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Remove unused variables
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@@ -221,9 +221,6 @@ void CZonePlacer::placeOnGrid(CRandomGenerator* rand)
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}
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}
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//Spread apart player starting zones
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//Spread apart player starting zones
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auto zoneType = zone->getType();
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auto existingZoneType = existingZone->getType();
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if (zone->getOwner() && existingZone->getOwner()) //Players participate in game
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if (zone->getOwner() && existingZone->getOwner()) //Players participate in game
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{
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{
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int firstPlayer = zone->getOwner().value();
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int firstPlayer = zone->getOwner().value();
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