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fix variable type in for-in loops
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@ -122,7 +122,7 @@ uint64_t getCreatureBankArmyReward(const CGObjectInstance * target, const CGHero
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{
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//No free slot, we might discard our weakest stack
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weakestStackPower = std::numeric_limits<ui64>().max();
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for (const auto stack : slots)
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for (const auto & stack : slots)
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{
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vstd::amin(weakestStackPower, stack.second->getPower());
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}
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@ -121,7 +121,7 @@ Goals::TSubgoal ResourceManager::collectResourcesForOurGoal(ResourceObjective &o
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}
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float goalPriority = 10; //arbitrary, will be divided
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for (const resPair & p : missingResources)
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for (const resPair p : missingResources)
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{
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if (!income[p.first]) //prioritize resources with 0 income
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{
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