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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

skill names and descriptions are fully managed by CSkillHandler

This commit is contained in:
Henning Koehler 2017-08-30 22:35:23 +12:00
parent dba5186a6f
commit abdca71828
15 changed files with 74 additions and 84 deletions

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@ -37,11 +37,3 @@ void CGameInfo::setFromLib()
skillh = VLC->skillh;
objtypeh = VLC->objtypeh;
}
const std::string & CGameInfo::skillInfo(int skill, int level) const
{
const std::string & desc = (*skillh)[SecondarySkill(skill)]->getDescription(level);
if(desc.size() > 0)
return desc;
return generaltexth->skillInfoTexts[skill][level-1];
}

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@ -68,6 +68,5 @@ public:
friend class CClient;
CGameInfo();
const std::string & skillInfo(int skill, int level) const;
};
extern const CGameInfo* CGI;

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@ -18,6 +18,7 @@
#include "CGameInfo.h"
#include "gui/CCursorHandler.h"
#include "../lib/CGeneralTextHandler.h"
#include "../lib/CSkillHandler.h"
#include "../lib/CTownHandler.h"
#include "../lib/CHeroHandler.h"
#include "../lib/mapping/CCampaignHandler.h"
@ -3624,7 +3625,7 @@ void CBonusSelection::updateBonusSelection()
desc = CGI->generaltexth->allTexts[718];
boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->levels[bonDescs[i].info3 - 1]); //skill level
boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->skillName[bonDescs[i].info2]); //skill name
boost::algorithm::replace_first(desc, "%s", CGI->skillh->skillName(bonDescs[i].info2)); //skill name
picNumber = bonDescs[i].info2 * 3 + bonDescs[i].info3 - 1;
break;

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@ -22,6 +22,7 @@
#include "../../lib/CArtHandler.h"
#include "../../lib/CTownHandler.h"
#include "../../lib/CCreatureHandler.h"
#include "../../lib/CSkillHandler.h"
#include "../../lib/spells/CSpellHandler.h"
#include "../../lib/CGeneralTextHandler.h"
#include "../../lib/NetPacksBase.h"
@ -148,7 +149,7 @@ std::string CComponent::getDescription()
{
case primskill: return (subtype < 4)? CGI->generaltexth->arraytxt[2+subtype] //Primary skill
: CGI->generaltexth->allTexts[149]; //mana
case secskill: return CGI->skillInfo(subtype,val);
case secskill: return CGI->skillh->skillInfo(subtype, val);
case resource: return CGI->generaltexth->allTexts[242];
case creature: return "";
case artifact:
@ -192,7 +193,7 @@ std::string CComponent::getSubtitleInternal()
switch(compType)
{
case primskill: return boost::str(boost::format("%+d %s") % val % (subtype < 4 ? CGI->generaltexth->primarySkillNames[subtype] : CGI->generaltexth->allTexts[387]));
case secskill: return CGI->generaltexth->levels[val-1] + "\n" + CGI->generaltexth->skillName[subtype];
case secskill: return CGI->generaltexth->levels[val-1] + "\n" + CGI->skillh->skillName(subtype);
case resource: return boost::lexical_cast<std::string>(val);
case creature: return (val? boost::lexical_cast<std::string>(val) + " " : "") + CGI->creh->creatures[subtype]->*(val != 1 ? &CCreature::namePl : &CCreature::nameSing);
case artifact: return CGI->arth->artifacts[subtype]->Name();

