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ArtifactLocation now use ID for artHolder identification part2

This commit is contained in:
SoundSSGood
2023-10-14 22:00:39 +03:00
parent 61fc236d79
commit ab2f6abb87
29 changed files with 216 additions and 273 deletions

View File

@@ -2103,7 +2103,7 @@ bool CGameState::giveHeroArtifact(CGHeroInstance * h, const ArtifactID & aid)
auto slot = ArtifactUtils::getArtAnyPosition(h, aid);
if(ArtifactUtils::isSlotEquipment(slot) || ArtifactUtils::isSlotBackpack(slot))
{
ai->putAt(ArtifactLocation(h, slot));
ai->putAt(*h, slot);
return true;
}
else