mirror of
https://github.com/vcmi/vcmi.git
synced 2025-06-21 00:19:29 +02:00
Full rework of pre-game interface and networking
New features for players: * Loading for multiplayer. Any save could be used for multiplayer. * Restart for multiplayer. All clients will restart together. * Loading from single save. * Hotseat mixed with network game. Multiple players per client. * Now connection to server could be cancelled. * Return to menu on disconnections instead of crashes. * Restoring of last selected map, save or campaign on next run. TLDR on important changes in engine code: * UI: work with server separated from UI * UI: all explitic blitting replaced with IntObject's * UI: all new code use smart pointers instead of DISPOSE * Gameplay always start through lobby controlled by server. * Threads receiving netpacks now shared for lobby and gameplay. * Campaigns: heroes for crossover now serialized as JsonNode.
This commit is contained in:
407
client/lobby/CSelectionBase.cpp
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407
client/lobby/CSelectionBase.cpp
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@ -0,0 +1,407 @@
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/*
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* CSelectionBase.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CSelectionBase.h"
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#include "CBonusSelection.h"
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#include "CLobbyScreen.h"
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#include "OptionsTab.h"
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#include "RandomMapTab.h"
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#include "SelectionTab.h"
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#include "../../CCallback.h"
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#include "../CGameInfo.h"
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#include "../CPlayerInterface.h"
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#include "../CMessage.h"
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#include "../CBitmapHandler.h"
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#include "../CMusicHandler.h"
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#include "../CVideoHandler.h"
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#include "../CPlayerInterface.h"
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#include "../CServerHandler.h"
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#include "../gui/CAnimation.h"
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#include "../gui/CGuiHandler.h"
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#include "../mainmenu/CMainMenu.h"
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#include "../widgets/CComponent.h"
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#include "../widgets/Buttons.h"
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#include "../widgets/MiscWidgets.h"
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#include "../widgets/ObjectLists.h"
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#include "../widgets/TextControls.h"
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#include "../windows/GUIClasses.h"
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#include "../windows/InfoWindows.h"
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#include "../../lib/NetPacksLobby.h"
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#include "../../lib/CGeneralTextHandler.h"
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#include "../../lib/CHeroHandler.h"
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#include "../../lib/CThreadHelper.h"
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#include "../../lib/filesystem/Filesystem.h"
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#include "../../lib/mapping/CMapInfo.h"
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#include "../../lib/serializer/Connection.h"
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ISelectionScreenInfo::ISelectionScreenInfo(ESelectionScreen ScreenType)
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: screenType(ScreenType)
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{
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assert(!SEL);
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SEL = this;
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}
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ISelectionScreenInfo::~ISelectionScreenInfo()
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{
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assert(SEL == this);
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SEL = nullptr;
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}
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int ISelectionScreenInfo::getCurrentDifficulty()
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{
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return getStartInfo()->difficulty;
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}
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PlayerInfo ISelectionScreenInfo::getPlayerInfo(int color)
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{
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return getMapInfo()->mapHeader->players[color];
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}
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CSelectionBase::CSelectionBase(ESelectionScreen type)
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: CWindowObject(BORDERED | SHADOW_DISABLED), ISelectionScreenInfo(type)
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{
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CMainMenu::create(); //we depend on its graphics
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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IShowActivatable::type = BLOCK_ADV_HOTKEYS;
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pos.w = 762;
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pos.h = 584;
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if(screenType == ESelectionScreen::campaignList)
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{
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setBackground("CamCust.bmp");
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}
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else
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{
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const JsonVector & bgNames = CMainMenuConfig::get().getConfig()["game-select"].Vector();
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setBackground(RandomGeneratorUtil::nextItem(bgNames, CRandomGenerator::getDefault())->String());
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}
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pos = background->center();
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card = std::make_shared<InfoCard>();
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buttonBack = std::make_shared<CButton>(Point(581, 535), "SCNRBACK.DEF", CGI->generaltexth->zelp[105], std::bind(&CGuiHandler::popIntTotally, &GH, this), SDLK_ESCAPE);
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}
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void CSelectionBase::toggleTab(std::shared_ptr<CIntObject> tab)
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{
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if(curTab && curTab->active)
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{
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curTab->deactivate();
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curTab->recActions = 0;
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}
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if(curTab != tab)
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{
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tab->recActions = 255 - DISPOSE;
