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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00

Blocked most of incoming network packs during turns of other players

This commit is contained in:
Ivan Savenko 2024-04-27 12:36:24 +03:00
parent 3749439702
commit ac11a0e639
3 changed files with 48 additions and 1 deletions

View File

@ -1748,6 +1748,12 @@ void CGameHandler::throwIfWrongOwner(CPackForServer * pack, ObjectInstanceID id)
}
}
void CGameHandler::throwIfPlayerNotActive(CPackForServer * pack)
{
if (!turnOrder->isPlayerMakingTurn(pack->player))
throwNotAllowedAction(pack);
}
void CGameHandler::throwIfWrongPlayer(CPackForServer * pack)
{
throwIfWrongPlayer(pack, pack->player);

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@ -47,18 +47,21 @@ void ApplyGhNetPackVisitor::visitGamePause(GamePause & pack)
void ApplyGhNetPackVisitor::visitEndTurn(EndTurn & pack)
{
gh.throwIfWrongPlayer(&pack);
gh.throwIfPlayerNotActive(&pack);
result = gh.turnOrder->onPlayerEndsTurn(pack.player);
}
void ApplyGhNetPackVisitor::visitDismissHero(DismissHero & pack)
{
gh.throwIfWrongOwner(&pack, pack.hid);
gh.throwIfPlayerNotActive(&pack);
result = gh.removeObject(gh.getObj(pack.hid), pack.player);
}
void ApplyGhNetPackVisitor::visitMoveHero(MoveHero & pack)
{
gh.throwIfWrongOwner(&pack, pack.hid);
gh.throwIfPlayerNotActive(&pack);
for (auto const & dest : pack.path)
{
@ -75,6 +78,7 @@ void ApplyGhNetPackVisitor::visitMoveHero(MoveHero & pack)
void ApplyGhNetPackVisitor::visitCastleTeleportHero(CastleTeleportHero & pack)
{
gh.throwIfWrongOwner(&pack, pack.hid);
gh.throwIfPlayerNotActive(&pack);
result = gh.teleportHero(pack.hid, pack.dest, pack.source, pack.player);
}
@ -82,48 +86,63 @@ void ApplyGhNetPackVisitor::visitCastleTeleportHero(CastleTeleportHero & pack)
void ApplyGhNetPackVisitor::visitArrangeStacks(ArrangeStacks & pack)
{
gh.throwIfWrongPlayer(&pack);
gh.throwIfPlayerNotActive(&pack);
result = gh.arrangeStacks(pack.id1, pack.id2, pack.what, pack.p1, pack.p2, pack.val, pack.player);
}
void ApplyGhNetPackVisitor::visitBulkMoveArmy(BulkMoveArmy & pack)
{
gh.throwIfWrongOwner(&pack, pack.srcArmy);
gh.throwIfPlayerNotActive(&pack);
result = gh.bulkMoveArmy(pack.srcArmy, pack.destArmy, pack.srcSlot);
}
void ApplyGhNetPackVisitor::visitBulkSplitStack(BulkSplitStack & pack)
{
gh.throwIfWrongPlayer(&pack);
gh.throwIfPlayerNotActive(&pack);
result = gh.bulkSplitStack(pack.src, pack.srcOwner, pack.amount);
}
void ApplyGhNetPackVisitor::visitBulkMergeStacks(BulkMergeStacks & pack)
{
gh.throwIfWrongPlayer(&pack);
gh.throwIfPlayerNotActive(&pack);
result = gh.bulkMergeStacks(pack.src, pack.srcOwner);
}
void ApplyGhNetPackVisitor::visitBulkSmartSplitStack(BulkSmartSplitStack & pack)
{
gh.throwIfWrongPlayer(&pack);
gh.throwIfPlayerNotActive(&pack);
result = gh.bulkSmartSplitStack(pack.src, pack.srcOwner);
