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Replaced most of accesses to CGObjectInstance::pos with anchorPoint()
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@ -47,7 +47,7 @@ public:
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virtual PlayerColor getOwner() const = 0;
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virtual int3 visitablePos() const = 0;
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virtual int3 getPosition() const = 0;
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virtual int3 anchorPos() const = 0;
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virtual void onHeroVisit(const CGHeroInstance * h) const;
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virtual void onHeroLeave(const CGHeroInstance * h) const;
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