diff --git a/Mods/vcmi/config/vcmi/english.json b/Mods/vcmi/config/vcmi/english.json index b6ebf37a7..d52eb4082 100644 --- a/Mods/vcmi/config/vcmi/english.json +++ b/Mods/vcmi/config/vcmi/english.json @@ -53,11 +53,11 @@ "vcmi.server.confirmReconnect" : "Do you want to reconnect to the last session?", "vcmi.settingsMainWindow.generalTab.hover" : "General", - "vcmi.settingsMainWindow.generalTab.help" : "Switches to General Options tab, which contains settings related to general game client behavior", + "vcmi.settingsMainWindow.generalTab.help" : "Switches to General Options tab, which contains settings related to general game client behavior.", "vcmi.settingsMainWindow.battleTab.hover" : "Battle", - "vcmi.settingsMainWindow.battleTab.help" : "Switches to Battle Options tab, which allows configuring game behavior during battles", + "vcmi.settingsMainWindow.battleTab.help" : "Switches to Battle Options tab, which allows configuring game behavior during battles.", "vcmi.settingsMainWindow.adventureTab.hover" : "Adventure Map", - "vcmi.settingsMainWindow.adventureTab.help" : "Switches to Adventure Map Options tab (adventure map is the section of the game where players can control the movements of their heroes)", + "vcmi.settingsMainWindow.adventureTab.help" : "Switches to Adventure Map Options tab (adventure map is the section of the game where players can control the movements of their heroes).", "vcmi.systemOptions.videoGroup" : "Video Settings", "vcmi.systemOptions.audioGroup" : "Audio Settings", @@ -73,55 +73,55 @@ "vcmi.systemOptions.resolutionMenu.hover" : "Select Resolution", "vcmi.systemOptions.resolutionMenu.help" : "Change in-game screen resolution.", "vcmi.systemOptions.scalingButton.hover" : "Interface Scaling: %p%", - "vcmi.systemOptions.scalingButton.help" : "{Interface Scaling}\n\nChanges scaling of in-game interface", + "vcmi.systemOptions.scalingButton.help" : "{Interface Scaling}\n\nChanges scaling of in-game interface.", "vcmi.systemOptions.scalingMenu.hover" : "Select Interface Scaling", "vcmi.systemOptions.scalingMenu.help" : "Change in-game interface scaling.", "vcmi.systemOptions.longTouchButton.hover" : "Long Touch Interval: %d ms", // Translation note: "ms" = "milliseconds" - "vcmi.systemOptions.longTouchButton.help" : "{Long Touch Interval}\n\nWhen using touchscreen, popup windows will appear after touching screen for specified duration, in milliseconds", + "vcmi.systemOptions.longTouchButton.help" : "{Long Touch Interval}\n\nWhen using touchscreen, popup windows will appear after touching screen for specified duration, in milliseconds.", "vcmi.systemOptions.longTouchMenu.hover" : "Select Long Touch Interval", "vcmi.systemOptions.longTouchMenu.help" : "Change duration of long touch interval.", "vcmi.systemOptions.longTouchMenu.entry" : "%d milliseconds", "vcmi.systemOptions.framerateButton.hover" : "Show FPS", - "vcmi.systemOptions.framerateButton.help" : "{Show FPS}\n\nToggle the visibility of the Frames Per Second counter in the corner of the game window", + "vcmi.systemOptions.framerateButton.help" : "{Show FPS}\n\nToggle the visibility of the Frames Per Second counter in the corner of the game window.", "vcmi.systemOptions.hapticFeedbackButton.hover" : "Haptic feedback", - "vcmi.systemOptions.hapticFeedbackButton.help" : "{Haptic feedback}\n\nToggle the haptic feedback on touch inputs", + "vcmi.systemOptions.hapticFeedbackButton.help" : "{Haptic feedback}\n\nToggle the haptic feedback on touch inputs.", "vcmi.adventureOptions.infoBarPick.hover" : "Show Messages in Info Panel", "vcmi.adventureOptions.infoBarPick.help" : "{Show Messages in Info Panel}\n\nWhenever possible, game messages from visiting map objects will be shown in the info panel, instead of popping up in a separate window.", "vcmi.adventureOptions.numericQuantities.hover" : "Numeric Creature