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vcmi: setup moats using MoatAbility
Setup moats using moat ability, need playtest for now. -3 to defence not added for now.
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@@ -109,7 +109,7 @@
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"additionalProperties" : false,
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"required" : [
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"mapObject", "buildingsIcons", "buildings", "creatures", "guildWindow", "names",
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"hallBackground", "hallSlots", "horde", "mageGuild", "moatDamage", "defaultTavern", "tavernVideo", "guildBackground", "musicTheme", "siege", "structures", "townBackground", "warMachine"
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"hallBackground", "hallSlots", "horde", "mageGuild", "moatAbility", "defaultTavern", "tavernVideo", "guildBackground", "musicTheme", "siege", "structures", "townBackground", "warMachine"
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],
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"description": "town",
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"properties":{
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@@ -230,14 +230,9 @@
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"type":"number",
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"description": "Maximal level of mage guild"
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},
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"moatDamage": {
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"type":"number",
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"description": "Damage dealt to creature that entered town moat during siege"
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},
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"moatHexes": {
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"type" : "array",
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"description" : "Numbers of battlefield hexes affected by moat during siege",
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"items" : { "type" : "number" }
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"moatAbility": {
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"type":"string",
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"description": "Identifier of ability to use as town moat during siege"
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},
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"musicTheme": {
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"type":"string",
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