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mirror of https://github.com/vcmi/vcmi.git synced 2025-10-31 00:07:39 +02:00

Converted timer event into tick event that is called every frame

This commit is contained in:
Ivan Savenko
2023-03-22 23:09:43 +02:00
parent 8af76947cb
commit a8fe8c0f3b
8 changed files with 113 additions and 86 deletions

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@@ -17,7 +17,7 @@ class CIntObject;
class ClientCommandManager //take mantis #2292 issue about account if thinking about handling cheats from command-line class ClientCommandManager //take mantis #2292 issue about account if thinking about handling cheats from command-line
{ {
bool currentCallFromIngameConsole; bool currentCallFromIngameConsole = false;
void giveTurn(const PlayerColor &color); void giveTurn(const PlayerColor &color);
void printInfoAboutInterfaceObject(const CIntObject *obj, int level); void printInfoAboutInterfaceObject(const CIntObject *obj, int level);

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@@ -24,71 +24,85 @@
#include "../../lib/TextOperations.h" #include "../../lib/TextOperations.h"
#include "../../lib/mapObjects/CArmedInstance.h" #include "../../lib/mapObjects/CArmedInstance.h"
#include <SDL_timer.h>
CInGameConsole::CInGameConsole() CInGameConsole::CInGameConsole()
: CIntObject(KEYBOARD | TEXTINPUT), : CIntObject(KEYBOARD | TIME | TEXTINPUT)
prevEntDisp(-1), , prevEntDisp(-1)
defaultTimeout(10000),
maxDisplayedTexts(10)
{ {
type |= REDRAW_PARENT;
}
void CInGameConsole::showAll(SDL_Surface * to)
{
show(to);
} }
void CInGameConsole::show(SDL_Surface * to) void CInGameConsole::show(SDL_Surface * to)
{ {
int number = 0; int number = 0;
std::vector<std::list< std::pair< std::string, uint32_t > >::iterator> toDel;
boost::unique_lock<boost::mutex> lock(texts_mx); boost::unique_lock<boost::mutex> lock(texts_mx);
for(auto it = texts.begin(); it != texts.end(); ++it, ++number) for(auto & text : texts)
{ {
Point leftBottomCorner(0, pos.h); Point leftBottomCorner(0, pos.h);
Point textPosition(leftBottomCorner.x + 50, leftBottomCorner.y - texts.size() * 20 - 80 + number * 20);
graphics->fonts[FONT_MEDIUM]->renderTextLeft(to, it->first, Colors::GREEN, graphics->fonts[FONT_MEDIUM]->renderTextLeft(to, text.text, Colors::GREEN, textPosition );
Point(leftBottomCorner.x + 50, leftBottomCorner.y - (int)texts.size() * 20 - 80 + number*20));
if((int)(SDL_GetTicks() - it->second) > defaultTimeout) number++;
{
toDel.push_back(it);
}
}
for(auto & elem : toDel)
{
texts.erase(elem);
} }
} }
void CInGameConsole::print(const std::string &txt) void CInGameConsole::tick(uint32_t msPassed)
{ {
boost::unique_lock<boost::mutex> lock(texts_mx); size_t sizeBefore = texts.size();
int lineLen = conf.go()->ac.outputLineLength;
if(txt.size() < lineLen)
{ {
texts.push_back(std::make_pair(txt, SDL_GetTicks())); boost::unique_lock<boost::mutex> lock(texts_mx);
if(texts.size() > maxDisplayedTexts)
{
texts.pop_front();
}
}
else
{
assert(lineLen);
for(int g=0; g<txt.size() / lineLen + 1; ++g)
{
std::string part = txt.substr(g * lineLen, lineLen);
if(part.size() == 0)
break;
texts.push_back(std::make_pair(part, SDL_GetTicks())); for(auto & text : texts)
if(texts.size() > maxDisplayedTexts) text.timeOnScreen += msPassed;
vstd::erase_if(
texts,
[&](const auto & value)
{ {
texts.pop_front(); return value.timeOnScreen > defaultTimeout;
}
);
}
if(sizeBefore != texts.size())
GH.totalRedraw(); // FIXME: ingame console has no parent widget set
}
void CInGameConsole::print(const std::string & txt)
{
// boost::unique_lock scope
{
boost::unique_lock<boost::mutex> lock(texts_mx);
int lineLen = conf.go()->ac.outputLineLength;
if(txt.size() < lineLen)
{
texts.push_back({txt, 0});
}
else
{
assert(lineLen);
for(int g = 0; g < txt.size() / lineLen + 1; ++g)
{
std::string part = txt.substr(g * lineLen, lineLen);
if(part.empty())
break;
texts.push_back({part, 0});
} }
} }
while(texts.size() > maxDisplayedTexts)
texts.erase(texts.begin());
} }
GH.totalRedraw(); // FIXME: ingame console has no parent widget set
} }
void CInGameConsole::keyPressed (const SDL_Keycode & key) void CInGameConsole::keyPressed (const SDL_Keycode & key)
@@ -136,7 +150,7 @@ void CInGameConsole::keyPressed (const SDL_Keycode & key)
} }
case SDLK_UP: //up arrow case SDLK_UP: //up arrow
{ {
if(previouslyEntered.size() == 0) if(previouslyEntered.empty())
break; break;
if(prevEntDisp == -1) if(prevEntDisp == -1)
@@ -178,7 +192,7 @@ void CInGameConsole::keyPressed (const SDL_Keycode & key)
void CInGameConsole::textInputed(const std::string & inputtedText) void CInGameConsole::textInputed(const std::string & inputtedText)
{ {
if(!captureAllKeys || enteredText.size() == 0) if(!captureAllKeys || enteredText.empty())
return; return;
enteredText.resize(enteredText.size()-1); enteredText.resize(enteredText.size()-1);

