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synced 2025-01-12 02:28:11 +02:00
fixes; translation
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@ -30,6 +30,11 @@
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"vcmi.capitalColors.6" : "Teal",
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"vcmi.capitalColors.7" : "Pink",
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"vcmi.heroOverview.startingArmy" : "Starting Armys",
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"vcmi.heroOverview.warMachine" : "War Machines",
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"vcmi.heroOverview.secondarySkills" : "Secondary Skills",
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"vcmi.heroOverview.spells" : "Spells",
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"vcmi.radialWheel.mergeSameUnit" : "Merge same creatures",
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"vcmi.radialWheel.fillSingleUnit" : "Fill with single creatures",
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"vcmi.radialWheel.splitSingleUnit" : "Split off single creature",
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@ -30,6 +30,11 @@
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"vcmi.capitalColors.6" : "Türkis",
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"vcmi.capitalColors.7" : "Rosa",
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"vcmi.heroOverview.startingArmy" : "Startarmeen",
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"vcmi.heroOverview.warMachine" : "Kriegsmaschinen",
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"vcmi.heroOverview.secondarySkills" : "Sekundäre Skills",
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"vcmi.heroOverview.spells" : "Zaubersprüche",
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"vcmi.radialWheel.mergeSameUnit" : "Gleiche Kreaturen zusammenführen",
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"vcmi.radialWheel.splitSingleUnit" : "Wegtrennen einzelner Kreaturen",
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"vcmi.radialWheel.splitUnitEqually" : "Gleichmäßiges trennen der Kreaturen",
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@ -34,12 +34,14 @@ CHeroOverview::CHeroOverview(const HeroTypeID & h)
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heroIndex = hero.getNum();
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pos = Rect(0, 0, 600, 450 + 35);
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genHeroWindow();
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center();
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}
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void CHeroOverview::genHeader()
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void CHeroOverview::genHeroWindow()
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{
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backgroundTexture = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), pos);
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updateShadow();
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@ -60,7 +62,7 @@ void CHeroOverview::genHeader()
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canvas.drawBorder(Rect(64 + borderOffset - 1, borderOffset + yOffset - 1, 220 + 2, 64 + 2), borderColor);
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// vertical line
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canvas.drawLine(Point(295, borderOffset + yOffset - 1), Point(295, 445), borderColor, borderColor);
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canvas.drawLine(Point(295, borderOffset + yOffset - 1), Point(295, borderOffset + yOffset - 2 + 439), borderColor, borderColor);
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// skill header
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canvas.drawColorBlended(Rect(borderOffset, 2 * borderOffset + yOffset + 64, 284, 20), ColorRGBA(0, 0, 0, alpha));
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@ -122,7 +124,7 @@ void CHeroOverview::genHeader()
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canvas.drawBorder(Rect(302 - 1, 6 * borderOffset + yOffset + 30 + 32 + 20 + 30 + 32 - 1, (292 / 2) - 2 * borderOffset + 2, 30 + 2), borderColor);
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// vertical line
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canvas.drawLine(Point(302 + (292 / 2), 6 * borderOffset + yOffset + 30 + 32 + 20 + 30 + 32), Point(302 + (292 / 2), 445), borderColor, borderColor);
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canvas.drawLine(Point(302 + (292 / 2), 6 * borderOffset + yOffset + 30 + 32 + 20 + 30 + 32 - 1), Point(302 + (292 / 2), 6 * borderOffset + yOffset + 30 + 32 + 20 + 30 + 32 - 2 + 254), borderColor, borderColor);
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// spell title
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canvas.drawColorBlended(Rect(302 + (292 / 2) + 2 * borderOffset, 6 * borderOffset + yOffset + 30 + 32 + 20 + 30 + 32, (292 / 2) - 2 * borderOffset, 30), ColorRGBA(0, 0, 0, alpha));
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@ -163,8 +165,9 @@ void CHeroOverview::genHeader()
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labelSkillHeader.push_back(std::make_shared<CLabel>((284 / 4) * i + 42, 2 * borderOffset + yOffset + 64 + 10, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->jktexts[1 + i]));
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// skill
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const int tmp[] = {0, 1, 2, 5};
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for(int i = 0; i < 4; i++)
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imageSkill.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("PSKIL42"), (const int[]){0, 1, 2, 5}[i], 0, (284 / 4) * i + 21, 3 * borderOffset + yOffset + 64 + 20 + 1));
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imageSkill.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("PSKIL42"), tmp[i], 0, (284 / 4) * i + 21, 3 * borderOffset + yOffset + 64 + 20 + 1));
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// skills footer
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for(int i = 0; i < 4; i++)
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@ -184,7 +187,7 @@ void CHeroOverview::genHeader()
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labelSpecialityDescription = std::make_shared<CMultiLineLabel>(Rect(2 * borderOffset, 8 * borderOffset + yOffset + 64 + 20 + 44 + 20 + 130 + 44 - 1, 284 - borderOffset, 85 - borderOffset), FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, (*CGI->heroh)[heroIndex]->getSpecialtyDescriptionTranslated());
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// army title
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labelArmyTitle = std::make_shared<CLabel>(302 + borderOffset, 2 * borderOffset + yOffset + 2, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, "TODO: Starting Army");
