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Extend creature siege support. Fix bug #2600

This commit is contained in:
dydzio 2017-02-01 11:25:57 +01:00
parent 76d3c98b85
commit a8f04aede7
4 changed files with 24 additions and 1 deletions

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@ -17,6 +17,12 @@
"name": "Additional retaliations",
"description": "May Retaliate ${val} extra times"
},
"ADVANCED_CATAPULT":
{
"name": "Advanced wall breaker",
"description": "Can hit siege walls ${val} extra times per attack"
},
"AIR_IMMUNITY":
{

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@ -269,6 +269,14 @@
"index": 95,
"level": 6,
"faction": "stronghold",
"abilities":
{
"siegeDoubleAttack" :
{
"type" : "ADVANCED_CATAPULT",
"val" : 1
}
},
"graphics" :
{
"animation": "CCYCLLOR.DEF",

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@ -216,6 +216,7 @@ public:
BONUS_NAME(DISGUISED) /* subtype - spell level */\
BONUS_NAME(VISIONS) /* subtype - spell level */\
BONUS_NAME(NO_TERRAIN_PENALTY) /* subtype - terrain type */\
BONUS_NAME(ADVANCED_CATAPULT) /*val - number of additional shots, requires CATAPULT bonus to work*/\
/* end of list */

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@ -3954,7 +3954,15 @@ bool CGameHandler::makeBattleAction(BattleAction &ba)
auto wrapper = wrapAction(ba);
const CGHeroInstance * attackingHero = gs->curB->battleGetFightingHero(ba.side);
CHeroHandler::SBallisticsLevelInfo sbi = VLC->heroh->ballistics.at(attackingHero->getSecSkillLevel(SecondarySkill::BALLISTICS));
CHeroHandler::SBallisticsLevelInfo sbi;
if(stack->getCreature()->idNumber == CreatureID::CATAPULT)
sbi = VLC->heroh->ballistics.at(attackingHero->getSecSkillLevel(SecondarySkill::BALLISTICS));
else //may need to use higher ballistics level for creatures in future for some cases to match original H3 (upgraded cyclops etc)
{
sbi = VLC->heroh->ballistics.at(1);
sbi.shots += std::max(stack->valOfBonuses(Bonus::ADVANCED_CATAPULT), 0);
}
auto wallPart = gs->curB->battleHexToWallPart(ba.destinationTile);
if (!gs->curB->isWallPartPotentiallyAttackable(wallPart))