mirror of
https://github.com/vcmi/vcmi.git
synced 2025-06-15 00:05:02 +02:00
Restore AI controlled player for client disconnection
This commit is contained in:
@ -348,7 +348,7 @@ void PlayerEndsGame::applyCl(CClient *cl)
|
||||
void PlayerReinitInterface::applyCl(CClient * cl)
|
||||
{
|
||||
auto & plSettings = CSH->si->getIthPlayersSettings(player);
|
||||
if(!playerConnectionId)
|
||||
if(playerConnectionId == PlayerSettings::PLAYER_AI)
|
||||
{
|
||||
plSettings.connectedPlayerIDs.clear();
|
||||
cl->initPlayerEnvironments();
|
||||
|
Reference in New Issue
Block a user