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fix variable type in for-in loops

This commit is contained in:
Andrey Filipenkov 2022-09-22 11:02:36 +03:00
parent a1cf120ea6
commit aae1d4fed5
2 changed files with 2 additions and 2 deletions

View File

@ -122,7 +122,7 @@ uint64_t getCreatureBankArmyReward(const CGObjectInstance * target, const CGHero
{
//No free slot, we might discard our weakest stack
weakestStackPower = std::numeric_limits<ui64>().max();
for (const auto stack : slots)
for (const auto & stack : slots)
{
vstd::amin(weakestStackPower, stack.second->getPower());
}

View File

@ -121,7 +121,7 @@ Goals::TSubgoal ResourceManager::collectResourcesForOurGoal(ResourceObjective &o
}
float goalPriority = 10; //arbitrary, will be divided
for (const resPair & p : missingResources)
for (const resPair p : missingResources)
{
if (!income[p.first]) //prioritize resources with 0 income
{