}
void ApplyGhNetPackVisitor::visitDisbandCreature(DisbandCreature & pack)
{
gh.throwIfWrongOwner(&pack, pack.id);
gh.throwIfPlayerNotActive(&pack);
result = gh.disbandCreature(pack.id, pack.pos);
}
void ApplyGhNetPackVisitor::visitBuildStructure(BuildStructure & pack)
{
gh.throwIfWrongOwner(&pack, pack.tid);
gh.throwIfPlayerNotActive(&pack);
result = gh.buildStructure(pack.tid, pack.bid);
}
void ApplyGhNetPackVisitor::visitRecruitCreatures(RecruitCreatures & pack)
{
gh.throwIfWrongPlayer(&pack);
gh.throwIfPlayerNotActive(&pack);
// ownership checks are inside recruitCreatures
result = gh.recruitCreatures(pack.tid, pack.dst, pack.crid, pack.amount, pack.level, pack.player);
}
@ -131,6 +150,8 @@ void ApplyGhNetPackVisitor::visitRecruitCreatures(RecruitCreatures & pack)
void ApplyGhNetPackVisitor::visitUpgradeCreature(UpgradeCreature & pack)
{
gh.throwIfWrongOwner(&pack, pack.id);
gh.throwIfPlayerNotActive(&pack);
result = gh.upgradeCreature(pack.id, pack.pos, pack.cid);
}
@ -139,6 +160,8 @@ void ApplyGhNetPackVisitor::visitGarrisonHeroSwap(GarrisonHeroSwap & pack)
const CGTownInstance * town = gh.getTown(pack.tid);
if(!gh.isPlayerOwns(&pack, pack.tid) && !(town->garrisonHero && gh.isPlayerOwns(&pack, town->garrisonHero->id)))
gh.throwNotAllowedAction(&pack); //neither town nor garrisoned hero (if present) is ours
gh.throwIfPlayerNotActive(&pack);
result = gh.garrisonSwap(pack.tid);
}
@ -146,6 +169,8 @@ void ApplyGhNetPackVisitor::visitExchangeArtifacts(ExchangeArtifacts & pack)
{
if(gh.getHero(pack.src.artHolder))
gh.throwIfWrongPlayer(&pack, gh.getOwner(pack.src.artHolder)); //second hero can be ally
gh.throwIfPlayerNotActive(&pack);
result = gh.moveArtifact(pack.player, pack.src, pack.dst);
}
@ -155,11 +180,15 @@ void ApplyGhNetPackVisitor::visitBulkExchangeArtifacts(BulkExchangeArtifacts & p
gh.throwIfWrongOwner(&pack, pack.srcHero);
if(pack.swap)
gh.throwIfWrongOwner(&pack, pack.dstHero);
gh.throwIfPlayerNotActive(&pack);
result = gh.bulkMoveArtifacts(pack.player, pack.srcHero, pack.dstHero, pack.swap, pack.equipped, pack.backpack);
}
void ApplyGhNetPackVisitor::visitManageBackpackArtifacts(ManageBackpackArtifacts & pack)
{
gh.throwIfPlayerNotActive(&pack);
if(gh.getPlayerRelations(pack.player, gh.getOwner(pack.artHolder)) != PlayerRelations::ENEMIES)
{
if(pack.cmd == ManageBackpackArtifacts::ManageCmd::SCROLL_LEFT)
@ -191,18 +220,21 @@ void ApplyGhNetPackVisitor::visitManageEquippedArtifacts(ManageEquippedArtifacts
void ApplyGhNetPackVisitor::visitAssembleArtifacts(AssembleArtifacts & pack)
{
gh.throwIfWrongOwner(&pack, pack.heroID);
// gh.throwIfPlayerNotActive(&pack); // Might happen when player captures artifacts in battle?
result = gh.assembleArtifacts(pack.heroID, pack.artifactSlot, pack.assemble, pack.assembleTo);
}
void ApplyGhNetPackVisitor::visitEraseArtifactByClient(EraseArtifactByClient & pack)
