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Very simple loading and adding new creatures. Needs testing.
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@ -419,7 +419,7 @@ void CResourceHandler::loadModsFilesystems()
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BOOST_FOREACH(const std::string & entry, foundMods)
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{
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tlog1 << "\t\tFound mod filesystem: " << entry << "\n";
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tlog3 << "\t\tFound mod filesystem: " << entry << "\n";
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loadFileSystem(entry);
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}
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}
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