mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-25 22:42:04 +02:00
Full rework of pre-game interface and networking
New features for players: * Loading for multiplayer. Any save could be used for multiplayer. * Restart for multiplayer. All clients will restart together. * Loading from single save. * Hotseat mixed with network game. Multiple players per client. * Now connection to server could be cancelled. * Return to menu on disconnections instead of crashes. * Restoring of last selected map, save or campaign on next run. TLDR on important changes in engine code: * UI: work with server separated from UI * UI: all explitic blitting replaced with IntObject's * UI: all new code use smart pointers instead of DISPOSE * Gameplay always start through lobby controlled by server. * Threads receiving netpacks now shared for lobby and gameplay. * Campaigns: heroes for crossover now serialized as JsonNode.
This commit is contained in:
566
client/mainmenu/CMainMenu.cpp
Normal file
566
client/mainmenu/CMainMenu.cpp
Normal file
@@ -0,0 +1,566 @@
|
||||
/*
|
||||
* CMainMenu.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#include "StdInc.h"
|
||||
#include "CMainMenu.h"
|
||||
|
||||
#include "CCampaignScreen.h"
|
||||
#include "CreditsScreen.h"
|
||||
|
||||
#include "../lobby/CBonusSelection.h"
|
||||
#include "../lobby/CSelectionBase.h"
|
||||
#include "../lobby/CLobbyScreen.h"
|
||||
|
||||
#include "../../lib/filesystem/Filesystem.h"
|
||||
#include "../../lib/filesystem/CCompressedStream.h"
|
||||
|
||||
#include "../gui/SDL_Extensions.h"
|
||||
#include "../gui/CCursorHandler.h"
|
||||
|
||||
#include "../CGameInfo.h"
|
||||
#include "../../lib/CGeneralTextHandler.h"
|
||||
#include "../../lib/JsonNode.h"
|
||||
#include "../CMusicHandler.h"
|
||||
#include "../CVideoHandler.h"
|
||||
#include "../Graphics.h"
|
||||
#include "../../lib/serializer/Connection.h"
|
||||
#include "../../lib/serializer/CTypeList.h"
|
||||
#include "../../lib/VCMIDirs.h"
|
||||
#include "../../lib/mapping/CMap.h"
|
||||
#include "../windows/GUIClasses.h"
|
||||
#include "../CPlayerInterface.h"
|
||||
#include "../../CCallback.h"
|
||||
#include "../CMessage.h"
|
||||
#include "../CBitmapHandler.h"
|
||||
#include "../Client.h"
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../gui/CAnimation.h"
|
||||
#include "../widgets/CComponent.h"
|
||||
#include "../widgets/Buttons.h"
|
||||
#include "../widgets/MiscWidgets.h"
|
||||
#include "../widgets/ObjectLists.h"
|
||||
#include "../widgets/TextControls.h"
|
||||
#include "../windows/InfoWindows.h"
|
||||
#include "../CServerHandler.h"
|
||||
#include "../../lib/CStopWatch.h"
|
||||
#include "../../lib/NetPacksLobby.h"
|
||||
#include "../../lib/CThreadHelper.h"
|
||||
#include "../../lib/CConfigHandler.h"
|
||||
#include "../../lib/GameConstants.h"
|
||||
#include "../../lib/CRandomGenerator.h"
|
||||
#include "../../lib/CondSh.h"
|
||||
#include "../../lib/mapping/CCampaignHandler.h"
|
||||
|
||||
|
||||
namespace fs = boost::filesystem;
|
||||
|
||||
CMainMenu * CMM = nullptr;
|
||||
ISelectionScreenInfo * SEL;
|
||||
|
||||
static void do_quit()
|
||||
{
|
||||
SDL_Event event;
|
||||
event.quit.type = SDL_QUIT;
|
||||
SDL_PushEvent(&event);
|
||||
}
|
||||
|
||||
CMenuScreen::CMenuScreen(const JsonNode & configNode)
|
||||
: CWindowObject(BORDERED), config(configNode)
|
||||
{
|
||||
