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Replaced most of accesses to CGObjectInstance::pos with anchorPoint()
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AI
client
lib
CGameInfoCallback.cpp
gameState
mapObjects
CGCreature.cppCGHeroInstance.cppCGObjectInstance.cppCGObjectInstance.hCGTownInstance.cppCGTownInstance.hCQuest.cppIObjectInterface.cppIObjectInterface.hMiscObjects.cppTownBuildingInstance.cppTownBuildingInstance.h
mapping
networkPacks
rmg
spells
mapeditor
server
@ -591,8 +591,8 @@ void MapRendererOverlay::renderTile(IMapRendererContext & context, Canvas & targ
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if(context.objectTransparency(objectID, coordinates) > 0 && !context.isActiveHero(object))
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{
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visitable |= object->visitableAt(coordinates.x, coordinates.y);
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blocking |= object->blockingAt(coordinates.x, coordinates.y);
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visitable |= object->visitableAt(coordinates);
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blocking |= object->blockingAt(coordinates);
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}
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}
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