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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-27 22:49:25 +02:00

Button-Sound -> haptic feedback

This commit is contained in:
Michael
2023-07-29 00:11:16 +02:00
committed by GitHub
parent 6c52293dd9
commit aaa115cf4b

View File

@@ -18,6 +18,7 @@
#include "../CPlayerInterface.h" #include "../CPlayerInterface.h"
#include "../battle/BattleInterface.h" #include "../battle/BattleInterface.h"
#include "../battle/BattleInterfaceClasses.h" #include "../battle/BattleInterfaceClasses.h"
#include "../eventsSDL/InputHandler.h"
#include "../gui/CGuiHandler.h" #include "../gui/CGuiHandler.h"
#include "../gui/MouseButton.h" #include "../gui/MouseButton.h"
#include "../gui/Shortcut.h" #include "../gui/Shortcut.h"
@@ -175,7 +176,10 @@ void CButton::clickPressed(const Point & cursorPosition)
if (getState() != PRESSED) if (getState() != PRESSED)
{ {
if (!soundDisabled) if (!soundDisabled)
{
CCS->soundh->playSound(soundBase::button); CCS->soundh->playSound(soundBase::button);
GH.input().hapticFeedback();
}
setState(PRESSED); setState(PRESSED);
if (actOnDown) if (actOnDown)
@@ -403,6 +407,7 @@ void CToggleButton::clickPressed(const Point & cursorPosition)
if (canActivate()) if (canActivate())
{ {
CCS->soundh->playSound(soundBase::button); CCS->soundh->playSound(soundBase::button);
GH.input().hapticFeedback();
setState(PRESSED); setState(PRESSED);
} }
} }