : public Query
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struct TeleportDialog : public Query
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{
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TeleportDialog() {}
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TeleportDialog(){}
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TeleportDialog(const CGHeroInstance *Hero, TeleportChannelID Channel)
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: hero(Hero), channel(Channel), impassable(false)
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{
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@ -1208,7 +1221,7 @@ struct TeleportDialog : public Query
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struct BattleInfo;
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struct BattleStart : public CPackForClient
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{
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BattleStart(){};
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BattleStart(){}
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void applyFirstCl(CClient *cl);
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void applyCl(CClient *cl);
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