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Merge pull request #5764 from IvanSavenko/stack_experience_bonus
Implement STACK_EXPERIENCE_GAIN_PERCENT bonus
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@ -56,6 +56,7 @@ public:
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virtual void heroCreated(const CGHeroInstance*){};
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virtual void heroInGarrisonChange(const CGTownInstance *town){};
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virtual void heroMoved(const TryMoveHero & details, bool verbose = true){};
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virtual void heroExperienceChanged(const CGHeroInstance * hero, si64 val){};
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virtual void heroPrimarySkillChanged(const CGHeroInstance * hero, PrimarySkill which, si64 val){};
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virtual void heroSecondarySkillChanged(const CGHeroInstance * hero, int which, int val){};
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virtual void heroManaPointsChanged(const CGHeroInstance * hero){} //not called at the beginning of turn and after spell casts
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