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https://github.com/vcmi/vcmi.git
synced 2025-11-25 22:42:04 +02:00
Full rework of pre-game interface and networking
New features for players: * Loading for multiplayer. Any save could be used for multiplayer. * Restart for multiplayer. All clients will restart together. * Loading from single save. * Hotseat mixed with network game. Multiple players per client. * Now connection to server could be cancelled. * Return to menu on disconnections instead of crashes. * Restoring of last selected map, save or campaign on next run. TLDR on important changes in engine code: * UI: work with server separated from UI * UI: all explitic blitting replaced with IntObject's * UI: all new code use smart pointers instead of DISPOSE * Gameplay always start through lobby controlled by server. * Threads receiving netpacks now shared for lobby and gameplay. * Campaigns: heroes for crossover now serialized as JsonNode.
This commit is contained in:
300
client/lobby/RandomMapTab.cpp
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300
client/lobby/RandomMapTab.cpp
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/*
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* RandomMapTab.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "RandomMapTab.h"
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#include "CSelectionBase.h"
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#include "../CGameInfo.h"
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#include "../CServerHandler.h"
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#include "../gui/CAnimation.h"
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#include "../gui/CGuiHandler.h"
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#include "../widgets/CComponent.h"
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#include "../widgets/Buttons.h"
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#include "../widgets/MiscWidgets.h"
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#include "../widgets/ObjectLists.h"
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#include "../widgets/TextControls.h"
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#include "../windows/GUIClasses.h"
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#include "../windows/InfoWindows.h"
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#include "../../lib/CGeneralTextHandler.h"
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#include "../../lib/mapping/CMapInfo.h"
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#include "../../lib/rmg/CMapGenOptions.h"
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RandomMapTab::RandomMapTab()
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{
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recActions = 0;
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mapGenOptions = std::make_shared<CMapGenOptions>();
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OBJ_CONSTRUCTION;
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background = std::make_shared<CPicture>("RANMAPBK", 0, 6);
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labelHeadlineBig = std::make_shared<CLabel>(222, 36, FONT_BIG, EAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[738]);
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labelHeadlineSmall = std::make_shared<CLabel>(222, 56, FONT_SMALL, EAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[739]);
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labelMapSize = std::make_shared<CLabel>(104, 97, FONT_SMALL, EAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[752]);
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groupMapSize = std::make_shared<CToggleGroup>(0);
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groupMapSize->pos.y += 81;
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groupMapSize->pos.x += 158;
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const std::vector<std::string> mapSizeBtns = {"RANSIZS", "RANSIZM", "RANSIZL", "RANSIZX"};
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addButtonsToGroup(groupMapSize.get(), mapSizeBtns, 0, 3, 47, 198);
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groupMapSize->setSelected(1);
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groupMapSize->addCallback([&](int btnId)
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{
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auto mapSizeVal = getPossibleMapSizes();
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mapGenOptions->setWidth(mapSizeVal[btnId]);
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mapGenOptions->setHeight(mapSizeVal[btnId]);
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updateMapInfoByHost();
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});
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buttonTwoLevels = std::make_shared<CToggleButton>(Point(346, 81), "RANUNDR", CGI->generaltexth->zelp[202]);
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buttonTwoLevels->setSelected(true);
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buttonTwoLevels->addCallback([&](bool on)
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{
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mapGenOptions->setHasTwoLevels(on);
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updateMapInfoByHost();
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});
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labelGroupForOptions = std::make_shared<CLabelGroup>(FONT_SMALL, EAlignment::TOPLEFT, Colors::WHITE);
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// Create number defs list
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std::vector<std::string> numberDefs;
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for(int i = 0; i <= 8; ++i)
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{
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numberDefs.push_back("RANNUM" + boost::lexical_cast<std::string>(i));
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}
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const int NUMBERS_WIDTH = 32;
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const int BTNS_GROUP_LEFT_MARGIN = 67;
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labelGroupForOptions->add(68, 133, CGI->generaltexth->allTexts[753]);
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groupMaxPlayers = std::make_shared<CToggleGroup>(0);
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groupMaxPlayers->pos.y += 153;
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groupMaxPlayers->pos.x += BTNS_GROUP_LEFT_MARGIN;
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addButtonsWithRandToGroup(groupMaxPlayers.get(), numberDefs, 1, 8, NUMBERS_WIDTH, 204, 212);
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groupMaxPlayers->addCallback([&](int btnId)
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{
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mapGenOptions->setPlayerCount(btnId);
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deactivateButtonsFrom(groupMaxTeams.get(), btnId);
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deactivateButtonsFrom(groupCompOnlyPlayers.get(), btnId);
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validatePlayersCnt(btnId);
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updateMapInfoByHost();
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});
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labelGroupForOptions->add(68, 199, CGI->generaltexth->allTexts[754]);
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groupMaxTeams = std::make_shared<CToggleGroup>(0);
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groupMaxTeams->pos.y += 219;
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groupMaxTeams->pos.x += BTNS_GROUP_LEFT_MARGIN;
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addButtonsWithRandToGroup(groupMaxTeams.get(), numberDefs, 0, 7, NUMBERS_WIDTH, 214, 222);
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groupMaxTeams->addCallback([&](int btnId)
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{
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mapGenOptions->setTeamCount(btnId);
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updateMapInfoByHost();
