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added comment (and commented-out code) about skill legacy data

This commit is contained in:
Henning Koehler 2017-08-30 16:03:24 +12:00
parent 5e28202f94
commit aadb5d93f7

View File

@ -113,8 +113,24 @@ CSkillHandler::CSkillHandler()
std::vector<JsonNode> CSkillHandler::loadLegacyData(size_t dataSize)
{
// not supported - no legacy data to load
std::vector<JsonNode> legacyData;
/* problem: CGI is client-side only
for(int id = 0; id < GameConstants::SKILL_QUANTITY; id++)
{
CSkill & skill = *objects[id];
JsonNode skillNode(JsonNode::DATA_STRUCT);
for(int level = 1; level < NSecondarySkill::levels.size(); level++)
{
//only "real" legacy data is skill description
std::string desc = CGI->generaltexth->skillInfoTexts[skill.id][level-1];
//update both skill & JSON
skill.setDescription(desc, level);
auto & levelNode = skillNode[NSecondarySkill::levels[level]].Struct();
levelNode["description"].String() = desc;
}
legacyData.push_back(skillNode);
}
*/
return legacyData;
}
@ -155,7 +171,6 @@ CSkill * CSkillHandler::loadFromJson(const JsonNode & json, const std::string &
}
// parse skill description - tracked separately
if(vstd::contains(levelNode.Struct(), "description") && !levelNode["description"].isNull())
//CGI->generaltexth->skillInfoTexts[skill->id][level-1] = levelNode["description"].String();
skill->setDescription(levelNode["description"].String(), level);
}
logMod->debug("loaded secondary skill %s(%d)", identifier, (int)skill->id);