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@ -33,6 +33,7 @@
#include "../lib/CConfigHandler.h"
#include "../lib/CGeneralTextHandler.h"
#include "../lib/CHeroHandler.h"
#include "../lib/CSkillHandler.h"
#include "../lib/mapObjects/CGHeroInstance.h"
#include "../lib/NetPacksBase.h"
#include "../mapHandler.h"
@ -240,8 +241,8 @@ void CHeroWindow::update(const CGHeroInstance * hero, bool redrawNeeded)
level = curHero->getSecSkillLevel(SecondarySkill(curHero->secSkills[g].first));
secSkillAreas[g]->type = skill;
secSkillAreas[g]->bonusValue = level;
secSkillAreas[g]->text = CGI->skillInfo(skill,level);
secSkillAreas[g]->hoverText = boost::str(boost::format(heroscrn[21]) % CGI->generaltexth->levels[level-1] % CGI->generaltexth->skillName[skill]);
secSkillAreas[g]->text = CGI->skillh->skillInfo(skill, level);
secSkillAreas[g]->hoverText = boost::str(boost::format(heroscrn[21]) % CGI->generaltexth->levels[level-1] % CGI->skillh->skillName(skill));
secSkillImages[g]->setFrame(skill*3 + level + 2);
}
@ -372,7 +373,7 @@ void CHeroWindow::showAll(SDL_Surface * to)
for(size_t v=0; v<std::min(secSkillAreas.size(), curHero->secSkills.size()); ++v)
{
printAtLoc(CGI->generaltexth->levels[curHero->secSkills[v].second-1], (v%2) ? 212 : 68, 280 + 48 * (v/2), FONT_SMALL, Colors::WHITE, to);
printAtLoc(CGI->generaltexth->skillName[curHero->secSkills[v].first], (v%2) ? 212 : 68, 300 + 48 * (v/2), FONT_SMALL, Colors::WHITE, to);
printAtLoc(CGI->skillh->skillName(curHero->secSkills[v].first), (v%2) ? 212 : 68, 300 + 48 * (v/2), FONT_SMALL, Colors::WHITE, to);
}
//printing special ability

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@ -28,6 +28,7 @@
#include "../../lib/CGeneralTextHandler.h"
#include "../../lib/CHeroHandler.h"
#include "../../lib/CModHandler.h"
#include "../../lib/CSkillHandler.h"
#include "../../lib/CTownHandler.h"
#include "../../lib/mapObjects/CGHeroInstance.h"
#include "../../lib/mapObjects/CGTownInstance.h"
@ -170,7 +171,7 @@ std::string InfoBoxAbstractHeroData::getNameText()
return CGI->heroh->heroes[getSubID()]->specName;
case HERO_SECONDARY_SKILL:
if (getValue())
return CGI->generaltexth->skillName[getSubID()];
return CGI->skillh->skillName(getSubID());
else
return "";
default:
@ -281,7 +282,7 @@ bool InfoBoxAbstractHeroData::prepareMessage(std::string &text, CComponent **com
if (!value)
return false;
text = CGI->skillInfo(subID,value);
text = CGI->skillh->skillInfo(subID, value);
*comp = new CComponent(CComponent::secskill, subID, value);
return true;
}
@ -356,7 +357,7 @@ std::string InfoBoxHeroData::getHoverText()
if (hero->secSkills.size() > index)
{
std::string level = CGI->generaltexth->levels[hero->secSkills[index].second-1];
std::string skill = CGI->generaltexth->skillName[hero->secSkills[index].first];
std::string skill = CGI->skillh->skillName(hero->secSkills[index].first);
return boost::str(boost::format(CGI->generaltexth->heroscrn[21]) % level % skill);
}
else

