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Replaced most of accesses to CGObjectInstance::pos with anchorPoint()

This commit is contained in:
Ivan Savenko
2024-10-02 16:40:06 +00:00
parent 7694e2da4b
commit a8f8c3f4b1
40 changed files with 142 additions and 150 deletions

View File

@ -1047,7 +1047,7 @@ void ChangeObjPos::applyGs(CGameState *gs)
return;
}
gs->map->removeBlockVisTiles(obj);
obj->pos = nPos + obj->getVisitableOffset();
obj->setAnchorPos(nPos + obj->getVisitableOffset());
gs->map->addBlockVisTiles(obj);
}
@ -1467,7 +1467,7 @@ void GiveHero::applyGs(CGameState *gs)
h->setOwner(player);
h->setMovementPoints(h->movementPointsLimit(true));
h->pos = h->convertFromVisitablePos(oldVisitablePos);
h->setAnchorPos(h->convertFromVisitablePos(oldVisitablePos));
gs->map->heroesOnMap.emplace_back(h);
gs->getPlayerState(h->getOwner())->addOwnedObject(h);