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netpacks
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@@ -1966,7 +1966,7 @@ void CFortScreen::RecruitArea::showPopupWindow(const Point & cursorPosition)
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}
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CMageGuildScreen::CMageGuildScreen(CCastleInterface * owner, const ImagePath & imagename)
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: CWindowObject(BORDERED, imagename)
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: CWindowObject(BORDERED, imagename), town(owner->town)
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{
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OBJECT_CONSTRUCTION;
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@@ -1997,15 +1997,15 @@ CMageGuildScreen::CMageGuildScreen(CCastleInterface * owner, const ImagePath & i
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for(size_t j=0; j<spellCount; j++)
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{
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if(i<owner->town->mageGuildLevel() && owner->town->spells[i].size()>j)
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spells.push_back(std::make_shared<Scroll>(positions[i][j], owner->town->spells[i][j].toSpell()));
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spells.push_back(std::make_shared<Scroll>(positions[i][j], owner->town->spells[i][j].toSpell(), town));
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else
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emptyScrolls.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("TPMAGES.DEF"), 1, 0, positions[i][j].x, positions[i][j].y));
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}
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}
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}
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CMageGuildScreen::Scroll::Scroll(Point position, const CSpell *Spell)
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: spell(Spell)
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CMageGuildScreen::Scroll::Scroll(Point position, const CSpell *Spell, const CGTownInstance *town)
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: spell(Spell), town(town)
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{
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OBJECT_CONSTRUCTION;
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@@ -2017,7 +2017,10 @@ CMageGuildScreen::Scroll::Scroll(Point position, const CSpell *Spell)
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void CMageGuildScreen::Scroll::clickPressed(const Point & cursorPosition)
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{
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LOCPLINT->showInfoDialog(spell->getDescriptionTranslated(0), std::make_shared<CComponent>(ComponentType::SPELL, spell->id));
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if(LOCPLINT->cb->getSettings().getBoolean(EGameSettings::TOWNS_SPELL_RESEARCH))
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LOCPLINT->cb->spellResearch(town);
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else
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LOCPLINT->showInfoDialog(spell->getDescriptionTranslated(0), std::make_shared<CComponent>(ComponentType::SPELL, spell->id));
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}
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void CMageGuildScreen::Scroll::showPopupWindow(const Point & cursorPosition)
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