{
gh.throwIfWrongPlayer(&pack, gh.getOwner(pack.al.artHolder));
gh.throwIfPlayerNotActive(&pack);
result = gh.eraseArtifactByClient(pack.al);
}
void ApplyGhNetPackVisitor::visitBuyArtifact(BuyArtifact & pack)
{
gh.throwIfWrongOwner(&pack, pack.hid);
gh.throwIfPlayerNotActive(&pack);
result = gh.buyArtifact(pack.hid, pack.aid);
}
@ -213,6 +245,7 @@ void ApplyGhNetPackVisitor::visitTradeOnMarketplace(TradeOnMarketplace & pack)
const auto * market = dynamic_cast<const IMarket*>(object);
gh.throwIfWrongPlayer(&pack);
gh.throwIfPlayerNotActive(&pack);
if(!object)
gh.throwAndComplain(&pack, "Invalid market object");
@ -317,12 +350,15 @@ void ApplyGhNetPackVisitor::visitTradeOnMarketplace(TradeOnMarketplace & pack)
void ApplyGhNetPackVisitor::visitSetFormation(SetFormation & pack)
{
gh.throwIfWrongOwner(&pack, pack.hid);
gh.throwIfPlayerNotActive(&pack);
result = gh.setFormation(pack.hid, pack.formation);
}
void ApplyGhNetPackVisitor::visitHireHero(HireHero & pack)
{
gh.throwIfWrongPlayer(&pack);
gh.throwIfPlayerNotActive(&pack);
result = gh.heroPool->hireHero(pack.tid, pack.hid, pack.player, pack.nhid);
}
@ -330,6 +366,7 @@ void ApplyGhNetPackVisitor::visitHireHero(HireHero & pack)
void ApplyGhNetPackVisitor::visitBuildBoat(BuildBoat & pack)
{
gh.throwIfWrongPlayer(&pack);
gh.throwIfPlayerNotActive(&pack);
if(gh.getPlayerRelations(gh.getOwner(pack.objid), pack.player) == PlayerRelations::ENEMIES)
gh.throwAndComplain(&pack, "Can't build boat at enemy shipyard");
@ -355,6 +392,7 @@ void ApplyGhNetPackVisitor::visitQueryReply(QueryReply & pack)
void ApplyGhNetPackVisitor::visitMakeAction(MakeAction & pack)
{
gh.throwIfWrongPlayer(&pack);
// allowed even if it is not our turn - will be filtered by battle sides
result = gh.battles->makePlayerBattleAction(pack.battleID, pack.player, pack.ba);
}
@ -362,12 +400,15 @@ void ApplyGhNetPackVisitor::visitMakeAction(MakeAction & pack)
void ApplyGhNetPackVisitor::visitDigWithHero(DigWithHero & pack)
{
gh.throwIfWrongOwner(&pack, pack.id);
gh.throwIfPlayerNotActive(&pack);
result = gh.dig(gh.getHero(pack.id));
}
void ApplyGhNetPackVisitor::visitCastAdvSpell(CastAdvSpell & pack)
{
gh.throwIfWrongOwner(&pack, pack.hid);
gh.throwIfPlayerNotActive(&pack);
if (!pack.sid.hasValue())
gh.throwNotAllowedAction(&pack);

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@ -71,13 +71,13 @@ class TurnOrderProcessor : boost::noncopyable
void doEndPlayerTurn(PlayerColor which);
bool isPlayerAwaitsTurn(PlayerColor which) const;
bool isPlayerMakingTurn(PlayerColor which) const;
bool isPlayerAwaitsNewDay(PlayerColor which) const;
public:
TurnOrderProcessor(CGameHandler * owner);
bool isContactAllowed(PlayerColor left, PlayerColor right) const;
bool isPlayerMakingTurn(PlayerColor which) const;
/// Add new player to handle (e.g. on game start)
void addPlayer(PlayerColor which);