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tab->activate();
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curTab = tab;
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}
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else
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{
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curTab.reset();
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}
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GH.totalRedraw();
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}
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InfoCard::InfoCard()
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: showChat(true)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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CIntObject::type |= REDRAW_PARENT;
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pos.x += 393;
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pos.y += 6;
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labelSaveDate = std::make_shared<CLabel>(158, 19, FONT_SMALL, TOPLEFT, Colors::WHITE);
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mapName = std::make_shared<CLabel>(26, 39, FONT_BIG, TOPLEFT, Colors::YELLOW);
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Rect descriptionRect(26, 149, 320, 115);
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mapDescription = std::make_shared<CTextBox>("", descriptionRect, 1);
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playerListBg = std::make_shared<CPicture>("CHATPLUG.bmp", 16, 276);
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chat = std::make_shared<CChatBox>(Rect(26, 132, 340, 132));
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if(SEL->screenType == ESelectionScreen::campaignList)
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{
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labelCampaignDescription = std::make_shared<CLabel>(26, 132, FONT_SMALL, TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[38]);
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}
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else
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{
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background = std::make_shared<CPicture>("GSELPOP1.bmp", 0, 0);
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parent->addChild(background.get());
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auto it = vstd::find(parent->children, this); //our position among parent children
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parent->children.insert(it, background.get()); //put BG before us
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parent->children.pop_back();
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pos.w = background->pos.w;
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pos.h = background->pos.h;
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iconsMapSizes = std::make_shared<CAnimImage>("SCNRMPSZ", 4, 0, 318, 22); //let it be custom size (frame 4) by default
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iconDifficulty = std::make_shared<CToggleGroup>(0);
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{
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static const char * difButns[] = {"GSPBUT3.DEF", "GSPBUT4.DEF", "GSPBUT5.DEF", "GSPBUT6.DEF", "GSPBUT7.DEF"};
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for(int i = 0; i < 5; i++)
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{
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auto button = new CToggleButton(Point(110 + i * 32, 450), difButns[i], CGI->generaltexth->zelp[24 + i]);
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iconDifficulty->addToggle(i, button);
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if(SEL->screenType != ESelectionScreen::newGame)
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button->block(true);
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}
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}
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flagbox = std::make_shared<CFlagBox>(Rect(24, 400, 335, 23));
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labelMapDiff = std::make_shared<CLabel>(33, 430, FONT_SMALL, TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[494]);
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labelPlayerDifficulty = std::make_shared<CLabel>(133, 430, FONT_SMALL, TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[492] + ":");
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labelRating = std::make_shared<CLabel>(290, 430, FONT_SMALL, TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[218] + ":");
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labelScenarioName = std::make_shared<CLabel>(26, 22, FONT_SMALL, TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[495]);
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labelScenarioDescription = std::make_shared<CLabel>(26, 132, FONT_SMALL, TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[496]);
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labelVictoryCondition = std::make_shared<CLabel>(26, 283, FONT_SMALL, TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[497]);
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labelLossCondition = std::make_shared<CLabel>(26, 339, FONT_SMALL, TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[498]);
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iconsVictoryCondition = std::make_shared<CAnimImage>("SCNRVICT", 0, 0, 24, 302);
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iconsLossCondition = std::make_shared<CAnimImage>("SCNRLOSS", 0, 0, 24, 359);
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labelVictoryConditionText = std::make_shared<CLabel>(60, 307, FONT_SMALL, TOPLEFT, Colors::WHITE);
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labelLossConditionText = std::make_shared<CLabel>(60, 366, FONT_SMALL, TOPLEFT, Colors::WHITE);
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labelDifficulty = std::make_shared<CLabel>(62, 472, FONT_SMALL, CENTER, Colors::WHITE);
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labelDifficultyPercent = std::make_shared<CLabel>(311, 472, FONT_SMALL, CENTER, Colors::WHITE);
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labelGroupPlayersAssigned = std::make_shared<CLabelGroup>(FONT_SMALL, TOPLEFT, Colors::WHITE);
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labelGroupPlayersUnassigned = std::make_shared<CLabelGroup>(FONT_SMALL, TOPLEFT, Colors::WHITE);
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}
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setChat(false);
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}
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void InfoCard::changeSelection()
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{
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if(!SEL->getMapInfo())
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return;
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labelSaveDate->setText(SEL->getMapInfo()->date);
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mapName->setText(SEL->getMapInfo()->getName());
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mapDescription->setText(SEL->getMapInfo()->getDescription());
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mapDescription->label->scrollTextTo(0);
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if(mapDescription->slider)
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mapDescription->slider->moveToMin();
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if(SEL->screenType == ESelectionScreen::campaignList)
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return;
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iconsMapSizes->setFrame(SEL->getMapInfo()->getMapSizeIconId());
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const CMapHeader * header = SEL->getMapInfo()->mapHeader.get();
