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Change projectile name for monk/zealots.
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@ -1,8 +1,8 @@
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//here are defs with things shot by different units - don't delete this line; format: unit_ID def_name spin_projectile
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//here are defs with things shot by different units - don't delete this line; format: unit_ID def_name spin_projectile
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2 PLCBOWX.DEF 0
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2 PLCBOWX.DEF 0
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3 PLCBOWX.DEF 0
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3 PLCBOWX.DEF 0
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8 SMBALX.DEF 1
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8 CPRZEAX.DEF 1
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9 SMBALX.DEF 1
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9 CPRZEAX.DEF 1
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18 PELFX.DEF 0
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18 PELFX.DEF 0
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19 PELFX.DEF 0
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19 PELFX.DEF 0
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29 CPRGRE.DEF 1
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29 CPRGRE.DEF 1
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