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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-26 03:52:01 +02:00

- Updated RPM spec

This commit is contained in:
beegee1 2013-10-02 18:01:11 +00:00
parent c9e3192419
commit aa7ab847c7

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@ -1,15 +1,15 @@
Summary: VCMI is an open-source project aiming to reimplement HMM3:WoG game engine, giving it new and extended possibilities. Summary: VCMI is an open-source project aiming to reimplement HMM3:WoG game engine, giving it new and extended possibilities.
Name: vcmi Name: vcmi
Version: 0.9.3 Version: 0.9.4
Release: 1%{?dist} Release: 1%{?dist}
License: GPLv2+ License: GPLv2+
Group: Amusements/Games Group: Amusements/Games
# The source for this package was pulled from upstream's vcs. Use the # The source for this package was pulled from upstream's vcs. Use the
# following commands to generate the tarball: # following commands to generate the tarball:
# svn export -r HEAD https://vcmi.svn.sourceforge.net/svnroot/vcmi/tags/0.93 vcmi-0.9.3-1 # svn export -r HEAD https://vcmi.svn.sourceforge.net/svnroot/vcmi/tags/0.94 vcmi-0.9.4-1
# tar -cJf vcmi-0.9.3-1.tar.xz vcmi-0.9.3-1 # tar -cJf vcmi-0.9.4-1.tar.xz vcmi-0.9.4-1
Source: vcmi-0.9.3-1.tar.xz Source: vcmi-0.9.4-1.tar.xz
URL: http://forum.vcmi.eu/portal.php URL: http://forum.vcmi.eu/portal.php
BuildRequires: cmake BuildRequires: cmake
@ -28,19 +28,16 @@ BuildRequires: boost-program-options >= 1.44
BuildRequires: zlib-devel BuildRequires: zlib-devel
BuildRequires: ffmpeg-devel BuildRequires: ffmpeg-devel
BuildRequires: ffmpeg-libs BuildRequires: ffmpeg-libs
BuildRequires: qt5-qtbase-devel
%description %description
The purpose of VCMI project is to rewrite entire HOMM 3: WoG engine from scratch, giving it new and extended possibilities. We hope to support mods and new towns already made by fans but abandoned because of game code limitations. VCMI is an open-source project aiming to reimplement HMM3:WoG game engine, giving it new and extended possibilities.
VCMI is fan-made open-source project in progress. We already allow support for maps of any sizes, higher resolutions and extended engine limits. However, although working, the game is not finished. There are still many features and functionalities to add, both old and brand new.
As yet VCMI is not standalone program, it uses Wake of Gods files and graphics. You need to install WoG before running VCMI.
%prep %prep
%setup -q -n %{name}-%{version}-1 %setup -q -n %{name}-%{version}-1
%build %build
cmake -DCMAKE_INSTALL_PREFIX=/usr ./ cmake -DCMAKE_INSTALL_PREFIX=/usr ./ -DENABLE_LAUNCHER=ON
make %{?_smp_mflags} make %{?_smp_mflags}
%install %install
@ -52,6 +49,7 @@ make DESTDIR=%{buildroot} install
%{_bindir}/vcmiclient %{_bindir}/vcmiclient
%{_bindir}/vcmiserver %{_bindir}/vcmiserver
%{_bindir}/vcmibuilder %{_bindir}/vcmibuilder
%{_bindir}/vcmilauncher
%{_libdir}/%{name}/* %{_libdir}/%{name}/*
%{_datadir}/%{name}/* %{_datadir}/%{name}/*
@ -59,6 +57,9 @@ make DESTDIR=%{buildroot} install
%{_datadir}/icons/* %{_datadir}/icons/*
%changelog %changelog
* Wed Oct 02 2013 VCMI - 0.9.4-1
- New upstream release
* Sun Jun 02 2013 VCMI - 0.9.3-1 * Sun Jun 02 2013 VCMI - 0.9.3-1
- New upstream release - New upstream release