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Fixed handling of original game rules pathfinding
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parent
0a3cfea017
commit
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@ -278,7 +278,6 @@ PathfinderBlockingRule::BlockingReason MovementAfterDestinationRule::getBlocking
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else
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return BlockingReason::DESTINATION_GUARDED;
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}
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break;
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}
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@ -394,16 +393,22 @@ void LayerTransitionRule::process(
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if(source.node->accessible != EPathAccessibility::ACCESSIBLE &&
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source.node->accessible != EPathAccessibility::VISITABLE &&
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destination.node->accessible != EPathAccessibility::VISITABLE &&
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destination.node->accessible != EPathAccessibility::ACCESSIBLE)
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destination.node->accessible != EPathAccessibility::ACCESSIBLE)
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{
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if(destination.node->accessible == EPathAccessibility::BLOCKVIS)
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if (destination.node->accessible == EPathAccessibility::BLOCKVIS)
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{
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if(source.nodeObject || (source.tile->blocked && destination.tile->blocked))
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{
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if (source.tile->blocked || !destination.tile->entrableTerrain(source.tile))
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destination.blocked = true;
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}
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}
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else
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if (destination.node->accessible == EPathAccessibility::FLYABLE)
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destination.blocked = true;
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}
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if(destination.node->accessible == EPathAccessibility::VISITABLE)
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{
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if (destination.node->accessible != EPathAccessibility::VISITABLE)
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destination.blocked = true;
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}
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}
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