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
|
||||
|
||||
background = std::make_shared<CPicture>(config["background"].String());
|
||||
if(config["scalable"].Bool())
|
||||
{
|
||||
if(background->bg->format->palette)
|
||||
background->convertToScreenBPP();
|
||||
background->scaleTo(Point(screen->w, screen->h));
|
||||
}
|
||||
|
||||
pos = background->center();
|
||||
|
||||
for(const JsonNode & node : config["items"].Vector())
|
||||
menuNameToEntry.push_back(node["name"].String());
|
||||
|
||||
for(const JsonNode & node : config["images"].Vector())
|
||||
images.push_back(CMainMenu::createPicture(node));
|
||||
|
||||
//Hardcoded entry
|
||||
menuNameToEntry.push_back("credits");
|
||||
|
||||
tabs = std::make_shared<CTabbedInt>(std::bind(&CMenuScreen::createTab, this, _1), CTabbedInt::DestroyFunc());
|
||||
tabs->type |= REDRAW_PARENT;
|
||||
}
|
||||
|
||||
CIntObject * CMenuScreen::createTab(size_t index)
|
||||
{
|
||||
if(config["items"].Vector().size() == index)
|
||||
return new CreditsScreen();
|
||||
|
||||
return new CMenuEntry(this, config["items"].Vector()[index]);
|
||||
}
|
||||
|
||||
void CMenuScreen::show(SDL_Surface * to)
|
||||
{
|
||||
if(!config["video"].isNull())
|
||||
CCS->videoh->update(config["video"]["x"].Float() + pos.x, config["video"]["y"].Float() + pos.y, to, true, false);
|
||||
CIntObject::show(to);
|
||||
}
|
||||
|
||||
void CMenuScreen::activate()
|
||||
{
|
||||
CCS->musich->playMusic("Music/MainMenu", true);
|
||||
if(!config["video"].isNull())
|
||||
CCS->videoh->open(config["video"]["name"].String());
|
||||
CIntObject::activate();
|
||||
}
|
||||
|
||||
void CMenuScreen::deactivate()
|
||||
{
|
||||
if(!config["video"].isNull())
|
||||
CCS->videoh->close();
|
||||
|
||||
CIntObject::deactivate();
|
||||
}
|
||||
|
||||
void CMenuScreen::switchToTab(size_t index)
|
||||
{
|
||||
tabs->setActive(index);
|
||||
}
|
||||
|
||||
//funciton for std::string -> std::function conversion for main menu
|
||||
static std::function<void()> genCommand(CMenuScreen * menu, std::vector<std::string> menuType, const std::string & string)
|
||||
{
|
||||
static const std::vector<std::string> commandType = {"to", "campaigns", "start", "load", "exit", "highscores"};
|
||||
|
||||
static const std::vector<std::string> gameType = {"single", "multi", "campaign", "tutorial"};
|
||||
|
||||
std::list<std::string> commands;
|
||||
boost::split(commands, string, boost::is_any_of("\t "));
|
||||
|
||||
if(!commands.empty())
|
||||
{
|
||||
size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
|
||||
commands.pop_front();
|
||||
if(index > 3 || !commands.empty())
|
||||
{
|
||||
switch(index)
|
||||
{
|
||||
case 0: //to - switch to another tab, if such tab exists
|
||||
{
|
||||
size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
|
||||
if(index2 != menuType.size())
|
||||
return std::bind(&CMenuScreen::switchToTab, menu, index2);
|
||||
break;
|
||||
}
|
||||
case 1: //open campaign selection window
|
||||
{
|
||||
return std::bind(&CMainMenu::openCampaignScreen, CMM, commands.front());
|
||||
break;
|
||||
}
|
||||
case 2: //start
|
||||
{
|
||||
switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
|
||||
{
|
||||
case 0:
|
||||
return std::bind(CMainMenu::openLobby, ESelectionScreen::newGame, true, nullptr, ELoadMode::NONE);
|
||||
case 1:
|
||||
return []() { GH.pushInt(new CMultiMode(ESelectionScreen::newGame)); };
|
||||
case 2:
