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use config
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@ -540,6 +540,7 @@ std::shared_ptr<CFilledTexture> InterfaceObjectConfigurable::buildTexture(const
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{
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auto result = std::make_shared<FilledTexturePlayerColored>(image, rect);
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result->playerColored(playerColor);
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return result;
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}
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return std::make_shared<CFilledTexture>(image, rect);
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}
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@ -403,16 +403,9 @@ TeamAlignments::TeamAlignments(RandomMapTab & randomMapTab)
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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widget = std::make_shared<TeamAlignmentsWidget>(randomMapTab);
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pos = widget->pos;
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backgroundTexture = std::make_shared<FilledTexturePlayerColored>(ImagePath::builtin("DiBoxBck"), Rect(0, 0, pos.w, pos.h));
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backgroundTexture->playerColored(PlayerColor(1));
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std::swap(GH.createdObj.front()->children.end()[-1], GH.createdObj.front()->children.end()[-2]); // widget to top
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updateShadow();
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center();
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}
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@ -432,6 +425,10 @@ TeamAlignmentsWidget::TeamAlignmentsWidget(RandomMapTab & randomMapTab):
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pos.w = variables["windowSize"]["x"].Integer() + totalPlayers * variables["cellMargin"]["x"].Integer();
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pos.h = variables["windowSize"]["y"].Integer() + totalPlayers * variables["cellMargin"]["y"].Integer();
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variables["backgroundRect"]["x"].Integer() = 0;
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variables["backgroundRect"]["y"].Integer() = 0;
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variables["backgroundRect"]["w"].Integer() = pos.w;
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variables["backgroundRect"]["h"].Integer() = pos.h;
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variables["okButtonPosition"]["x"].Integer() = variables["buttonsOffset"]["ok"]["x"].Integer();
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variables["okButtonPosition"]["y"].Integer() = variables["buttonsOffset"]["ok"]["y"].Integer() + totalPlayers * variables["cellMargin"]["y"].Integer();
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variables["cancelButtonPosition"]["x"].Integer() = variables["buttonsOffset"]["cancel"]["x"].Integer();
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@ -68,7 +68,6 @@ private:
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class TeamAlignments: public CWindowObject
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{
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std::shared_ptr<TeamAlignmentsWidget> widget;
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std::shared_ptr<FilledTexturePlayerColored> backgroundTexture;
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public:
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TeamAlignments(RandomMapTab & randomMapTab);
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};
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