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});
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labelGroupForOptions->add(68, 265, CGI->generaltexth->allTexts[755]);
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groupCompOnlyPlayers = std::make_shared<CToggleGroup>(0);
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groupCompOnlyPlayers->pos.y += 285;
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groupCompOnlyPlayers->pos.x += BTNS_GROUP_LEFT_MARGIN;
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addButtonsWithRandToGroup(groupCompOnlyPlayers.get(), numberDefs, 0, 7, NUMBERS_WIDTH, 224, 232);
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groupCompOnlyPlayers->addCallback([&](int btnId)
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{
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mapGenOptions->setCompOnlyPlayerCount(btnId);
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deactivateButtonsFrom(groupCompOnlyTeams.get(), (btnId == 0 ? 1 : btnId));
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validateCompOnlyPlayersCnt(btnId);
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updateMapInfoByHost();
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});
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labelGroupForOptions->add(68, 331, CGI->generaltexth->allTexts[756]);
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groupCompOnlyTeams = std::make_shared<CToggleGroup>(0);
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groupCompOnlyTeams->pos.y += 351;
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groupCompOnlyTeams->pos.x += BTNS_GROUP_LEFT_MARGIN;
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addButtonsWithRandToGroup(groupCompOnlyTeams.get(), numberDefs, 0, 6, NUMBERS_WIDTH, 234, 241);
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deactivateButtonsFrom(groupCompOnlyTeams.get(), 1);
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groupCompOnlyTeams->addCallback([&](int btnId)
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{
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mapGenOptions->setCompOnlyTeamCount(btnId);
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updateMapInfoByHost();
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});
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labelGroupForOptions->add(68, 398, CGI->generaltexth->allTexts[757]);
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const int WIDE_BTN_WIDTH = 85;
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groupWaterContent = std::make_shared<CToggleGroup>(0);
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groupWaterContent->pos.y += 419;
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groupWaterContent->pos.x += BTNS_GROUP_LEFT_MARGIN;
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const std::vector<std::string> waterContentBtns = {"RANNONE", "RANNORM", "RANISLD"};
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addButtonsWithRandToGroup(groupWaterContent.get(), waterContentBtns, 0, 2, WIDE_BTN_WIDTH, 243, 246);
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groupWaterContent->addCallback([&](int btnId)
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{
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mapGenOptions->setWaterContent(static_cast<EWaterContent::EWaterContent>(btnId));
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updateMapInfoByHost();
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});
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labelGroupForOptions->add(68, 465, CGI->generaltexth->allTexts[758]);
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groupMonsterStrength = std::make_shared<CToggleGroup>(0);
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groupMonsterStrength->pos.y += 485;
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groupMonsterStrength->pos.x += BTNS_GROUP_LEFT_MARGIN;
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const std::vector<std::string> monsterStrengthBtns = {"RANWEAK", "RANNORM", "RANSTRG"};
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addButtonsWithRandToGroup(groupMonsterStrength.get(), monsterStrengthBtns, 0, 2, WIDE_BTN_WIDTH, 248, 251);
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groupMonsterStrength->addCallback([&](int btnId)
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{
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if(btnId < 0)
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mapGenOptions->setMonsterStrength(EMonsterStrength::RANDOM);
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else
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mapGenOptions->setMonsterStrength(static_cast<EMonsterStrength::EMonsterStrength>(btnId + EMonsterStrength::GLOBAL_WEAK)); //value 2 to 4
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updateMapInfoByHost();
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});
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buttonShowRandomMaps = std::make_shared<CButton>(Point(54, 535), "RANSHOW", CGI->generaltexth->zelp[252]);
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updateMapInfoByHost();
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}
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void RandomMapTab::updateMapInfoByHost()
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{
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if(CSH->isGuest())
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return;
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// Generate header info
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mapInfo = std::make_shared<CMapInfo>();
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mapInfo->isRandomMap = true;
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mapInfo->mapHeader = make_unique<CMapHeader>();
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mapInfo->mapHeader->version = EMapFormat::SOD;
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mapInfo->mapHeader->name = CGI->generaltexth->allTexts[740];
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mapInfo->mapHeader->description = CGI->generaltexth->allTexts[741];
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mapInfo->mapHeader->difficulty = 1; // Normal
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mapInfo->mapHeader->height = mapGenOptions->getHeight();
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mapInfo->mapHeader->width = mapGenOptions->getWidth();
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mapInfo->mapHeader->twoLevel = mapGenOptions->getHasTwoLevels();
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// Generate player information
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mapInfo->mapHeader->players.clear();
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int playersToGen = PlayerColor::PLAYER_LIMIT_I;
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if(mapGenOptions->getPlayerCount() != CMapGenOptions::RANDOM_SIZE)
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playersToGen = mapGenOptions->getPlayerCount();
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mapInfo->mapHeader->howManyTeams = playersToGen;
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for(int i = 0; i < playersToGen; ++i)
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{
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PlayerInfo player;
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player.isFactionRandom = true;
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player.canComputerPlay = true;
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if(mapGenOptions->getCompOnlyPlayerCount() != CMapGenOptions::RANDOM_SIZE && i >= mapGenOptions->getHumanOnlyPlayerCount())
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{
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player.canHumanPlay = false;
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}
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else
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{
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player.canHumanPlay = true;
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}
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player.team = TeamID(i);