|
||||
return std::bind(CMainMenu::openLobby, ESelectionScreen::campaignList, true, nullptr, ELoadMode::NONE);
|
||||
case 3:
|
||||
return std::bind(CInfoWindow::showInfoDialog, "Sorry, tutorial is not implemented yet\n", (const std::vector<CComponent *> *)nullptr, false, PlayerColor(1));
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 3: //load
|
||||
{
|
||||
switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
|
||||
{
|
||||
case 0:
|
||||
return std::bind(CMainMenu::openLobby, ESelectionScreen::loadGame, true, nullptr, ELoadMode::SINGLE);
|
||||
case 1:
|
||||
return []() { GH.pushInt(new CMultiMode(ESelectionScreen::loadGame)); };
|
||||
case 2:
|
||||
return std::bind(CMainMenu::openLobby, ESelectionScreen::loadGame, true, nullptr, ELoadMode::CAMPAIGN);
|
||||
case 3:
|
||||
return std::bind(CInfoWindow::showInfoDialog, "Sorry, tutorial is not implemented yet\n", (const std::vector<CComponent *> *)nullptr, false, PlayerColor(1));
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 4: //exit
|
||||
{
|
||||
return std::bind(CInfoWindow::showYesNoDialog, std::ref(CGI->generaltexth->allTexts[69]), (const std::vector<CComponent *> *)nullptr, do_quit, 0, false, PlayerColor(1));
|
||||
}
|
||||
break;
|
||||
case 5: //highscores
|
||||
{
|
||||
return std::bind(CInfoWindow::showInfoDialog, "Sorry, high scores menu is not implemented yet\n", (const std::vector<CComponent *> *)nullptr, false, PlayerColor(1));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
logGlobal->error("Failed to parse command: %s", string);
|
||||
return std::function<void()>();
|
||||
}
|
||||
|
||||
std::shared_ptr<CButton> CMenuEntry::createButton(CMenuScreen * parent, const JsonNode & button)
|
||||
{
|
||||
std::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
|
||||
|
||||
std::pair<std::string, std::string> help;
|
||||
if(!button["help"].isNull() && button["help"].Float() > 0)
|
||||
help = CGI->generaltexth->zelp[button["help"].Float()];
|
||||
|
||||
int posx = button["x"].Float();
|
||||
if(posx < 0)
|
||||
posx = pos.w + posx;
|
||||
|
||||
int posy = button["y"].Float();
|
||||
if(posy < 0)
|
||||
posy = pos.h + posy;
|
||||
|
||||
return std::make_shared<CButton>(Point(posx, posy), button["name"].String(), help, command, button["hotkey"].Float());
|
||||
}
|
||||
|
||||
CMenuEntry::CMenuEntry(CMenuScreen * parent, const JsonNode & config)
|
||||
{
|
||||
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
|
||||
type |= REDRAW_PARENT;
|
||||
pos = parent->pos;
|
||||
|
||||
for(const JsonNode & node : config["images"].Vector())
|
||||
images.push_back(CMainMenu::createPicture(node));
|
||||
|
||||
for(const JsonNode & node : config["buttons"].Vector())
|
||||
{
|
||||
buttons.push_back(createButton(parent, node));
|
||||
buttons.back()->hoverable = true;
|
||||
buttons.back()->type |= REDRAW_PARENT;
|
||||
}
|
||||
}
|
||||
|
||||
CMainMenuConfig::CMainMenuConfig()
|
||||
: campaignSets(JsonNode(ResourceID("config/campaignSets.json"))), config(JsonNode(ResourceID("config/mainmenu.json")))
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
CMainMenuConfig & CMainMenuConfig::get()
|
||||
{
|
||||
static CMainMenuConfig config;
|
||||
return config;
|
||||
}
|
||||
|
||||
const JsonNode & CMainMenuConfig::getConfig() const
|
||||
{
|
||||
return config;
|
||||
}
|
||||
|
||||
const JsonNode & CMainMenuConfig::getCampaigns() const
|
