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Consider units on wall hexes as 'inside' town for tower target selection
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@@ -267,6 +267,12 @@ public:
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return hex < other.hex;
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return hex < other.hex;
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}
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}
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[[nodiscard]] bool operator <=(const BattleHex & other) const noexcept
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{
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return hex <= other.hex;
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}
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template <typename Handler>
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template <typename Handler>
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void serialize(Handler & h)
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void serialize(Handler & h)
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{
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{
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@@ -51,7 +51,7 @@ static bool sameSideOfWall(const BattleHex & pos1, const BattleHex & pos2)
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static bool isInsideWalls(const BattleHex & pos)
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static bool isInsideWalls(const BattleHex & pos)
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{
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{
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return lineToWallHex(pos.getY()) < pos;
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return lineToWallHex(pos.getY()) <= pos;
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}
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}
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// parts of wall
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// parts of wall
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