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fixed relative include paths
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@ -8,11 +8,11 @@
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*
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*/
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#pragma once
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#include "SiegeInfo.h"
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#include "SideInBattle.h"
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#include "HeroBonus.h"
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#include "battle/CBattleInfoCallback.h"
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#include "int3.h"
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#include "../SiegeInfo.h"
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#include "../SideInBattle.h"
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#include "../HeroBonus.h"
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#include "CBattleInfoCallback.h"
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#include "../int3.h"
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class CStack;
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class CStackInstance;
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@ -8,7 +8,7 @@
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*
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*/
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#pragma once
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#include "GameConstants.h"
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#include "../GameConstants.h"
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#define RETURN_IF_NOT_BATTLE(X) if(!duringBattle()) {logGlobal->errorStream() << __FUNCTION__ << " called when no battle!"; return X; }
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