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Fix prototype for blitWithRotate1.
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@ -454,7 +454,7 @@ static void prepareOutRect(SDL_Rect &dst, const SDL_Rect *dstRect, const SDL_Rec
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dst.h = std::max(0,std::min(dstRect->h - (dst.y - dstRect->y), clip_rect->y + clip_rect->h - dst.y));
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dst.h = std::max(0,std::min(dstRect->h - (dst.y - dstRect->y), clip_rect->y + clip_rect->h - dst.y));
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}
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}
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void CSDL_Ext::blitWithRotate1(const SDL_Surface *src, const SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect)//srcRect is not used, works with 8bpp sources and 24/32 bpp dests
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void CSDL_Ext::blitWithRotate1(const SDL_Surface *src, const SDL_Rect * srcRect, SDL_Surface * dst, const SDL_Rect * dstRect)//srcRect is not used, works with 8bpp sources and 24/32 bpp dests
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{
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{
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Uint8 *sp = (Uint8 *)src->pixels;
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Uint8 *sp = (Uint8 *)src->pixels;
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const int bpp = dst->format->BytesPerPixel;
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const int bpp = dst->format->BytesPerPixel;
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@ -60,7 +60,7 @@ namespace CSDL_Ext
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Uint32 SDL_GetPixel(SDL_Surface *surface, const int & x, const int & y, bool colorByte = false);
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Uint32 SDL_GetPixel(SDL_Surface *surface, const int & x, const int & y, bool colorByte = false);
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SDL_Color SDL_GetPixelColor(SDL_Surface *surface, int x, int y); //returns color of pixel at given position
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SDL_Color SDL_GetPixelColor(SDL_Surface *surface, int x, int y); //returns color of pixel at given position
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void alphaTransform(SDL_Surface * src); //adds transparency and shadows (partial handling only; see examples of using for details)
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void alphaTransform(SDL_Surface * src); //adds transparency and shadows (partial handling only; see examples of using for details)
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void blitWithRotate1(const SDL_Surface *src, const SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect);//srcRect is not used, works with 8bpp sources and 24bpp dests
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void blitWithRotate1(const SDL_Surface *src, const SDL_Rect * srcRect, SDL_Surface * dst, const SDL_Rect * dstRect);//srcRect is not used, works with 8bpp sources and 24bpp dests
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void blitWithRotate2(const SDL_Surface *src, const SDL_Rect * srcRect, SDL_Surface * dst, const SDL_Rect * dstRect);//srcRect is not used, works with 8bpp sources and 24bpp dests
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void blitWithRotate2(const SDL_Surface *src, const SDL_Rect * srcRect, SDL_Surface * dst, const SDL_Rect * dstRect);//srcRect is not used, works with 8bpp sources and 24bpp dests
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void blitWithRotate3(const SDL_Surface *src, const SDL_Rect * srcRect, SDL_Surface * dst, const SDL_Rect * dstRect);//srcRect is not used, works with 8bpp sources and 24bpp dests
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void blitWithRotate3(const SDL_Surface *src, const SDL_Rect * srcRect, SDL_Surface * dst, const SDL_Rect * dstRect);//srcRect is not used, works with 8bpp sources and 24bpp dests
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void blitWithRotate1clip(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect);//srcRect is not used, works with 8bpp sources and 24bpp dests preserving clip_rect
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void blitWithRotate1clip(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect);//srcRect is not used, works with 8bpp sources and 24bpp dests preserving clip_rect
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