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Fix comment
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@ -3,8 +3,8 @@
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//Commander receives these bonuses on level-up
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"bonusPerLevel":
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[
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["CREATURE_DAMAGE", 2, "creatureDamageMin", 0 ], //+1 minimum damage
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["CREATURE_DAMAGE", 2, "creatureDamageMax", 0 ], //+2 maximum damage
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["CREATURE_DAMAGE", 2, "creatureDamageMin", 0 ], //+2 minimum damage
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["CREATURE_DAMAGE", 4, "creatureDamageMax", 0 ], //+4 maximum damage
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["STACK_HEALTH", 20, null, 0 ] //+5 hp
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],
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//Value of bonuses given by each skill level
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