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Fix map grid visibility on game load
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@@ -74,6 +74,7 @@ private:
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void onAfterHeroDisembark(const CGHeroInstance * obj, const int3 & from, const int3 & dest) override;
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void resetContext();
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void updateState();
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public:
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MapViewController(std::shared_ptr<MapViewModel> model, std::shared_ptr<MapViewCache> view);
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