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Mainly more improvements in CPreGame
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@ -34,6 +34,7 @@ class ClickableL : public virtual CIntObject //for left-clicks
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{
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public:
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bool pressedL;
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ClickableL();
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virtual void clickLeft (tribool down)=0;
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virtual void activate()=0;
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virtual void deactivate()=0;
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@ -42,6 +43,7 @@ class ClickableR : public virtual CIntObject //for right-clicks
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{
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public:
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bool pressedR;
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ClickableR();
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virtual void clickRight (tribool down)=0;
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virtual void activate()=0;
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virtual void deactivate()=0;
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@ -70,7 +72,7 @@ public:
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virtual void yourTurn()=0{};
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};
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class CGlobalAI : public CGameInterface // callback for AI
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class CGlobalAI : public CGameInterface // AI class (to derivate)
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{
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public:
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virtual void yourTurn(){};
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