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Various fixes and improvements around kill hero and kill monster quests. A few minor unrelated fixes.
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@@ -486,6 +486,7 @@ void CCreatureHandler::loadCreatures()
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if(!ifs.good())
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break;
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CCreature *c = creatures[id];
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c->level = lvl;
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if(isbetw(lvl, 0, ARRAY_COUNT(creaturesOfLevel)))
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c->attachTo(&creaturesOfLevel[lvl]);
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else
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