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moved SECONDARY_SKILL_VAL2 to end of list
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@ -95,7 +95,6 @@ private:
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BONUS_NAME(FULL_MANA_REGENERATION) /*all mana points are replenished every day*/ \
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BONUS_NAME(FULL_MANA_REGENERATION) /*all mana points are replenished every day*/ \
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BONUS_NAME(NONEVIL_ALIGNMENT_MIX) /*good and neutral creatures can be mixed without morale penalty*/ \
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BONUS_NAME(NONEVIL_ALIGNMENT_MIX) /*good and neutral creatures can be mixed without morale penalty*/ \
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BONUS_NAME(SECONDARY_SKILL_PREMY) /*%*/ \
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BONUS_NAME(SECONDARY_SKILL_PREMY) /*%*/ \
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BONUS_NAME(SECONDARY_SKILL_VAL2) /*for secondary skills that have multiple effects, like eagle eye (max level and chance)*/ \
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BONUS_NAME(SURRENDER_DISCOUNT) /*%*/ \
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BONUS_NAME(SURRENDER_DISCOUNT) /*%*/ \
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BONUS_NAME(STACKS_SPEED) /*additional info - percent of speed bonus applied after direct bonuses; >0 - added, <0 - subtracted to this part*/ \
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BONUS_NAME(STACKS_SPEED) /*additional info - percent of speed bonus applied after direct bonuses; >0 - added, <0 - subtracted to this part*/ \
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BONUS_NAME(FLYING_MOVEMENT) /*value - penalty percentage*/ \
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BONUS_NAME(FLYING_MOVEMENT) /*value - penalty percentage*/ \
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@ -236,6 +235,7 @@ private:
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BONUS_NAME(CATAPULT_EXTRA_SHOTS) /*val - number of additional shots, requires CATAPULT bonus to work*/\
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BONUS_NAME(CATAPULT_EXTRA_SHOTS) /*val - number of additional shots, requires CATAPULT bonus to work*/\
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BONUS_NAME(RANGED_RETALIATION) /*allows shooters to perform ranged retaliation*/\
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BONUS_NAME(RANGED_RETALIATION) /*allows shooters to perform ranged retaliation*/\
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BONUS_NAME(BLOCKS_RANGED_RETALIATION) /*disallows ranged retaliation for shooter unit, BLOCKS_RETALIATION bonus is for melee retaliation only*/\
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BONUS_NAME(BLOCKS_RANGED_RETALIATION) /*disallows ranged retaliation for shooter unit, BLOCKS_RETALIATION bonus is for melee retaliation only*/\
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BONUS_NAME(SECONDARY_SKILL_VAL2) /*for secondary skills that have multiple effects, like eagle eye (max level and chance)*/ \
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/* end of list */
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/* end of list */
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