Quantities", "vcmi.adventureOptions.numericQuantities.help" : "{Numeric Creature Quantities}\n\nShow the approximate quantities of enemy creatures in the numeric A-B format.", "vcmi.adventureOptions.forceMovementInfo.hover" : "Always Show Movement Cost", - "vcmi.adventureOptions.forceMovementInfo.help" : "{Always Show Movement Cost}\n\nAlways show movement points data in status bar information. (Instead of viewing it only while you hold down ALT key)", + "vcmi.adventureOptions.forceMovementInfo.help" : "{Always Show Movement Cost}\n\nAlways show movement points data in status bar information (Instead of viewing it only while you hold down ALT key).", "vcmi.adventureOptions.showGrid.hover" : "Show Grid", "vcmi.adventureOptions.showGrid.help" : "{Show Grid}\n\nShow the grid overlay, highlighting the borders between adventure map tiles.", "vcmi.adventureOptions.borderScroll.hover" : "Border Scrolling", "vcmi.adventureOptions.borderScroll.help" : "{Border Scrolling}\n\nScroll adventure map when cursor is adjacent to window edge. Can be disabled by holding down CTRL key.", "vcmi.adventureOptions.infoBarCreatureManagement.hover" : "Info Panel Creature Management", - "vcmi.adventureOptions.infoBarCreatureManagement.help" : "{Info Panel Creature Management}\n\nAllows rearranging creatures in info panel instead of cycling between default components", + "vcmi.adventureOptions.infoBarCreatureManagement.help" : "{Info Panel Creature Management}\n\nAllows rearranging creatures in info panel instead of cycling between default components.", "vcmi.adventureOptions.leftButtonDrag.hover" : "Left Click Drag Map", - "vcmi.adventureOptions.leftButtonDrag.help" : "{Left Click Drag Map}\n\nWhen enabled, moving mouse with left button pressed will drag adventure map view", + "vcmi.adventureOptions.leftButtonDrag.help" : "{Left Click Drag Map}\n\nWhen enabled, moving mouse with left button pressed will drag adventure map view.", "vcmi.adventureOptions.mapScrollSpeed1.hover": "", "vcmi.adventureOptions.mapScrollSpeed5.hover": "", "vcmi.adventureOptions.mapScrollSpeed6.hover": "", - "vcmi.adventureOptions.mapScrollSpeed1.help": "Set the map scrolling speed to very slow", - "vcmi.adventureOptions.mapScrollSpeed5.help": "Set the map scrolling speed to very fast", - "vcmi.adventureOptions.mapScrollSpeed6.help": "Set the map scrolling speed to instantaneous", + "vcmi.adventureOptions.mapScrollSpeed1.help": "Set the map scrolling speed to very slow.", + "vcmi.adventureOptions.mapScrollSpeed5.help": "Set the map scrolling speed to very fast.", + "vcmi.adventureOptions.mapScrollSpeed6.help": "Set the map scrolling speed to instantaneous.", "vcmi.battleOptions.queueSizeLabel.hover": "Show Turn Order Queue", "vcmi.battleOptions.queueSizeNoneButton.hover": "OFF", "vcmi.battleOptions.queueSizeAutoButton.hover": "AUTO", "vcmi.battleOptions.queueSizeSmallButton.hover": "SMALL", "vcmi.battleOptions.queueSizeBigButton.hover": "BIG", - "vcmi.battleOptions.queueSizeNoneButton.help": "Do not display Turn Order Queue", - "vcmi.battleOptions.queueSizeAutoButton.help": "Automatically adjust the size of the turn order queue based on the game's resolution(SMALL size is used when playing the game on a resolution with a height lower than 700 pixels, BIG size is used otherwise)", - "vcmi.battleOptions.queueSizeSmallButton.help": "Sets turn order queue size to SMALL", - "vcmi.battleOptions.queueSizeBigButton.help": "Sets turn order queue size to BIG (not supported if game resolution height is less than 700 pixels)", + "vcmi.battleOptions.queueSizeNoneButton.help": "Do not display Turn Order Queue.", + "vcmi.battleOptions.queueSizeAutoButton.help": "Automatically adjust the size of the turn order queue based on the game's resolution(SMALL size is used when playing the game on a resolution with a height lower than 700 pixels, BIG size is used