||||
{
|
||||
return campaignSets;
|
||||
}
|
||||
|
||||
CMainMenu::CMainMenu()
|
||||
{
|
||||
pos.w = screen->w;
|
||||
pos.h = screen->h;
|
||||
|
||||
GH.defActionsDef = 63;
|
||||
CMM = this;
|
||||
menu = new CMenuScreen(CMainMenuConfig::get().getConfig()["window"]);
|
||||
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
|
||||
backgroundAroundMenu = std::make_shared<CFilledTexture>("DIBOXBCK", pos);
|
||||
}
|
||||
|
||||
CMainMenu::~CMainMenu()
|
||||
{
|
||||
boost::unique_lock<boost::recursive_mutex> lock(*CPlayerInterface::pim);
|
||||
if(CMM == this)
|
||||
CMM = nullptr;
|
||||
|
||||
if(GH.curInt == this)
|
||||
GH.curInt = nullptr;
|
||||
}
|
||||
|
||||
void CMainMenu::update()
|
||||
{
|
||||
if(CMM != this) //don't update if you are not a main interface
|
||||
return;
|
||||
|
||||
if(GH.listInt.empty())
|
||||
{
|
||||
GH.pushInt(this);
|
||||
GH.pushInt(menu);
|
||||
menu->switchToTab(0);
|
||||
}
|
||||
|
||||
// Handles mouse and key input
|
||||
GH.updateTime();
|
||||
GH.handleEvents();
|
||||
|
||||
// check for null othervice crash on finishing a campaign
|
||||
// /FIXME: find out why GH.listInt is empty to begin with
|
||||
if(GH.topInt() != nullptr)
|
||||
GH.topInt()->show(screen);
|
||||
}
|
||||
|
||||
void CMainMenu::openLobby(ESelectionScreen screenType, bool host, const std::vector<std::string> * names, ELoadMode loadMode)
|
||||
{
|
||||
CSH->resetStateForLobby(screenType == ESelectionScreen::newGame ? StartInfo::NEW_GAME : StartInfo::LOAD_GAME, names);
|
||||
CSH->screenType = screenType;
|
||||
CSH->loadMode = loadMode;
|
||||
|
||||
GH.pushInt(new CSimpleJoinScreen(host));
|
||||
}
|
||||
|
||||
void CMainMenu::openCampaignLobby(const std::string & campaignFileName)
|
||||
{
|
||||
auto ourCampaign = std::make_shared<CCampaignState>(CCampaignHandler::getCampaign(campaignFileName));
|
||||
openCampaignLobby(ourCampaign);
|
||||
}
|
||||
|
||||
void CMainMenu::openCampaignLobby(std::shared_ptr<CCampaignState> campaign)
|
||||
{
|
||||
CSH->resetStateForLobby(StartInfo::CAMPAIGN);
|
||||
CSH->screenType = ESelectionScreen::campaignList;
|
||||
CSH->campaignStateToSend = campaign;
|
||||
GH.pushInt(new CSimpleJoinScreen());
|
||||
}
|
||||
|
||||
void CMainMenu::openCampaignScreen(std::string name)
|
||||
{
|
||||
if(vstd::contains(CMainMenuConfig::get().getCampaigns().Struct(), name))
|
||||
{
|
||||
GH.pushInt(new CCampaignScreen(CMainMenuConfig::get().getCampaigns()[name]));
|
||||
return;
|
||||
}
|
||||
logGlobal->error("Unknown campaign set: %s", name);
|
||||
}
|
||||
|
||||
CMainMenu * CMainMenu::create()
|
||||
{
|
||||
if(!CMM)
|
||||
CMM = new CMainMenu();
|
||||
|
||||
GH.terminate_cond->set(false);
|
||||
return CMM;
|
||||
}
|
||||
|
||||
void CMainMenu::removeFromGui()
|
||||
{
|
||||
//remove everything but main menu and background
|
||||
GH.popInts(GH.listInt.size() - 2);
|
||||
GH.popInt(GH.topInt()); //remove main menu
|
||||
GH.popInt(GH.topInt()); //remove background
|
||||
}
|
||||
|
||||
void CMainMenu::showLoadingScreen(std::function<void()> loader)
|
||||
{
|
||||
if(GH.listInt.size() && GH.listInt.front() == CMM)
|
||||
CMM->removeFromGui();
|
||||
GH.pushInt(new CLoadingScreen(loader));
|
||||
}
|
||||
|
||||
std::shared_ptr<CPicture> CMainMenu::createPicture(const JsonNode & config)
|
||||
{
|
||||
return std::make_shared<CPicture>(config["name"].String(), config["x"].Float(), config["y"].Float());