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@@ -14,20 +14,39 @@
class CInGameConsole : public CIntObject class CInGameConsole : public CIntObject
{ {
private: private:
std::list< std::pair< std::string, uint32_t > > texts; //list<text to show, time of add> struct TextState
boost::mutex texts_mx; // protects texts {
std::vector< std::string > previouslyEntered; //previously entered texts, for up/down arrows to work std::string text;
int prevEntDisp; //displayed entry from previouslyEntered - if none it's -1 uint32_t timeOnScreen;
int defaultTimeout; //timeout for new texts (in ms) };
int maxDisplayedTexts; //hiw many texts can be displayed simultaneously
/// Currently visible texts in the overlay
std::vector<TextState> texts;
/// protects texts
boost::mutex texts_mx;
/// previously entered texts, for up/down arrows to work
std::vector<std::string> previouslyEntered;
/// displayed entry from previouslyEntered - if none it's -1
int prevEntDisp;
/// timeout for new texts (in ms)
static constexpr int defaultTimeout = 10000;
/// how many texts can be displayed simultaneously
static constexpr int maxDisplayedTexts = 10;
std::weak_ptr<IStatusBar> currentStatusBar; std::weak_ptr<IStatusBar> currentStatusBar;
std::string enteredText; std::string enteredText;
public: public:
void print(const std::string &txt); void print(const std::string & txt);
void tick(uint32_t msPassed) override;
void show(SDL_Surface * to) override; void show(SDL_Surface * to) override;
void showAll(SDL_Surface * to) override;
void keyPressed(const SDL_Keycode & key) override; void keyPressed(const SDL_Keycode & key) override;
void textInputed(const std::string & enteredText) override; void textInputed(const std::string & enteredText) override;
void textEdited(const std::string & enteredText) override; void textEdited(const std::string & enteredText) override;

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@@ -254,11 +254,21 @@ void CInfoBar::showSelection()
showGameStatus();//FIXME: may be incorrect but shouldn't happen in general showGameStatus();//FIXME: may be incorrect but shouldn't happen in general
} }
void CInfoBar::tick() void CInfoBar::tick(uint32_t msPassed)
{ {
removeUsedEvents(TIME); assert(timerCounter > 0);
if(GH.topInt() == adventureInt)
popComponents(true); if (msPassed >= timerCounter)
{
timerCounter = 0;
removeUsedEvents(TIME);
if(GH.topInt() == adventureInt)
popComponents(true);
}
else
{
timerCounter -= msPassed;
}
} }
void CInfoBar::clickLeft(tribool down, bool previousState) void CInfoBar::clickLeft(tribool down, bool previousState)
@@ -290,6 +300,7 @@ void CInfoBar::hover(bool on)
CInfoBar::CInfoBar(const Rect & position) CInfoBar::CInfoBar(const Rect & position)
: CIntObject(LCLICK | RCLICK | HOVER, position.topLeft()), : CIntObject(LCLICK | RCLICK | HOVER, position.topLeft()),
timerCounter(0),
state(EMPTY) state(EMPTY)
{ {
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE); OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
@@ -302,6 +313,14 @@ CInfoBar::CInfoBar(const Point & position): CInfoBar(Rect(position.x, position.y
{ {
} }
void CInfoBar::setTimer(uint32_t msToTrigger)
{
if (!(active & TIME))
addUsedEvents(TIME);
timerCounter = msToTrigger;
}
void CInfoBar::showDate() void CInfoBar::showDate()
{ {
OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE); OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
@@ -312,7 +331,6 @@ void CInfoBar::showDate()
redraw(); redraw();
} }
void CInfoBar::pushComponents(const std::vector<Component> & components, std::string message, int timer) void CInfoBar::pushComponents(const std::vector<Component> & components, std::string message, int timer)
{ {
auto actualPush = [&](const std::vector<Component> & components, std::string message, int timer, size_t max){ auto actualPush = [&](const std::vector<Component> & components, std::string message, int timer, size_t max){