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player.hasMainTown = true;
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player.generateHeroAtMainTown = true;
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mapInfo->mapHeader->players.push_back(player);
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}
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mapInfoChanged(mapInfo, mapGenOptions);
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}
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void RandomMapTab::setMapGenOptions(std::shared_ptr<CMapGenOptions> opts)
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{
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groupMapSize->setSelected(vstd::find_pos(getPossibleMapSizes(), opts->getWidth()));
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buttonTwoLevels->setSelected(opts->getHasTwoLevels());
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groupMaxPlayers->setSelected(opts->getPlayerCount());
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groupMaxTeams->setSelected(opts->getTeamCount());
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groupCompOnlyPlayers->setSelected(opts->getCompOnlyPlayerCount());
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groupCompOnlyTeams->setSelected(opts->getCompOnlyTeamCount());
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groupWaterContent->setSelected(opts->getWaterContent());
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groupMonsterStrength->setSelected(opts->getMonsterStrength());
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}
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void RandomMapTab::addButtonsWithRandToGroup(CToggleGroup * group, const std::vector<std::string> & defs, int nStart, int nEnd, int btnWidth, int helpStartIndex, int helpRandIndex) const
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{
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addButtonsToGroup(group, defs, nStart, nEnd, btnWidth, helpStartIndex);
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// Buttons are relative to button group, TODO better solution?
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SObjectConstruction obj__i(group);
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const std::string RANDOM_DEF = "RANRAND";
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group->addToggle(CMapGenOptions::RANDOM_SIZE, new CToggleButton(Point(256, 0), RANDOM_DEF, CGI->generaltexth->zelp[helpRandIndex]));
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group->setSelected(CMapGenOptions::RANDOM_SIZE);
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}
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void RandomMapTab::addButtonsToGroup(CToggleGroup * group, const std::vector<std::string> & defs, int nStart, int nEnd, int btnWidth, int helpStartIndex) const
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{
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// Buttons are relative to button group, TODO better solution?
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SObjectConstruction obj__i(group);
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int cnt = nEnd - nStart + 1;
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for(int i = 0; i < cnt; ++i)
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{
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auto button = new CToggleButton(Point(i * btnWidth, 0), defs[i + nStart], CGI->generaltexth->zelp[helpStartIndex + i]);
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// For blocked state we should use pressed image actually
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button->setImageOrder(0, 1, 1, 3);
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group->addToggle(i + nStart, button);
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}
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}
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void RandomMapTab::deactivateButtonsFrom(CToggleGroup * group, int startId)
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{
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logGlobal->debug("Blocking buttons from %d", startId);
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for(auto toggle : group->buttons)
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{
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if(auto button = dynamic_cast<CToggleButton *>(toggle.second))
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{
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if(startId == CMapGenOptions::RANDOM_SIZE || toggle.first < startId)
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{
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button->block(false);
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}
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else
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{
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button->block(true);
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}
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}
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}
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}
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void RandomMapTab::validatePlayersCnt(int playersCnt)
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{
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if(playersCnt == CMapGenOptions::RANDOM_SIZE)
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{
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return;
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}
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if(mapGenOptions->getTeamCount() >= playersCnt)
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{
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mapGenOptions->setTeamCount(playersCnt - 1);
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groupMaxTeams->setSelected(mapGenOptions->getTeamCount());
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}
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if(mapGenOptions->getCompOnlyPlayerCount() >= playersCnt)
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{
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mapGenOptions->setCompOnlyPlayerCount(playersCnt - 1);
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groupCompOnlyPlayers->setSelected(mapGenOptions->getCompOnlyPlayerCount());
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}
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validateCompOnlyPlayersCnt(mapGenOptions->getCompOnlyPlayerCount());
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}
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void RandomMapTab::validateCompOnlyPlayersCnt(int compOnlyPlayersCnt)
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{
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if(compOnlyPlayersCnt == CMapGenOptions::RANDOM_SIZE)
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{
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return;
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}
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if(mapGenOptions->getCompOnlyTeamCount() >= compOnlyPlayersCnt)
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{
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int compOnlyTeamCount = compOnlyPlayersCnt == 0 ? 0 : compOnlyPlayersCnt - 1;
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mapGenOptions->setCompOnlyTeamCount(compOnlyTeamCount);
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updateMapInfoByHost();
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groupCompOnlyTeams->setSelected(compOnlyTeamCount);
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}
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}
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std::vector<int> RandomMapTab::getPossibleMapSizes()
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{
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return {CMapHeader::MAP_SIZE_SMALL, CMapHeader::MAP_SIZE_MIDDLE, CMapHeader::MAP_SIZE_LARGE, CMapHeader::MAP_SIZE_XLARGE};
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}
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