mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-06 09:09:40 +02:00
NKAI: fix defense tasks priority evaluation
This commit is contained in:
@@ -591,7 +591,7 @@ public:
|
||||
uint64_t upgradeValue = armyUpgrade.getUpgradeValue();
|
||||
|
||||
evaluationContext.armyReward += upgradeValue;
|
||||
evaluationContext.strategicalValue += upgradeValue / armyUpgrade.hero->getTotalStrength();
|
||||
evaluationContext.strategicalValue += upgradeValue / (float)armyUpgrade.hero->getArmyStrength();
|
||||
}
|
||||
};
|
||||
|
||||
@@ -627,7 +627,7 @@ private:
|
||||
continue;
|
||||
|
||||
auto creature = creatureInfo.second.back().toCreature();
|
||||
result += creature->AIValue * town->getGrowthInfo(creature->level).totalGrowth();
|
||||
result += creature->AIValue * town->getGrowthInfo(creature->getLevel() - 1).totalGrowth();
|
||||
}
|
||||
|
||||
return result;
|
||||
@@ -648,6 +648,9 @@ public:
|
||||
|
||||
auto strategicalValue = std::sqrt(armyIncome / 20000.0f) + dailyIncome / 3000.0f;
|
||||
|
||||
if(evaluationContext.evaluator.ai->buildAnalyzer->getDevelopmentInfo().size() == 1)
|
||||
strategicalValue = 1;
|
||||
|
||||
float multiplier = 1;
|
||||
|
||||
if(treat.turn < defendTown.getTurn())
|
||||
|
||||
Reference in New Issue
Block a user