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labelArmyTitle = std::make_shared<CLabel>(302 + borderOffset, 2 * borderOffset + yOffset + 2, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->translate("vcmi.heroOverview.startingArmy"));
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// army
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int i = 0;
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@ -200,7 +203,7 @@ void CHeroOverview::genHeader()
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}
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// war machine title
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labelWarMachineTitle = std::make_shared<CLabel>(302 + borderOffset, 4 * borderOffset + yOffset + 30 + 32 + 27, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, "TODO: War Machine");
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labelWarMachineTitle = std::make_shared<CLabel>(302 + borderOffset, 4 * borderOffset + yOffset + 30 + 32 + 27, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->translate("vcmi.heroOverview.warMachine"));
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// war machine
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i = 0;
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@ -220,19 +223,18 @@ void CHeroOverview::genHeader()
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}
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// secskill title
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labelSecSkillTitle = std::make_shared<CLabel>(302 + borderOffset, 6 * borderOffset + yOffset + 30 + 32 + 20 + 30 + 32 + 8, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, "TODO: Sek. Skills");
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labelSecSkillTitle = std::make_shared<CLabel>(302 + borderOffset, 6 * borderOffset + yOffset + 30 + 32 + 20 + 30 + 32 + 8, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->translate("vcmi.heroOverview.secondarySkills"));
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// spell title
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labelSpellTitle = std::make_shared<CLabel>(302 + (292 / 2) + 3 * borderOffset, 6 * borderOffset + yOffset + 30 + 32 + 20 + 30 + 32 + 8, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, "TODO: Spells");
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labelSpellTitle = std::make_shared<CLabel>(302 + (292 / 2) + 3 * borderOffset, 6 * borderOffset + yOffset + 30 + 32 + 20 + 30 + 32 + 8, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->translate("vcmi.heroOverview.spells"));
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// secskill
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i = 0;
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for(auto & skill : (*CGI->heroh)[heroIndex]->secSkillsInit)
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{
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imageSecSkills.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("SECSK32"), (*CGI->skillh)[skill.first]->getIconIndex(), 0, 302, 7 * borderOffset + yOffset + 30 + 32 + 20 + 30 + 32 + 30 + i * (32 + borderOffset)));
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imageSecSkills.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("SECSK32"), (*CGI->skillh)[skill.first]->getIconIndex() * 3 + skill.second + 2, 0, 302, 7 * borderOffset + yOffset + 30 + 32 + 20 + 30 + 32 + 30 + i * (32 + borderOffset)));
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labelSecSkillsNames.push_back(std::make_shared<CLabel>(302 + 32 + 2 * borderOffset, 8 * borderOffset + yOffset + 30 + 32 + 20 + 30 + 32 + 30 + i * (32 + borderOffset) - 5, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->levels[skill.second - 1]));
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labelSecSkillsNames.push_back(std::make_shared<CLabel>(302 + 32 + 2 * borderOffset, 8 * borderOffset + yOffset + 30 + 32 + 20 + 30 + 32 + 30 + i * (32 + borderOffset) + 10, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, (*CGI->skillh)[skill.first]->getNameTranslated()));
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i++;
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}
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@ -240,15 +242,17 @@ void CHeroOverview::genHeader()
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i = 0;
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for(auto & spell : (*CGI->heroh)[heroIndex]->spells)
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{
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if(i == 0)
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{
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if((*CGI->heroh)[heroIndex]->haveSpellBook)
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{
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imageSpells.push_back(std::make_shared<CAnimImage>(GH.renderHandler().loadAnimation(AnimationPath::builtin("ARTIFACT")), 0, Rect(302 + (292 / 2) + 2 * borderOffset, 7 * borderOffset + yOffset + 30 + 32 + 20 + 30 + 32 + 30 + i * (32 + borderOffset), 32, 32), 0));
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}
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i++;
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}
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imageSpells.push_back(std::make_shared<CAnimImage>(GH.renderHandler().loadAnimation(AnimationPath::builtin("SPELLBON")), (*CGI->spellh)[spell]->getIconIndex(), Rect(302 + (292 / 2) + 2 * borderOffset, 7 * borderOffset + yOffset + 30 + 32 + 20 + 30 + 32 + 30 + i * (32 + borderOffset), 32, 32), 0));
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labelSpellsNames.push_back(std::make_shared<CLabel>(302 + (292 / 2) + 3 * borderOffset + 32 + borderOffset, 8 * borderOffset + yOffset + 30 + 32 + 20 + 30 + 32 + 30 + i * (32 + borderOffset) + 3, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, (*CGI->spellh)[spell]->getNameTranslated()));
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i++;
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}
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}
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void CHeroOverview::genHeroWindow()
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{
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pos = Rect(0, 0, 600, 450 + 35);
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genHeader();
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}
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@ -53,7 +53,6 @@ class CHeroOverview : public CWindowObject
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std::vector<std::shared_ptr<CAnimImage>> imageSecSkills;
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std::vector<std::shared_ptr<CLabel>> labelSecSkillsNames;
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void genHeader();
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void genHeroWindow();
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public:
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