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@ -49,6 +49,7 @@
#include "../lib/CHeroHandler.h"
#include "../lib/CModHandler.h"
#include "../lib/CondSh.h"
#include "../lib/CSkillHandler.h"
#include "../lib/spells/CSpellHandler.h"
#include "../lib/CStopWatch.h"
#include "../lib/CTownHandler.h"
@ -944,11 +945,11 @@ CExchangeWindow::CExchangeWindow(ObjectInstanceID hero1, ObjectInstanceID hero2,
secSkillAreas[b][g]->type = skill;
secSkillAreas[b][g]->bonusValue = level;
secSkillAreas[b][g]->text = CGI->skillInfo(skill,level);
secSkillAreas[b][g]->text = CGI->skillh->skillInfo(skill, level);
secSkillAreas[b][g]->hoverText = CGI->generaltexth->heroscrn[21];
boost::algorithm::replace_first(secSkillAreas[b][g]->hoverText, "%s", CGI->generaltexth->levels[level - 1]);
boost::algorithm::replace_first(secSkillAreas[b][g]->hoverText, "%s", CGI->generaltexth->skillName[skill]);
boost::algorithm::replace_first(secSkillAreas[b][g]->hoverText, "%s", CGI->skillh->skillName(skill));
}
portrait[b] = new CHeroArea(257 + 228*b, 13, heroInst[b]);
@ -1222,7 +1223,7 @@ void CUniversityWindow::CItem::clickRight(tribool down, bool previousState)
{
if(down)
{
CRClickPopup::createAndPush(CGI->skillInfo(ID, 1),
CRClickPopup::createAndPush(CGI->skillh->skillInfo(ID, 1),
new CComponent(CComponent::secskill, ID, 1));
}
}
@ -1230,7 +1231,7 @@ void CUniversityWindow::CItem::clickRight(tribool down, bool previousState)
void CUniversityWindow::CItem::hover(bool on)
{
if (on)
GH.statusbar->setText(CGI->generaltexth->skillName[ID]);
GH.statusbar->setText(CGI->skillh->skillName(ID));
else
GH.statusbar->clear();
}
@ -1264,7 +1265,7 @@ void CUniversityWindow::CItem::showAll(SDL_Surface * to)
blitAtLoc(bar->bg, -28, -22, to);
blitAtLoc(bar->bg, -28, 48, to);
printAtMiddleLoc (CGI->generaltexth->skillName[ID], 22, -13, FONT_SMALL, Colors::WHITE,to);//Name
printAtMiddleLoc (CGI->skillh->skillName(ID), 22, -13, FONT_SMALL, Colors::WHITE,to);//Name
printAtMiddleLoc (CGI->generaltexth->levels[0], 22, 57, FONT_SMALL, Colors::WHITE,to);//Level(always basic)
CAnimImage::showAll(to);
@ -1328,12 +1329,12 @@ CUnivConfirmWindow::CUnivConfirmWindow(CUniversityWindow * PARENT, int SKILL, bo
std::string text = CGI->generaltexth->allTexts[608];
boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
boost::replace_first(text, "%s", CGI->generaltexth->skillName[SKILL]);
boost::replace_first(text, "%s", CGI->skillh->skillName(SKILL));
boost::replace_first(text, "%d", "2000");
new CTextBox(text, Rect(24, 129, 413, 70), 0, FONT_SMALL, CENTER, Colors::WHITE);//Clerk speech
new CLabel(230, 37, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth-> skillName[SKILL]);//Skill name
new CLabel(230, 37, FONT_SMALL, CENTER, Colors::WHITE, CGI->skillh->skillName(SKILL));//Skill name
new CAnimImage("SECSKILL", SKILL*3+3, 0, 211, 51);//skill
new CLabel(230, 107, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->levels[1]);//Skill level
@ -1341,11 +1342,11 @@ CUnivConfirmWindow::CUnivConfirmWindow(CUniversityWindow * PARENT, int SKILL, bo
new CLabel(230, 267, FONT_SMALL, CENTER, Colors::WHITE, "2000");//Cost
std::string hoverText = CGI->generaltexth->allTexts[609];
boost::replace_first(hoverText, "%s", CGI->generaltexth->levels[0]+ " " + CGI->generaltexth->skillName[SKILL]);
boost::replace_first(hoverText, "%s", CGI->generaltexth->levels[0]+ " " + CGI->skillh->skillName(SKILL));
text = CGI->generaltexth->zelp[633].second;
boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
boost::replace_first(text, "%s", CGI->generaltexth->skillName[SKILL]);
boost::replace_first(text, "%s", CGI->skillh->skillName(SKILL));
boost::replace_first(text, "%d", "2000");
confirm= new CButton(Point(148, 299), "IBY6432.DEF", CButton::tooltip(hoverText, text), [=](){makeDeal(SKILL);}, SDLK_RETURN);