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@@ -138,6 +138,7 @@ private:
std::shared_ptr<CVisibleInfo> visibleInfo; std::shared_ptr<CVisibleInfo> visibleInfo;
EState state; EState state;
uint32_t timerCounter;
bool shouldPopAll = false; bool shouldPopAll = false;
std::queue<std::pair<VisibleComponentInfo::Cache, int>> componentsQueue; std::queue<std::pair<VisibleComponentInfo::Cache, int>> componentsQueue;
@@ -151,13 +152,14 @@ private:
//removes all information about current state, deactivates timer (if any) //removes all information about current state, deactivates timer (if any)
void reset(); void reset();
void tick() override; void tick(uint32_t msPassed) override;
void clickLeft(tribool down, bool previousState) override; void clickLeft(tribool down, bool previousState) override;
void clickRight(tribool down, bool previousState) override; void clickRight(tribool down, bool previousState) override;
void hover(bool on) override; void hover(bool on) override;
void playNewDaySound(); void playNewDaySound();
void setTimer(uint32_t msToTrigger);
public: public:
CInfoBar(const Rect & pos); CInfoBar(const Rect & pos);
CInfoBar(const Point & pos); CInfoBar(const Point & pos);

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@@ -192,7 +192,7 @@ void CGuiHandler::updateTime()
for (auto & elem : hlp) for (auto & elem : hlp)
{ {
if(!vstd::contains(timeinterested,elem)) continue; if(!vstd::contains(timeinterested,elem)) continue;
(elem)->onTimer(ms); (elem)->tick(ms);
} }
} }

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@@ -29,7 +29,6 @@ CIntObject::CIntObject(int used_, Point pos_):
active(active_m) active(active_m)
{ {
hovered = captureAllKeys = strongInterest = false; hovered = captureAllKeys = strongInterest = false;
toNextTick = timerDelay = 0;
used = used_; used = used_;
recActions = defActions = GH.defActionsDef; recActions = defActions = GH.defActionsDef;
@@ -60,24 +59,6 @@ CIntObject::~CIntObject()
parent_m->removeChild(this); parent_m->removeChild(this);
} }
void CIntObject::setTimer(int msToTrigger)
{
if (!(active & TIME))
activate(TIME);
toNextTick = timerDelay = msToTrigger;
used |= TIME;
}
void CIntObject::onTimer(int timePassed)
{
toNextTick -= timePassed;
if (toNextTick < 0)
{
toNextTick += timerDelay;
tick();
}
}
void CIntObject::show(SDL_Surface * to) void CIntObject::show(SDL_Surface * to)
{ {
if(defActions & UPDATE) if(defActions & UPDATE)

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@@ -65,14 +65,8 @@ class CIntObject : public IShowActivatable //interface object
{ {
ui16 used;//change via addUsed() or delUsed ui16 used;//change via addUsed() or delUsed
//time handling
int toNextTick;
int timerDelay;
std::map<MouseButton, bool> currentMouseState; std::map<MouseButton, bool> currentMouseState;
void onTimer(int timePassed);
//non-const versions of fields to allow changing them in CIntObject //non-const versions of fields to allow changing them in CIntObject
CIntObject *parent_m; //parent object CIntObject *parent_m; //parent object
ui16 active_m; ui16 active_m;
@@ -129,8 +123,7 @@ public:
virtual void mouseMoved (const Point & cursorPosition){} virtual void mouseMoved (const Point & cursorPosition){}
//time handling //time handling
void setTimer(int msToTrigger);//set timer delay and activate timer if needed. virtual void tick(uint32_t msPassed){}
virtual void tick(){}
//mouse wheel //mouse wheel
virtual void wheelScrolled(bool down, bool in){} virtual void wheelScrolled(bool down, bool in){}