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Update RecruitHero.cpp
Remove code that, according to Ivan shouldn't do anything but cause errors. No noticable regressing in playing-strength was observed.
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@@ -75,9 +75,6 @@ void RecruitHero::accept(AIGateway * ai)
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ai->nullkiller->heroManager->update();
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ai->nullkiller->objectClusterizer->reset();
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}
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if(t->visitingHero)
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ai->moveHeroToTile(t->visitablePos(), t->visitingHero.get());
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}
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}
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