otherwise).", + "vcmi.battleOptions.queueSizeSmallButton.help": "Sets turn order queue size to SMALL.", + "vcmi.battleOptions.queueSizeBigButton.help": "Sets turn order queue size to BIG (not supported if game resolution height is less than 700 pixels).", "vcmi.battleOptions.animationsSpeed1.hover": "", "vcmi.battleOptions.animationsSpeed5.hover": "", "vcmi.battleOptions.animationsSpeed6.hover": "", - "vcmi.battleOptions.animationsSpeed1.help": "Set animation speed to very slow", - "vcmi.battleOptions.animationsSpeed5.help": "Set animation speed to very fast", - "vcmi.battleOptions.animationsSpeed6.help": "Set animation speed to instantaneous", + "vcmi.battleOptions.animationsSpeed1.help": "Set animation speed to very slow.", + "vcmi.battleOptions.animationsSpeed5.help": "Set animation speed to very fast.", + "vcmi.battleOptions.animationsSpeed6.help": "Set animation speed to instantaneous.", "vcmi.battleOptions.movementHighlightOnHover.hover": "Movement Highlight on Hover", "vcmi.battleOptions.movementHighlightOnHover.help": "{Movement Highlight on Hover}\n\nHighlight unit's movement range when you hover over it.", "vcmi.battleOptions.rangeLimitHighlightOnHover.hover": "Show range limits for shooters", @@ -129,7 +129,7 @@ "vcmi.battleOptions.showStickyHeroInfoWindows.hover": "Show heroes statistics windows", "vcmi.battleOptions.showStickyHeroInfoWindows.help": "{Show heroes statistics windows}\n\nPermanently toggle on heroes statistics windows that show primary stats and spell points.", "vcmi.battleOptions.skipBattleIntroMusic.hover": "Skip Intro Music", - "vcmi.battleOptions.skipBattleIntroMusic.help": "{Skip Intro Music}\n\nAllow actions during the intro music that plays at the beginning of each battle", + "vcmi.battleOptions.skipBattleIntroMusic.help": "{Skip Intro Music}\n\nAllow actions during the intro music that plays at the beginning of each battle.", "vcmi.battleWindow.pressKeyToSkipIntro" : "Press any key to start battle immediately", "vcmi.battleWindow.damageEstimation.melee" : "Attack %CREATURE (%DAMAGE).", @@ -171,21 +171,21 @@ "vcmi.logicalExpressions.noneOf" : "None of the following:", "vcmi.heroWindow.openCommander.hover" : "Open commander info window", - "vcmi.heroWindow.openCommander.help" : "Shows details about the commander of this hero", + "vcmi.heroWindow.openCommander.help" : "Shows details about the commander of this hero.", "vcmi.heroWindow.openBackpack.hover" : "Open artifact backpack window", - "vcmi.heroWindow.openBackpack.help" : "Opens window that allows easier artifact backpack management", + "vcmi.heroWindow.openBackpack.help" : "Opens window that allows easier artifact backpack management.", "vcmi.commanderWindow.artifactMessage" : "Do you want to return this artifact to the hero?", "vcmi.creatureWindow.showBonuses.hover" : "Switch to bonuses view", - "vcmi.creatureWindow.showBonuses.help" : "Display all active bonuses of the commander", + "vcmi.creatureWindow.showBonuses.help" : "Display all active bonuses of the commander.", "vcmi.creatureWindow.showSkills.hover" : "Switch to skills view", - "vcmi.creatureWindow.showSkills.help" : "Display all learned skills of the commander", + "vcmi.creatureWindow.showSkills.help" : "Display all learned skills of the commander.", "vcmi.creatureWindow.returnArtifact.hover" : "Return artifact", - "vcmi.creatureWindow.returnArtifact.help" : "Click this button to return the artifact to the hero's backpack", + "vcmi.creatureWindow.returnArtifact.help" : "Click this button to return the artifact to the hero's backpack.", "vcmi.questLog.hideComplete.hover" : "Hide complete quests", - "vcmi.questLog.hideComplete.help" : "Hide all completed quests", + "vcmi.questLog.hideComplete.help" : "Hide all completed quests.", "vcmi.randomMapTab.widgets.randomTemplate" : "(Random)", "vcmi.randomMapTab.widgets.templateLabel" : "Template",