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Changed fading to be enabled by default (when entries are not present in config);

This commit is contained in:
Fay 2015-02-09 20:41:03 +01:00
parent cbd3a19987
commit aaec94ea87

View File

@ -228,8 +228,8 @@ void config::CConfigHandler::init()
current->ac.advmapH = g["AdvMap"]["height"].Float(); current->ac.advmapH = g["AdvMap"]["height"].Float();
current->ac.smoothMove = g["AdvMap"]["smoothMove"].Float(); current->ac.smoothMove = g["AdvMap"]["smoothMove"].Float();
current->ac.puzzleSepia = g["AdvMap"]["puzzleSepia"].Float(); current->ac.puzzleSepia = g["AdvMap"]["puzzleSepia"].Float();
current->ac.screenFading = g["AdvMap"]["screenFading"].Float(); current->ac.screenFading = g["AdvMap"]["screenFading"].isNull() ? true : g["AdvMap"]["screenFading"].Float(); // enabled by default
current->ac.objectFading = g["AdvMap"]["objectFading"].Float(); current->ac.objectFading = g["AdvMap"]["objectFading"].isNull() ? true : g["AdvMap"]["objectFading"].Float();
current->ac.infoboxX = g["InfoBox"]["x"].Float(); current->ac.infoboxX = g["InfoBox"]["x"].Float();
current->ac.infoboxY = g["InfoBox"]["y"].Float(); current->ac.infoboxY = g["InfoBox"]["y"].Float();