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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-12 02:28:11 +02:00

Somewhat better gate placement, attempt to add rocky tiles to underground zones.

This commit is contained in:
DjWarmonger 2014-07-03 23:11:24 +02:00
parent d118fbffe8
commit ab748ae221
4 changed files with 84 additions and 14 deletions

View File

@ -265,29 +265,50 @@ void CMapGenerator::createConnections()
}
else //create subterranean gates between two zones
{
//find point just in the middle
//find point on the path between zones
int3 posA = zoneA->getPos();
int3 posB = zoneB->getPos();
float3 offset (posB.x - posA.x, posB.y - posA.y, 0);
offset /= posB.dist2d(posA); //get unit vector
float distance = posB.dist2d(posA);
offset /= distance; //get unit vector
float3 vec (0, 0, 0);
//use reduced size of underground zone - make sure gate does not stand on rock
offset *= ((posA.z ? zoneA->getSize() : zoneB->getSize()) - 2);
int3 tile = posA + int3(offset.x, offset.y, 0);
int3 tile = posA;
int3 otherTile = tile;
otherTile.z = posB.z;
if (vstd::contains(tiles, tile) && vstd::contains(otherZoneTiles, otherTile))
bool stop = false;
while (!stop)
{
auto gate1 = new CGTeleport;
gate1->ID = Obj::SUBTERRANEAN_GATE;
gate1->subID = 0;
zoneA->placeAndGuardObject(this, gate1, tile, connection.getGuardStrength());
auto gate2 = new CGTeleport(*gate1);
zoneB->placeAndGuardObject(this, gate2, otherTile, connection.getGuardStrength());
vec += offset;
tile = posA + int3(vec.x, vec.y, 0);
float distanceFromA = posA.dist2d(tile);
float distanceFromB = posB.dist2d(tile);
if (distanceFromA >= distance)
break;
continue; //we are done, go to next connection
//if zone is underground, gate must lay withing its (reduced) radius
if (distanceFromA > 3 && (!posA.z || distanceFromA < zoneA->getSize() - 2)
&& distanceFromB > 3 && (!posB.z ||distanceFromB < zoneB->getSize() - 2))
{
otherTile = tile;
otherTile.z = posB.z;
if (vstd::contains(tiles, tile) && vstd::contains(otherZoneTiles, otherTile))
{
auto gate1 = new CGTeleport;
gate1->ID = Obj::SUBTERRANEAN_GATE;
gate1->subID = 0;
zoneA->placeAndGuardObject(this, gate1, tile, connection.getGuardStrength());
auto gate2 = new CGTeleport(*gate1);
zoneB->placeAndGuardObject(this, gate2, otherTile, connection.getGuardStrength());
stop = true; //we are done, go to next connection
}
}
}
if (stop)
continue;
}
if (!guardPos.valid())
{
@ -348,6 +369,13 @@ bool CMapGenerator::isFree(const int3 &tile) const
return tiles[tile.x][tile.y][tile.z].isFree();
}
bool CMapGenerator::isUsed(const int3 &tile) const
{
if (!map->isInTheMap(tile))
throw rmgException(boost::to_string(boost::format("Tile %s is outside the map") % tile));
return tiles[tile.x][tile.y][tile.z].isUsed();
}
void CMapGenerator::setOccupied(const int3 &tile, ETileType::ETileType state)
{
if (!map->isInTheMap(tile))

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@ -70,6 +70,7 @@ public:
bool shouldBeBlocked(const int3 &tile) const;
bool isPossible(const int3 &tile) const;
bool isFree(const int3 &tile) const;
bool isUsed(const int3 &tile) const;
void setOccupied(const int3 &tile, ETileType::ETileType state);
CTileInfo getTile(const int3 & tile) const;

View File

@ -109,6 +109,10 @@ bool CTileInfo::isFree() const
{
return occupied == ETileType::FREE;
}
bool CTileInfo::isUsed() const
{
return occupied == ETileType::USED;
}
void CTileInfo::setOccupied(ETileType::ETileType value)
{
occupied = value;
@ -359,7 +363,10 @@ void CRmgTemplateZone::discardDistantTiles (CMapGenerator* gen, int distance)
for (auto tile : tileinfo)
{
if (tile.dist2d(this->pos) > distance)
{
gen->setOccupied(tile, ETileType::USED);
//gen->setOccupied(tile, ETileType::BLOCKED); //fixme: crash at rendering?
}
}
vstd::erase_if (tileinfo, [distance, this](const int3 &tile) -> bool
{
@ -935,7 +942,40 @@ void CRmgTemplateZone::createTreasures(CMapGenerator* gen)
}
void CRmgTemplateZone::createObstacles(CMapGenerator* gen)
{
{
if (pos.z) //underground
{
std::vector<int3> rockTiles;
for (auto tile : tileinfo)
{
bool placeRock = true;
if (gen->shouldBeBlocked(tile))
{
gen->foreach_neighbour (tile, [gen, &placeRock](int3 &pos)
{
if (!(gen->shouldBeBlocked(pos) || gen->isPossible(pos)))
placeRock = false;
});
if (placeRock)
{
rockTiles.push_back(tile);
}
}
}
gen->editManager->getTerrainSelection().setSelection(rockTiles);
gen->editManager->drawTerrain(ETerrainType::ROCK, &gen->rand);
//for (auto tile : rockTiles)
//{
// gen->setOccupied (tile, ETileType::USED);
// gen->foreach_neighbour (tile, [gen](int3 &pos)
// {
// if (!gen->isUsed(pos))
// gen->setOccupied (pos, ETileType::BLOCKED);
// });
//}
}
//get all possible obstacles for this terrain
for (auto primaryID : VLC->objtypeh->knownObjects())
{

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@ -45,6 +45,7 @@ public:
bool shouldBeBlocked() const;
bool isPossible() const;
bool isFree() const;
bool isUsed() const;
void setOccupied(ETileType::ETileType value);
ETerrainType getTerrainType() const;
void setTerrainType(ETerrainType value);