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@ -1,7 +1,6 @@
{
"pathfinding" : {
"base" : {
"description" : "",
"effects" : {
"main" : {
"subtype" : "skill.pathfinding",
@ -28,7 +27,6 @@
},
"archery" : {
"base" : {
"description" : "",
"effects" : {
"main" : {
"subtype" : "skill.archery",
@ -55,7 +53,6 @@
},
"logistics" : {
"base" : {
"description" : "",
"effects" : {
"main" : {
"subtype" : "skill.logistics",
@ -82,7 +79,6 @@
},
"scouting" : {
"base" : {
"description" : "",
"effects" : {
"main" : {
"type" : "SIGHT_RADIOUS",
@ -108,7 +104,6 @@
},
"diplomacy" : {
"base" : {
"description" : "",
"effects" : {
"main" : {
"subtype" : "skill.diplomacy",
@ -143,7 +138,6 @@
},
"navigation" : {
"base" : {
"description" : "",
"effects" : {
"main" : {
"subtype" : "skill.navigation",
@ -170,7 +164,6 @@
},
"leadership" : {
"base" : {
"description" : "",
"effects" : {
"main" : {
"type" : "MORALE",
@ -196,7 +189,6 @@
},
"wisdom" : {
"base" : {
"description" : "",
"effects" : {
"main" : {
"subtype" : "skill.wisdom",
@ -223,7 +215,6 @@
},
"mysticism" : {
"base" : {
"description" : "",
"effects" : {
"main" : {
"type" : "MANA_REGENERATION",
@ -249,7 +240,6 @@
},
"luck" : {
"base" : {
"description" : "",
"effects" : {
"main" : {
"type" : "LUCK",
@ -275,7 +265,6 @@
},
"ballistics" : {
"base" : {
"description" : "",
"effects" : {
"main" : {
"subtype" : "skill.ballistics",
@ -308,7 +297,6 @@
},
"eagleEye" : {
"base" : {
"description" : "",
"effects" : {
"main" : {
"subtype" : "skill.eagleEye",
@ -343,7 +331,6 @@
},
"necromancy" : {
"base" : {
"description" : "",
"effects" : {
"main" : {
"subtype" : "skill.necromancy",
@ -399,7 +386,6 @@
},
"fireMagic" : {
"base" : {
"description" : "",
"effects" : {
"main" : {
"subtype" : "skill.fireMagic",
@ -426,7 +412,6 @@
},
"airMagic" : {
"base" : {
"description" : "",
"effects" : {
"main" : {
"subtype" : "skill.airMagic",
@ -453,7 +438,6 @@
},
"waterMagic" : {
"base" : {
"description" : "",
"effects" : {
"main" : {
"subtype" : "skill.waterMagic",
@ -480,7 +464,6 @@
},
"earthMagic" : {
"base" : {
"description" : "",
"effects" : {
"main" : {
"subtype" : "skill.earthMagic",
@ -507,7 +490,6 @@
},
"scholar" : {
"base" : {
"description" : "",
"effects" : {
"main" : {
"subtype" : "skill.scholar",
@ -534,7 +516,6 @@
},
"tactics" : {
"base" : {
"description" : "",
"effects" : {
"main" : {
"subtype" : "skill.tactics",
@ -561,7 +542,6 @@
},
"artillery" : {
"base" : {
"description" : "",
"effects" : {
"main" : {
"subtype" : "skill.artillery",
@ -602,7 +582,6 @@
},
"learning" : {
"base" : {
"description" : "",
"effects" : {
"main" : {
"subtype" : "skill.learning",
@ -629,7 +608,6 @@
},
"offence" : {
"base" : {
"description" : "",
"effects" : {
"main" : {
"subtype" : "skill.offence",
@ -656,7 +634,6 @@
},
"armorer" : {
"base" : {
"description" : "",
"effects" : {
"main" : {
"subtype" : "skill.armorer",
@ -683,7 +660,6 @@
},
"intelligence" : {
"base" : {
"description" : "",
"effects" : {
"main" : {
"subtype" : "skill.intelligence",
@ -710,7 +686,6 @@
},
"sorcery" : {
"base" : {
"description" : "",
"effects" : {
"main" : {
"subtype" : "skill.sorcery",
@ -737,7 +712,6 @@
},
"resistance" : {
"base" : {
"description" : "",
"effects" : {
"main" : {
"subtype" : "skill.resistance",
@ -764,7 +738,6 @@
},
"firstAid" : {
"base" : {
"description" : "",
"effects" : {
"main" : {
"subtype" : "skill.firstAid",

