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Simplify code
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75aae66858
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@ -29,17 +29,12 @@
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#include "../../lib/spells/ISpellMechanics.h"
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#include "../../lib/spells/Problem.h"
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BattleActionProcessor::BattleActionProcessor(BattleProcessor * owner)
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BattleActionProcessor::BattleActionProcessor(BattleProcessor * owner, CGameHandler * newGameHandler)
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: owner(owner)
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, gameHandler(nullptr)
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, gameHandler(newGameHandler)
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{
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}
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void BattleActionProcessor::setGameHandler(CGameHandler * newGameHandler)
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{
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gameHandler = newGameHandler;
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}
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bool BattleActionProcessor::doEmptyAction(const CBattleInfoCallback & battle, const BattleAction & ba)
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{
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return true;
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@ -78,8 +78,7 @@ class BattleActionProcessor : boost::noncopyable
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bool makeBattleActionImpl(const CBattleInfoCallback & battle, const BattleAction & ba);
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public:
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explicit BattleActionProcessor(BattleProcessor * owner);
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void setGameHandler(CGameHandler * newGameHandler);
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explicit BattleActionProcessor(BattleProcessor * owner, CGameHandler * newGameHandler);
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bool makeAutomaticBattleAction(const CBattleInfoCallback & battle, const BattleAction & ba);
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bool makePlayerBattleAction(const CBattleInfoCallback & battle, PlayerColor player, const BattleAction & ba);
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@ -25,17 +25,12 @@
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#include "../../lib/spells/ISpellMechanics.h"
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#include "../../lib/spells/ObstacleCasterProxy.h"
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BattleFlowProcessor::BattleFlowProcessor(BattleProcessor * owner)
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BattleFlowProcessor::BattleFlowProcessor(BattleProcessor * owner, CGameHandler * newGameHandler)
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: owner(owner)
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, gameHandler(nullptr)
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, gameHandler(newGameHandler)
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{
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}
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void BattleFlowProcessor::setGameHandler(CGameHandler * newGameHandler)
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{
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gameHandler = newGameHandler;
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}
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void BattleFlowProcessor::summonGuardiansHelper(const CBattleInfoCallback & battle, std::vector<BattleHex> & output, const BattleHex & targetPosition, ui8 side, bool targetIsTwoHex) //return hexes for summoning two hex monsters in output, target = unit to guard
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{
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int x = targetPosition.getX();
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@ -51,8 +51,7 @@ class BattleFlowProcessor : boost::noncopyable
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bool makeAutomaticAction(const CBattleInfoCallback & battle, const CStack * stack, BattleAction & ba); //used when action is taken by stack without volition of player (eg. unguided catapult attack)
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public:
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explicit BattleFlowProcessor(BattleProcessor * owner);
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void setGameHandler(CGameHandler * newGameHandler);
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explicit BattleFlowProcessor(BattleProcessor * owner, CGameHandler * newGameHandler);
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void onBattleStarted(const CBattleInfoCallback & battle);
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void onTacticsEnded(const CBattleInfoCallback & battle);
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@ -33,15 +33,9 @@
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BattleProcessor::BattleProcessor(CGameHandler * gameHandler)
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: gameHandler(gameHandler)
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, flowProcessor(std::make_unique<BattleFlowProcessor>(this))
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, actionsProcessor(std::make_unique<BattleActionProcessor>(this))
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, resultProcessor(std::make_unique<BattleResultProcessor>(this))
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{
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setGameHandler(gameHandler);
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}
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BattleProcessor::BattleProcessor():
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BattleProcessor(nullptr)
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, flowProcessor(std::make_unique<BattleFlowProcessor>(this, gameHandler))
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, actionsProcessor(std::make_unique<BattleActionProcessor>(this, gameHandler))
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, resultProcessor(std::make_unique<BattleResultProcessor>(this, gameHandler))
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{
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}
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@ -316,12 +310,3 @@ void BattleProcessor::battleAfterLevelUp(const BattleID & battleID, const Battle
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{
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resultProcessor->battleAfterLevelUp(battleID, result);
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}
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void BattleProcessor::setGameHandler(CGameHandler * newGameHandler)
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{
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gameHandler = newGameHandler;
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actionsProcessor->setGameHandler(newGameHandler);
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flowProcessor->setGameHandler(newGameHandler);
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resultProcessor->setGameHandler(newGameHandler);
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}
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@ -52,11 +52,8 @@ class BattleProcessor : boost::noncopyable
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public:
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explicit BattleProcessor(CGameHandler * gameHandler);
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BattleProcessor();
