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Fix map grid visibility on game load

This commit is contained in:
Ivan Savenko
2023-07-07 01:27:57 +03:00
parent 41755c9d87
commit a9d25b0109
2 changed files with 10 additions and 1 deletions

View File

@@ -185,9 +185,16 @@ void MapViewController::tick(uint32_t timeDelta)
fadingInContext->progress = std::min( 1.0, fadingInContext->progress); fadingInContext->progress = std::min( 1.0, fadingInContext->progress);
} }
if (adventureContext)
adventureContext->animationTime += timeDelta;
updateState();
}
void MapViewController::updateState()
{
if(adventureContext) if(adventureContext)
{ {
adventureContext->animationTime += timeDelta;
adventureContext->settingsSessionSpectate = settings["session"]["spectate"].Bool(); adventureContext->settingsSessionSpectate = settings["session"]["spectate"].Bool();
adventureContext->settingsAdventureObjectAnimation = settings["adventure"]["objectAnimation"].Bool(); adventureContext->settingsAdventureObjectAnimation = settings["adventure"]["objectAnimation"].Bool();
adventureContext->settingsAdventureTerrainAnimation = settings["adventure"]["terrainAnimation"].Bool(); adventureContext->settingsAdventureTerrainAnimation = settings["adventure"]["terrainAnimation"].Bool();
@@ -511,6 +518,7 @@ void MapViewController::activateAdventureContext(uint32_t animationTime)
adventureContext = std::make_shared<MapRendererAdventureContext>(*state); adventureContext = std::make_shared<MapRendererAdventureContext>(*state);
adventureContext->animationTime = animationTime; adventureContext->animationTime = animationTime;
context = adventureContext; context = adventureContext;
updateState();
} }
void MapViewController::activateAdventureContext() void MapViewController::activateAdventureContext()

View File

@@ -74,6 +74,7 @@ private:
void onAfterHeroDisembark(const CGHeroInstance * obj, const int3 & from, const int3 & dest) override; void onAfterHeroDisembark(const CGHeroInstance * obj, const int3 & from, const int3 & dest) override;
void resetContext(); void resetContext();
void updateState();
public: public:
MapViewController(std::shared_ptr<MapViewModel> model, std::shared_ptr<MapViewCache> view); MapViewController(std::shared_ptr<MapViewModel> model, std::shared_ptr<MapViewCache> view);