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Very simple loading and adding new creatures. Needs testing.

This commit is contained in:
DjWarmonger
2012-09-18 07:36:07 +00:00
parent 9438cfc7e2
commit abd4a96bf1
4 changed files with 50 additions and 30 deletions

View File

@ -419,7 +419,7 @@ void CResourceHandler::loadModsFilesystems()
BOOST_FOREACH(const std::string & entry, foundMods)
{
tlog1 << "\t\tFound mod filesystem: " << entry << "\n";
tlog3 << "\t\tFound mod filesystem: " << entry << "\n";
loadFileSystem(entry);
}
}