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@ -20,6 +20,7 @@
#include "CHeroHandler.h"
#include "mapObjects/CObjectHandler.h"
#include "CModHandler.h"
#include "CSkillHandler.h"
#include "mapping/CMap.h"
#include "mapping/CMapService.h"
#include "StartInfo.h"
@ -113,6 +114,10 @@ void MetaString::getLocalString(const std::pair<ui8,ui32> &txt, std::string &dst
{
dst = VLC->objtypeh->getObjectName(ser);
}
else if(type == SEC_SKILL_NAME)
{
dst = VLC->skillh->skillName(ser);
}
else
{
std::vector<std::string> *vec;
@ -139,9 +144,6 @@ void MetaString::getLocalString(const std::pair<ui8,ui32> &txt, std::string &dst
case ADVOB_TXT:
vec = &VLC->generaltexth->advobtxt;
break;
case SEC_SKILL_NAME:
vec = &VLC->generaltexth->skillName;
break;
case COLOR:
vec = &VLC->generaltexth->capColors;
break;

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@ -377,23 +377,6 @@ CGeneralTextHandler::CGeneralTextHandler()
}
while (parser.endLine());
}
{
CLegacyConfigParser parser("DATA/SSTRAITS.TXT");
//skip header
parser.endLine();
parser.endLine();
do
{
skillName.push_back(parser.readString());
skillInfoTexts.push_back(std::vector<std::string>());
for(int j = 0; j < 3; j++)
skillInfoTexts.back().push_back(parser.readString());
}
while (parser.endLine());
}
{
CLegacyConfigParser parser("DATA/SEERHUT.TXT");

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@ -130,8 +130,6 @@ public:
std::vector<std::string> tentColors;
//sec skills
std::vector<std::string> skillName;
std::vector<std::vector<std::string>> skillInfoTexts; //[id][level] : level 0 - basic; 2 - advanced
std::vector<std::string> levels;
std::vector<std::string> zcrexp; //more or less useful content of that file
//commanders

