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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-18 17:40:48 +02:00

Draft state for terrain update

This commit is contained in:
nordsoft 2022-09-08 15:23:30 +04:00
parent 5bda5c3b44
commit aa1cf5e16c
4 changed files with 47 additions and 19 deletions

View File

@ -864,7 +864,10 @@ void MainWindow::on_actionUpdate_appearance_triggered()
if(QMessageBox::Yes != QMessageBox::question(this, "Update appearance", "This operation is irreversible. Do you want to continue?")) if(QMessageBox::Yes != QMessageBox::question(this, "Update appearance", "This operation is irreversible. Do you want to continue?"))
return; return;
controller.scene(mapLevel)->selectionTerrainView.clear();
int errors = 0; int errors = 0;
std::set<CGObjectInstance*> staticObjects;
for(auto * obj : controller.scene(mapLevel)->selectionObjectsView.getSelection()) for(auto * obj : controller.scene(mapLevel)->selectionObjectsView.getSelection())
{ {
auto handler = VLC->objtypeh->getHandlerFor(obj->ID, obj->subID); auto handler = VLC->objtypeh->getHandlerFor(obj->ID, obj->subID);
@ -875,6 +878,21 @@ void MainWindow::on_actionUpdate_appearance_triggered()
} }
auto terrain = controller.map()->getTile(obj->visitablePos()).terType; auto terrain = controller.map()->getTile(obj->visitablePos()).terType;
if(handler->isStaticObject())
{
staticObjects.insert(obj);
if(obj->appearance.canBePlacedAt(terrain))
{
controller.scene(mapLevel)->selectionObjectsView.deselectObject(obj);
continue;
}
for(auto & offset : obj->appearance.getBlockedOffsets())
controller.scene(mapLevel)->selectionTerrainView.select(obj->pos + offset);
}
else
{
auto app = handler->getOverride(terrain, obj); auto app = handler->getOverride(terrain, obj);
if(!app) if(!app)
{ {
@ -893,8 +911,13 @@ void MainWindow::on_actionUpdate_appearance_triggered()
obj->appearance = app.get(); obj->appearance = app.get();
controller.mapHandler()->invalidate(tiles); controller.mapHandler()->invalidate(tiles);
controller.mapHandler()->invalidate(obj); controller.mapHandler()->invalidate(obj);
controller.scene(mapLevel)->selectionObjectsView.deselectObject(obj);
}
} }
controller.commitObjectChange(mapLevel); controller.commitObjectChange(mapLevel);
controller.commitObjectErase(mapLevel);
controller.commitObstacleFill(mapLevel);
if(errors) if(errors)
QMessageBox::warning(this, "Update appearance", QString("Errors occured. %1 objects were not updated").arg(errors)); QMessageBox::warning(this, "Update appearance", QString("Errors occured. %1 objects were not updated").arg(errors));

View File

@ -81,16 +81,9 @@
<addaction name="actionRedo"/> <addaction name="actionRedo"/>
<addaction name="actionErase"/> <addaction name="actionErase"/>
</widget> </widget>
<widget class="QMenu" name="menuPlayer">
<property name="title">
<string>Player</string>
</property>
<addaction name="actionNeutral"/>
</widget>
<addaction name="menuFile"/> <addaction name="menuFile"/>
<addaction name="menuEdit"/> <addaction name="menuEdit"/>
<addaction name="menuMap"/> <addaction name="menuMap"/>
<addaction name="menuPlayer"/>
</widget> </widget>
<widget class="QToolBar" name="toolBar"> <widget class="QToolBar" name="toolBar">
<property name="windowTitle"> <property name="windowTitle">
@ -902,11 +895,17 @@
</property> </property>
</action> </action>
<action name="actionUpdate_appearance"> <action name="actionUpdate_appearance">
<property name="enabled">
<bool>false</bool>
</property>
<property name="text"> <property name="text">
<string>Update appearance</string> <string>Update appearance</string>
</property> </property>
</action> </action>
<action name="actionRecreate_obstacles"> <action name="actionRecreate_obstacles">
<property name="enabled">
<bool>false</bool>
</property>
<property name="text"> <property name="text">
<string>Recreate obstacles</string> <string>Recreate obstacles</string>
</property> </property>

View File

@ -470,6 +470,11 @@ void SelectionObjectsLayer::selectObject(CGObjectInstance * obj, bool inform /*
} }
} }
void SelectionObjectsLayer::deselectObject(CGObjectInstance * obj)
{
selectedObjects.erase(obj);
}
bool SelectionObjectsLayer::isSelected(const CGObjectInstance * obj) const bool SelectionObjectsLayer::isSelected(const CGObjectInstance * obj) const
{ {
return selectedObjects.count(const_cast<CGObjectInstance*>(obj)); return selectedObjects.count(const_cast<CGObjectInstance*>(obj));

View File

@ -127,6 +127,7 @@ public:
CGObjectInstance * selectObjectAt(int x, int y) const; CGObjectInstance * selectObjectAt(int x, int y) const;
void selectObjects(int x1, int y1, int x2, int y2); void selectObjects(int x1, int y1, int x2, int y2);
void selectObject(CGObjectInstance *, bool inform = true); void selectObject(CGObjectInstance *, bool inform = true);
void deselectObject(CGObjectInstance *);
bool isSelected(const CGObjectInstance *) const; bool isSelected(const CGObjectInstance *) const;
std::set<CGObjectInstance*> getSelection() const; std::set<CGObjectInstance*> getSelection() const;
void moveSelection(int x, int y); void moveSelection(int x, int y);