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~BattleProcessor();
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void setGameHandler(CGameHandler * gameHandler);
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/// Starts battle with specified parameters
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void startBattlePrimary(const CArmedInstance *army1, const CArmedInstance *army2, int3 tile, const CGHeroInstance *hero1, const CGHeroInstance *hero2, bool creatureBank = false, const CGTownInstance *town = nullptr);
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/// Starts battle between two armies (which can also be heroes) at specified tile
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@ -78,6 +75,5 @@ public:
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{
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}
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};
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@ -29,17 +29,12 @@
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#include "../../lib/serializer/Cast.h"
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#include "../../lib/spells/CSpellHandler.h"
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BattleResultProcessor::BattleResultProcessor(BattleProcessor * owner)
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BattleResultProcessor::BattleResultProcessor(BattleProcessor * owner, CGameHandler * newGameHandler)
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// : owner(owner)
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: gameHandler(nullptr)
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: gameHandler(newGameHandler)
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{
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}
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void BattleResultProcessor::setGameHandler(CGameHandler * newGameHandler)
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{
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gameHandler = newGameHandler;
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}
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CasualtiesAfterBattle::CasualtiesAfterBattle(const CBattleInfoCallback & battle, uint8_t sideInBattle):
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army(battle.battleGetArmyObject(sideInBattle))
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{
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@ -70,8 +70,7 @@ class BattleResultProcessor : boost::noncopyable
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std::map<BattleID, std::unique_ptr<FinishingBattleHelper>> finishingBattles;
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public:
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explicit BattleResultProcessor(BattleProcessor * owner);
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void setGameHandler(CGameHandler * newGameHandler);
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explicit BattleResultProcessor(BattleProcessor * owner, CGameHandler * newGameHandler);
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bool battleIsEnding(const CBattleInfoCallback & battle) const;
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@ -25,11 +25,6 @@
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#include "../../lib/gameState/TavernSlot.h"
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#include "../../lib/GameSettings.h"
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HeroPoolProcessor::HeroPoolProcessor()
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: gameHandler(nullptr)
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{
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}
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HeroPoolProcessor::HeroPoolProcessor(CGameHandler * gameHandler)
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: gameHandler(gameHandler)
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{
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@ -28,6 +28,8 @@ class CGameHandler;
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class HeroPoolProcessor : boost::noncopyable
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{
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CGameHandler * gameHandler;
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/// per-player random generators
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std::map<PlayerColor, std::unique_ptr<CRandomGenerator>> playerSeed;
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@ -49,9 +51,6 @@ class HeroPoolProcessor : boost::noncopyable
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TavernHeroSlot selectSlotForRole(const PlayerColor & player, TavernSlotRole roleID);
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public:
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CGameHandler * gameHandler;
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HeroPoolProcessor();
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HeroPoolProcessor(CGameHandler * gameHandler);
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void onHeroSurrendered(const PlayerColor & color, const CGHeroInstance * hero);
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@ -66,7 +65,6 @@ public:
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template <typename Handler> void serialize(Handler &h)
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{
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// h & gameHandler; // FIXME: make this work instead of using deserializationFix in gameHandler
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h & playerSeed;
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h & heroSeed;
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}
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@ -29,11 +29,6 @@
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#include "../../lib/networkPacks/StackLocation.h"
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#include "../../lib/serializer/Connection.h"
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PlayerMessageProcessor::PlayerMessageProcessor()
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:gameHandler(nullptr)
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{
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}
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PlayerMessageProcessor::PlayerMessageProcessor(CGameHandler * gameHandler)
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:gameHandler(gameHandler)
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{
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@ -21,6 +21,8 @@ class CGameHandler;
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class PlayerMessageProcessor
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{
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CGameHandler * gameHandler;
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void executeCheatCode(const std::string & cheatName, PlayerColor player, ObjectInstanceID currObj, const std::vector<std::string> & arguments );
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bool handleCheatCode(const std::string & cheatFullCommand, PlayerColor player, ObjectInstanceID currObj);
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bool handleHostCommand(PlayerColor player, const std::string & message);
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@ -43,9 +45,6 @@ class PlayerMessageProcessor
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void cheatFly(PlayerColor player, const CGHeroInstance * hero);
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public:
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CGameHandler * gameHandler;
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PlayerMessageProcessor();
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PlayerMessageProcessor(CGameHandler * gameHandler);
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/// incoming NetPack handling
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