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iconsVictoryCondition->setFrame(header->victoryIconIndex);
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labelVictoryConditionText->setText(header->victoryMessage);
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iconsLossCondition->setFrame(header->defeatIconIndex);
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labelLossConditionText->setText(header->defeatMessage);
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flagbox->recreate();
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labelDifficulty->setText(CGI->generaltexth->arraytxt[142 + SEL->getMapInfo()->mapHeader->difficulty]);
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iconDifficulty->setSelected(SEL->getCurrentDifficulty());
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const std::array<std::string, 5> difficultyPercent = {"80%", "100%", "130%", "160%", "200%"};
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labelDifficultyPercent->setText(difficultyPercent[SEL->getCurrentDifficulty()]);
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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// FIXME: We recreate them each time because CLabelGroup don't use smart pointers
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labelGroupPlayersAssigned = std::make_shared<CLabelGroup>(FONT_SMALL, TOPLEFT, Colors::WHITE);
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labelGroupPlayersUnassigned = std::make_shared<CLabelGroup>(FONT_SMALL, TOPLEFT, Colors::WHITE);
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if(!showChat)
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{
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labelGroupPlayersAssigned->disable();
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labelGroupPlayersUnassigned->disable();
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}
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for(auto & p : CSH->playerNames)
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{
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const auto pset = CSH->si->getPlayersSettings(p.first);
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int pid = p.first;
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if(pset)
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{
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auto name = boost::str(boost::format("%s (%d-%d %s)") % p.second.name % p.second.connection % pid % pset->color.getStr());
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labelGroupPlayersAssigned->add(24, 285 + labelGroupPlayersAssigned->currentSize()*graphics->fonts[FONT_SMALL]->getLineHeight(), name);
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}
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else
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{
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auto name = boost::str(boost::format("%s (%d-%d)") % p.second.name % p.second.connection % pid);
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labelGroupPlayersUnassigned->add(193, 285 + labelGroupPlayersUnassigned->currentSize()*graphics->fonts[FONT_SMALL]->getLineHeight(), name);
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}
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}
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}
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void InfoCard::toggleChat()
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{
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setChat(!showChat);
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}
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void InfoCard::setChat(bool activateChat)
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{
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if(showChat == activateChat)
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return;
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if(activateChat)
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{
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if(SEL->screenType == ESelectionScreen::campaignList)
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{
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labelCampaignDescription->disable();
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}
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else
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{
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labelScenarioDescription->disable();
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labelVictoryCondition->disable();
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labelLossCondition->disable();
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iconsVictoryCondition->disable();
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labelVictoryConditionText->disable();
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iconsLossCondition->disable();
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labelLossConditionText->disable();
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labelGroupPlayersAssigned->enable();
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labelGroupPlayersUnassigned->enable();
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}
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mapDescription->disable();
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chat->enable();
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playerListBg->enable();
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}
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else
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{
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mapDescription->enable();
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chat->disable();
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playerListBg->disable();
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if(SEL->screenType == ESelectionScreen::campaignList)
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{
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labelCampaignDescription->enable();
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}
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else
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{
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labelScenarioDescription->enable();
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labelVictoryCondition->enable();
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labelLossCondition->enable();
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iconsVictoryCondition->enable();
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iconsLossCondition->enable();
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labelVictoryConditionText->enable();
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labelLossConditionText->enable();
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labelGroupPlayersAssigned->disable();
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labelGroupPlayersUnassigned->disable();
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}
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}
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showChat = activateChat;
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GH.totalRedraw();
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}
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CChatBox::CChatBox(const Rect & rect)
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: CIntObject(KEYBOARD | TEXTINPUT)
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{
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OBJ_CONSTRUCTION;
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pos += rect;
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captureAllKeys = true;
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type |= REDRAW_PARENT;
