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Mainly more improvements in CPreGame
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@ -5,7 +5,10 @@ extern TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX; //fonts
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using namespace boost::logic;
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using namespace CSDL_Ext;
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CDefHandler * CHeroList::arrdo = NULL;
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CDefHandler * CHeroList::arrup = NULL;
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CDefHandler * CTownList::arrdo = NULL;
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CDefHandler * CTownList::arrup = NULL;
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CAdvMapInt::~CAdvMapInt()
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{
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SDL_FreeSurface(bg);
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@ -125,6 +128,45 @@ void CList::deactivate()
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void CList::clickLeft(tribool down)
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{
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};
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CHeroList::CHeroList()
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{
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pos = genRect(192,64,609,196);
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}
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void CHeroList::select(int which)
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{
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}
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void CHeroList::clickLeft(tribool down)
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{
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}
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void CHeroList::clickRight(tribool down)
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{
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}
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void CHeroList::hover (bool on)
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{
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}
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void CHeroList::keyPressed (SDL_KeyboardEvent & key)
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{
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}
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CTownList::CTownList()
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{
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pos = genRect(192,48,747,196);
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arrdo = NULL;
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}
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void CTownList::select(int which)
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{
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}
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void CTownList::clickLeft(tribool down)
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{
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}
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void CTownList::clickRight(tribool down)
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{
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}
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void CTownList::hover (bool on)
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{
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}
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void CTownList::keyPressed (SDL_KeyboardEvent & key)
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{
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}
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CStatusBar::CStatusBar(int x, int y)
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{
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bg=CGI->bitmaph->loadBitmap("ADROLLVR.bmp");
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@ -34,6 +34,7 @@ public:
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class CList
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: public ClickableL, public ClickableR, public Hoverable, public KeyInterested, public virtual CIntObject
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{
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public:
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SDL_Surface * bg;
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//arrow up, arrow down
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int posw, posh; //position width/height
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@ -46,14 +47,28 @@ class CList
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class CHeroList
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: public CList
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{
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public:
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static CDefHandler *arrup, *arrdo;
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CHeroList();
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void select(int which);
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void clickLeft(tribool down);
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void clickRight(tribool down);
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void hover (bool on);
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void keyPressed (SDL_KeyboardEvent & key);
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};
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class CTownList
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: public CList
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{
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public:
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static CDefHandler *arrup, *arrdo;
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CTownList();
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void select(int which);
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void clickLeft(tribool down);
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void clickRight(tribool down);
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void hover (bool on);
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void keyPressed (SDL_KeyboardEvent & key);
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};
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class CResourceBar
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:public ClickableR, public CIntObject
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@ -161,6 +176,9 @@ public:
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CStatusBar statusbar;
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CHeroList heroList;
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CTownList townList;
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//fuctions binded to buttons
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void fshowOverview();
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void fswitchLevel();
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@ -28,6 +28,10 @@ void CButtonBase::show()
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}
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}
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ClickableL::ClickableL()
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{
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pressedL=false;
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}
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void ClickableL::clickLeft(tribool down)
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{
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if (down)
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@ -44,6 +48,10 @@ void ClickableL::deactivate()
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LOCPLINT->lclickable.erase
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(std::find(LOCPLINT->lclickable.begin(),LOCPLINT->lclickable.end(),this));
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}
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ClickableR::ClickableR()
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{
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pressedR=false;
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}
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void ClickableR::activate()
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{
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LOCPLINT->rclickable.push_back(this);
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@ -34,6 +34,7 @@ class ClickableL : public virtual CIntObject //for left-clicks
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{
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public:
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bool pressedL;
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ClickableL();
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virtual void clickLeft (tribool down)=0;
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virtual void activate()=0;
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virtual void deactivate()=0;
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@ -42,6 +43,7 @@ class ClickableR : public virtual CIntObject //for right-clicks
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{
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public:
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bool pressedR;
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ClickableR();
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virtual void clickRight (tribool down)=0;
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virtual void activate()=0;
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virtual void deactivate()=0;
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@ -70,7 +72,7 @@ public:
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virtual void yourTurn()=0{};
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};
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class CGlobalAI : public CGameInterface // callback for AI
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class CGlobalAI : public CGameInterface // AI class (to derivate)
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{
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public:
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virtual void yourTurn(){};
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3
CMT.cpp
3
CMT.cpp
@ -59,7 +59,7 @@ const char * NAME = "VCMI 0.3";
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version of the library linked do not match, or Z_ERRNO if there is
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an error reading or writing the files. */
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SDL_Surface * ekran, * screen, * screen2;
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TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX;
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TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX, *GEORM;
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int _tmain(int argc, _TCHAR* argv[])
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{
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@ -86,6 +86,7 @@ int _tmain(int argc, _TCHAR* argv[])
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//TNR = TTF_OpenFont("Fonts\\tnr.ttf",10);
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GEOR13 = TTF_OpenFont("Fonts\\georgia.ttf",13);
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GEORXX = TTF_OpenFont("Fonts\\tnrb.ttf",22);
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GEORM = TTF_OpenFont("Fonts\\georgia.ttf",10);
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//initializing audio
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CMusicHandler * mush = new CMusicHandler;
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BIN
CPreGame.cpp
BIN
CPreGame.cpp
Binary file not shown.
@ -177,12 +177,13 @@ class MapSel : public PreGameTab
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public:
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ESortBy sortBy;
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SDL_Surface * bg;
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int selected;
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int selected; //selected map
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CDefHandler * Dtypes, * Dvic;
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CDefHandler *Dsizes, * Dloss;
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CDefHandler *Dsizes, * Dloss,
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* sFlags;
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std::vector<Mapa*> scenList;
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std::vector<SDL_Surface*> scenImgs;
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int current;
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//int current;
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std::vector<CMapInfo> ourMaps;
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IntBut<> small, medium, large, xlarge, all;
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SetrButton<> nrplayer, mapsize, type, name, viccon, loscon;
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@ -198,6 +199,7 @@ public:
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void select(int which, bool updateMapsList=true);
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void moveByOne(bool up);
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void printSelectedInfo();
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void printFlags();
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MapSel();
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~MapSel();
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};
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@ -224,6 +226,7 @@ class CPreGame
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{
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public:
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std::string playerName;
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int playerColor;
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HighButton * highlighted;
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PreGameTab* currentTab;
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StartInfo ret;
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