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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

Fixed handling of original game rules pathfinding

This commit is contained in:
Ivan Savenko 2024-05-23 18:47:34 +00:00
parent 0a3cfea017
commit ac047d0d6d

View File

@ -278,7 +278,6 @@ PathfinderBlockingRule::BlockingReason MovementAfterDestinationRule::getBlocking
else
return BlockingReason::DESTINATION_GUARDED;
}
break;
}
@ -394,16 +393,22 @@ void LayerTransitionRule::process(
if(source.node->accessible != EPathAccessibility::ACCESSIBLE &&
source.node->accessible != EPathAccessibility::VISITABLE &&
destination.node->accessible != EPathAccessibility::VISITABLE &&
destination.node->accessible != EPathAccessibility::ACCESSIBLE)
destination.node->accessible != EPathAccessibility::ACCESSIBLE)
{
if(destination.node->accessible == EPathAccessibility::BLOCKVIS)
if (destination.node->accessible == EPathAccessibility::BLOCKVIS)
{
if(source.nodeObject || (source.tile->blocked && destination.tile->blocked))
{
if (source.tile->blocked || !destination.tile->entrableTerrain(source.tile))
destination.blocked = true;
}
}
else
if (destination.node->accessible == EPathAccessibility::FLYABLE)
destination.blocked = true;
}
if(destination.node->accessible == EPathAccessibility::VISITABLE)
{
if (destination.node->accessible != EPathAccessibility::VISITABLE)
destination.blocked = true;
}
}