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const int height = graphics->fonts[FONT_SMALL]->getLineHeight();
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inputBox = std::make_shared<CTextInput>(Rect(0, rect.h - height, rect.w, height));
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inputBox->removeUsedEvents(KEYBOARD);
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chatHistory = std::make_shared<CTextBox>("", Rect(0, 0, rect.w, rect.h - height), 1);
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chatHistory->label->color = Colors::GREEN;
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}
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void CChatBox::keyPressed(const SDL_KeyboardEvent & key)
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{
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if(key.keysym.sym == SDLK_RETURN && key.state == SDL_PRESSED && inputBox->text.size())
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{
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CSH->sendMessage(inputBox->text);
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inputBox->setText("");
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}
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else
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inputBox->keyPressed(key);
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}
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void CChatBox::addNewMessage(const std::string & text)
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{
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CCS->soundh->playSound("CHAT");
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chatHistory->setText(chatHistory->label->text + text + "\n");
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if(chatHistory->slider)
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chatHistory->slider->moveToMax();
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}
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CFlagBox::CFlagBox(const Rect & rect)
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: CIntObject(RCLICK)
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{
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pos += rect;
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pos.w = rect.w;
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pos.h = rect.h;
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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labelAllies = std::make_shared<CLabel>(0, 0, FONT_SMALL, EAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[390] + ":");
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labelEnemies = std::make_shared<CLabel>(133, 0, FONT_SMALL, EAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[391] + ":");
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iconsTeamFlags = std::make_shared<CAnimation>("ITGFLAGS.DEF");
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iconsTeamFlags->preload();
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}
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void CFlagBox::recreate()
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{
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flagsAllies.clear();
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flagsEnemies.clear();
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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const int alliesX = 5 + labelAllies->getWidth();
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const int enemiesX = 5 + 133 + labelEnemies->getWidth();
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for(auto i = CSH->si->playerInfos.cbegin(); i != CSH->si->playerInfos.cend(); i++)
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{
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auto flag = std::make_shared<CAnimImage>(iconsTeamFlags, i->first.getNum(), 0);
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if(i->first == CSH->myFirstColor() || CSH->getPlayerTeamId(i->first) == CSH->getPlayerTeamId(CSH->myFirstColor()))
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{
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flag->moveTo(Point(pos.x + alliesX + flagsAllies.size()*flag->pos.w, pos.y));
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flagsAllies.push_back(flag);
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}
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else
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{
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flag->moveTo(Point(pos.x + enemiesX + flagsEnemies.size()*flag->pos.w, pos.y));
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flagsEnemies.push_back(flag);
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}
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}
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}
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void CFlagBox::clickRight(tribool down, bool previousState)
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{
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if(down && SEL->getMapInfo())
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GH.pushInt(new CFlagBoxTooltipBox(iconsTeamFlags));
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}
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CFlagBox::CFlagBoxTooltipBox::CFlagBoxTooltipBox(std::shared_ptr<CAnimation> icons)
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: CWindowObject(BORDERED | RCLICK_POPUP | SHADOW_DISABLED, "DIBOXBCK")
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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pos.w = 256;
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pos.h = 90 + 50 * SEL->getMapInfo()->mapHeader->howManyTeams;
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labelTeamAlignment = std::make_shared<CLabel>(128, 30, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[657]);
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labelGroupTeams = std::make_shared<CLabelGroup>(FONT_SMALL, EAlignment::CENTER, Colors::WHITE);
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for(int i = 0; i < SEL->getMapInfo()->mapHeader->howManyTeams; i++)
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{
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std::vector<ui8> flags;
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labelGroupTeams->add(128, 65 + 50 * i, boost::str(boost::format(CGI->generaltexth->allTexts[656]) % (i+1)));
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for(int j = 0; j < PlayerColor::PLAYER_LIMIT_I; j++)
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{
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if((SEL->getPlayerInfo(j).canHumanPlay || SEL->getPlayerInfo(j).canComputerPlay)
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&& SEL->getPlayerInfo(j).team == TeamID(i))
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{
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flags.push_back(j);
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}
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}
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int curx = 128 - 9 * flags.size();
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for(auto & flag : flags)
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{
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iconsFlags.push_back(std::make_shared<CAnimImage>(icons, flag, 0, curx, 75 + 50 * i));
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curx += 18;
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}
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}
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background->scaleTo(Point(pos.w, pos.h));
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center();
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}
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