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https://github.com/vcmi/vcmi.git
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Converted timer event into tick event that is called every frame
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@@ -24,71 +24,85 @@
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#include "../../lib/TextOperations.h"
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#include "../../lib/mapObjects/CArmedInstance.h"
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#include <SDL_timer.h>
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CInGameConsole::CInGameConsole()
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: CIntObject(KEYBOARD | TEXTINPUT),
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prevEntDisp(-1),
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defaultTimeout(10000),
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maxDisplayedTexts(10)
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: CIntObject(KEYBOARD | TIME | TEXTINPUT)
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, prevEntDisp(-1)
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{
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type |= REDRAW_PARENT;
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}
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void CInGameConsole::showAll(SDL_Surface * to)
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{
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show(to);
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}
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void CInGameConsole::show(SDL_Surface * to)
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{
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int number = 0;
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std::vector<std::list< std::pair< std::string, uint32_t > >::iterator> toDel;
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boost::unique_lock<boost::mutex> lock(texts_mx);
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for(auto it = texts.begin(); it != texts.end(); ++it, ++number)
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for(auto & text : texts)
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{
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Point leftBottomCorner(0, pos.h);
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Point textPosition(leftBottomCorner.x + 50, leftBottomCorner.y - texts.size() * 20 - 80 + number * 20);
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graphics->fonts[FONT_MEDIUM]->renderTextLeft(to, it->first, Colors::GREEN,
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Point(leftBottomCorner.x + 50, leftBottomCorner.y - (int)texts.size() * 20 - 80 + number*20));
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graphics->fonts[FONT_MEDIUM]->renderTextLeft(to, text.text, Colors::GREEN, textPosition );
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if((int)(SDL_GetTicks() - it->second) > defaultTimeout)
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{
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toDel.push_back(it);
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}
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}
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for(auto & elem : toDel)
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{
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texts.erase(elem);
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number++;
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}
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}
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void CInGameConsole::print(const std::string &txt)
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void CInGameConsole::tick(uint32_t msPassed)
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{
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boost::unique_lock<boost::mutex> lock(texts_mx);
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int lineLen = conf.go()->ac.outputLineLength;
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if(txt.size() < lineLen)
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size_t sizeBefore = texts.size();
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{
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texts.push_back(std::make_pair(txt, SDL_GetTicks()));
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if(texts.size() > maxDisplayedTexts)
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{
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texts.pop_front();
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}
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}
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else
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{
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assert(lineLen);
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for(int g=0; g<txt.size() / lineLen + 1; ++g)
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{
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std::string part = txt.substr(g * lineLen, lineLen);
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if(part.size() == 0)
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break;
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boost::unique_lock<boost::mutex> lock(texts_mx);
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texts.push_back(std::make_pair(part, SDL_GetTicks()));
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if(texts.size() > maxDisplayedTexts)
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for(auto & text : texts)
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text.timeOnScreen += msPassed;
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vstd::erase_if(
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texts,
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[&](const auto & value)
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{
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texts.pop_front();
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return value.timeOnScreen > defaultTimeout;
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}
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);
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}
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if(sizeBefore != texts.size())
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GH.totalRedraw(); // FIXME: ingame console has no parent widget set
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}
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void CInGameConsole::print(const std::string & txt)
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{
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// boost::unique_lock scope
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{
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boost::unique_lock<boost::mutex> lock(texts_mx);
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int lineLen = conf.go()->ac.outputLineLength;
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if(txt.size() < lineLen)
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{
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texts.push_back({txt, 0});
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}
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else
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{
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assert(lineLen);
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for(int g = 0; g < txt.size() / lineLen + 1; ++g)
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{
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std::string part = txt.substr(g * lineLen, lineLen);
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if(part.empty())
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break;
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texts.push_back({part, 0});
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}
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}
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while(texts.size() > maxDisplayedTexts)
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texts.erase(texts.begin());
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}
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GH.totalRedraw(); // FIXME: ingame console has no parent widget set
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}
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void CInGameConsole::keyPressed (const SDL_Keycode & key)
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@@ -136,7 +150,7 @@ void CInGameConsole::keyPressed (const SDL_Keycode & key)
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}
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case SDLK_UP: //up arrow
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{
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if(previouslyEntered.size() == 0)
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if(previouslyEntered.empty())
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break;
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if(prevEntDisp == -1)
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@@ -178,7 +192,7 @@ void CInGameConsole::keyPressed (const SDL_Keycode & key)
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void CInGameConsole::textInputed(const std::string & inputtedText)
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{
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if(!captureAllKeys || enteredText.size() == 0)
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if(!captureAllKeys || enteredText.empty())
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return;
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enteredText.resize(enteredText.size()-1);
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