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@ -35,7 +35,7 @@ CSkill::LevelInfo::~LevelInfo()
{
}
CSkill::CSkill(SecondarySkill id) : id(id)
CSkill::CSkill(SecondarySkill id) : id(id), name("")
{
if(id == SecondarySkill::DEFAULT)
identifier = "default";
@ -113,24 +113,41 @@ CSkillHandler::CSkillHandler()
std::vector<JsonNode> CSkillHandler::loadLegacyData(size_t dataSize)
{
CLegacyConfigParser parser("DATA/SSTRAITS.TXT");
//skip header
parser.endLine();
parser.endLine();
std::vector<std::string> skillNames;
std::vector<std::vector<std::string>> skillInfoTexts;
do
{
skillNames.push_back(parser.readString());
skillInfoTexts.push_back(std::vector<std::string>());
for(int i = 0; i < 3; i++)
skillInfoTexts.back().push_back(parser.readString());
}
while (parser.endLine());
assert(skillNames.size() == GameConstants::SKILL_QUANTITY);
//store & construct JSON
std::vector<JsonNode> legacyData;
/* problem: CGI is client-side only
for(int id = 0; id < GameConstants::SKILL_QUANTITY; id++)
{
CSkill & skill = *objects[id];
JsonNode skillNode(JsonNode::DATA_STRUCT);
for(int level = 1; level < NSecondarySkill::levels.size(); level++)
{
//only "real" legacy data is skill description
std::string desc = CGI->generaltexth->skillInfoTexts[skill.id][level-1];
//update both skill & JSON
skill.name = skillNames[id];
std::string & desc = skillInfoTexts[id][level-1];
skill.setDescription(desc, level);
auto & levelNode = skillNode[NSecondarySkill::levels[level]].Struct();
levelNode["description"].String() = desc;
}
legacyData.push_back(skillNode);
}
*/
return legacyData;
}
@ -139,6 +156,16 @@ const std::string CSkillHandler::getTypeName() const
return "skill";
}
const std::string & CSkillHandler::skillInfo(int skill, int level) const
{
return objects[skill]->getDescription(level);
}
const std::string & CSkillHandler::skillName(int skill) const
{
return objects[skill]->name;
}
CSkill * CSkillHandler::loadFromJson(const JsonNode & json, const std::string & identifier)
{
CSkill * skill = nullptr;
@ -148,6 +175,8 @@ CSkill * CSkillHandler::loadFromJson(const JsonNode & json, const std::string &
if(NSecondarySkill::names[id].compare(identifier) == 0)
{
skill = new CSkill(SecondarySkill(id));
//skill name isn't stored in JSON
skill->name = objects[id]->name;
break;
}
}
@ -172,6 +201,8 @@ CSkill * CSkillHandler::loadFromJson(const JsonNode & json, const std::string &
// parse skill description - tracked separately
if(vstd::contains(levelNode.Struct(), "description") && !levelNode["description"].isNull())
skill->setDescription(levelNode["description"].String(), level);
else
skill->setDescription(skillInfo(skill->id, level), level);
}
logMod->debug("loaded secondary skill %s(%d)", identifier, (int)skill->id);
logMod->trace("%s", skill->toString());

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@ -45,11 +45,13 @@ public:
SecondarySkill id;
std::string identifier;
std::string name; //as displayed in GUI
template <typename Handler> void serialize(Handler & h, const int version)
{
h & id;
h & identifier;
h & name;
h & levels;
}
@ -74,6 +76,9 @@ public:
void loadObject(std::string scope, std::string name, const JsonNode & data) override;
void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override;
const std::string & skillInfo(int skill, int level) const;
const std::string & skillName(int skill) const;
template <typename Handler> void serialize(Handler & h, const int version)
{
h & objects;

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@ -17,6 +17,7 @@
#include "CCreatureSet.h"
#include "CHeroHandler.h"
#include "CGeneralTextHandler.h"
#include "CSkillHandler.h"
#include "CStack.h"
#include "CArtHandler.h"
@ -1078,7 +1079,7 @@ std::string Bonus::Description() const
str << VLC->creh->creatures[sid]->namePl;
break;
case SECONDARY_SKILL:
str << VLC->generaltexth->skillName[sid]/* << " secondary skill"*/;
str << VLC->skillh->skillName(sid);
break;
default:
//todo: handle all possible sources

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@ -17,6 +17,7 @@
#include "../CSoundBase.h"
#include "../CModHandler.h"
#include "../CHeroHandler.h"
#include "../CSkillHandler.h"
#include "CObjectClassesHandler.h"
#include "../spells/CSpellHandler.h"
#include "../IGameCallback.h"
@ -1476,7 +1477,7 @@ std::string CGWitchHut::getHoverText(PlayerColor player) const
if(wasVisited(player))
{
hoverName += "\n" + VLC->generaltexth->allTexts[356]; // + (learn %s)
boost::algorithm::replace_first(hoverName,"%s",VLC->generaltexth->skillName[ability]);
boost::algorithm::replace_first(hoverName, "%s", VLC->skillh->skillName(ability));
}
return hoverName;
}