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Remove quests from CMap, now solely owned by quest objects
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@@ -13,6 +13,8 @@
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#include "../CPlayerInterface.h"
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#include "../GameEngine.h"
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#include "../GameInstance.h"
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#include "../CPlayerInterface.h"
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#include "../gui/Shortcut.h"
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#include "../widgets/Buttons.h"
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#include "../widgets/CComponent.h"
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@@ -74,11 +76,7 @@ void CQuestMinimap::addQuestMarks (const QuestInfo * q)
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OBJECT_CONSTRUCTION;
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icons.clear();
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int3 tile;
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if (q->obj)
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tile = q->obj->visitablePos();
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else
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tile = q->tile;
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int3 tile = q->getPosition(GAME->interface()->cb.get());
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Point offset = tileToPixels(tile);
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@@ -102,7 +100,7 @@ void CQuestMinimap::update()
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void CQuestMinimap::iconClicked()
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{
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if(currentQuest->obj)
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adventureInt->centerOnTile(currentQuest->obj->visitablePos());
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adventureInt->centerOnTile(currentQuest->getObject(GAME->interface()->cb.get())->visitablePos());
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//moveAdvMapSelection();
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}
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@@ -145,11 +143,14 @@ void CQuestLog::recreateLabelList()
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int currentLabel = 0;
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for (int i = 0; i < quests.size(); ++i)
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{
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auto questPtr = quests[i].getQuest(GAME->interface()->cb.get());
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auto questObject = quests[i].getObject(GAME->interface()->cb.get());
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// Quests without mision don't have text for them and can't be displayed
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if (quests[i].quest->mission == Rewardable::Limiter{})
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if (quests[i].getQuest(GAME->interface()->cb.get())->mission == Rewardable::Limiter{})
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continue;
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if (quests[i].quest->isCompleted)
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if (questPtr->isCompleted)
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{
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completeMissing = false;
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if (hideComplete)
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@@ -157,10 +158,10 @@ void CQuestLog::recreateLabelList()
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}
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MetaString text;
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quests[i].quest->getRolloverText (quests[i].obj->cb, text, false);
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questPtr->getRolloverText(GAME->interface()->cb.get(), text, false);
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if (quests[i].obj)
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{
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if (auto seersHut = dynamic_cast<const CGSeerHut *>(quests[i].obj))
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if (auto seersHut = dynamic_cast<const CGSeerHut *>(questObject))
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{
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MetaString toSeer;
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toSeer.appendRawString(LIBRARY->generaltexth->allTexts[347]);
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@@ -168,7 +169,7 @@ void CQuestLog::recreateLabelList()
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text.replaceRawString(toSeer.toString());
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}
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else
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text.replaceRawString(quests[i].obj->getObjectName()); //get name of the object
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text.replaceRawString(questObject->getObjectName()); //get name of the object
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}
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auto label = std::make_shared<CQuestLabel>(Rect(13, 195, 149,31), FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, text.toString());
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label->disable();
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@@ -177,7 +178,7 @@ void CQuestLog::recreateLabelList()
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labels.push_back(label);
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// Select latest active quest
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if(!quests[i].quest->isCompleted)
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if(!questPtr->isCompleted)
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selectQuest(i, currentLabel);
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currentLabel = static_cast<int>(labels.size());
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@@ -233,7 +234,7 @@ void CQuestLog::selectQuest(int which, int labelId)
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MetaString text;
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std::vector<Component> components;
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currentQuest->quest->getVisitText(currentQuest->obj->cb, text, components, true);
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currentQuest->getQuest(GAME->interface()->cb.get())->getVisitText(GAME->interface()->cb.get(), text, components, true);
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if(description->slider)
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description->slider->scrollToMin(); // scroll text to start position
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description->setText(text.toString()); //TODO: use special log entry text
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