|
||||
}
|
||||
|
||||
CMultiMode::CMultiMode(ESelectionScreen ScreenType)
|
||||
: screenType(ScreenType)
|
||||
{
|
||||
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
|
||||
background = std::make_shared<CPicture>("MUPOPUP.bmp");
|
||||
background->convertToScreenBPP(); //so we could draw without problems
|
||||
blitAt(CPicture("MUMAP.bmp"), 16, 77, *background);
|
||||
pos = background->center(); //center, window has size of bg graphic
|
||||
|
||||
statusBar = std::make_shared<CGStatusBar>(new CPicture(Rect(7, 465, 440, 18), 0)); //226, 472
|
||||
playerName = std::make_shared<CTextInput>(Rect(19, 436, 334, 16), *background);
|
||||
playerName->setText(settings["general"]["playerName"].String());
|
||||
playerName->cb += std::bind(&CMultiMode::onNameChange, this, _1);
|
||||
|
||||
buttonHotseat = std::make_shared<CButton>(Point(373, 78), "MUBHOT.DEF", CGI->generaltexth->zelp[266], std::bind(&CMultiMode::hostTCP, this));
|
||||
buttonHost = std::make_shared<CButton>(Point(373, 78 + 57 * 1), "MUBHOST.DEF", CButton::tooltip("Host TCP/IP game", ""), std::bind(&CMultiMode::hostTCP, this));
|
||||
buttonJoin = std::make_shared<CButton>(Point(373, 78 + 57 * 2), "MUBJOIN.DEF", CButton::tooltip("Join TCP/IP game", ""), std::bind(&CMultiMode::joinTCP, this));
|
||||
buttonCancel = std::make_shared<CButton>(Point(373, 424), "MUBCANC.DEF", CGI->generaltexth->zelp[288], [&]() { GH.popIntTotally(this);}, SDLK_ESCAPE);
|
||||
}
|
||||
|
||||
void CMultiMode::hostTCP()
|
||||
{
|
||||
GH.popIntTotally(this);
|
||||
GH.pushInt(new CMultiPlayers(settings["general"]["playerName"].String(), screenType, true, ELoadMode::MULTI));
|
||||
}
|
||||
|
||||
void CMultiMode::joinTCP()
|
||||
{
|
||||
GH.popIntTotally(this);
|
||||
GH.pushInt(new CMultiPlayers(settings["general"]["playerName"].String(), screenType, false, ELoadMode::MULTI));
|
||||
}
|
||||
|
||||
void CMultiMode::onNameChange(std::string newText)
|
||||
{
|
||||
Settings name = settings.write["general"]["playerName"];
|
||||
name->String() = newText;
|
||||
}
|
||||
|
||||
CMultiPlayers::CMultiPlayers(const std::string & firstPlayer, ESelectionScreen ScreenType, bool Host, ELoadMode LoadMode)
|
||||
: loadMode(LoadMode), screenType(ScreenType), host(Host)
|
||||
{
|
||||
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
|
||||
background = std::make_shared<CPicture>("MUHOTSEA.bmp");
|
||||
pos = background->center(); //center, window has size of bg graphic
|
||||
|
||||
std::string text = CGI->generaltexth->allTexts[446];
|
||||
boost::replace_all(text, "\t", "\n");
|
||||
textTitle = std::make_shared<CTextBox>(text, Rect(25, 20, 315, 50), 0, FONT_BIG, CENTER, Colors::WHITE); //HOTSEAT Please enter names
|
||||
|
||||
for(int i = 0; i < inputNames.size(); i++)
|
||||
{
|
||||
inputNames[i] = std::make_shared<CTextInput>(Rect(60, 85 + i * 30, 280, 16), *background);
|
||||
inputNames[i]->cb += std::bind(&CMultiPlayers::onChange, this, _1);
|
||||
}
|
||||
|
||||
buttonOk = std::make_shared<CButton>(Point(95, 338), "MUBCHCK.DEF", CGI->generaltexth->zelp[560], std::bind(&CMultiPlayers::enterSelectionScreen, this), SDLK_RETURN);
|
||||
buttonCancel = std::make_shared<CButton>(Point(205, 338), "MUBCANC.DEF", CGI->generaltexth->zelp[561], std::bind(&CGuiHandler::popIntTotally, std::ref(GH), this), SDLK_ESCAPE);
|
||||
statusBar = std::make_shared<CGStatusBar>(new CPicture(Rect(7, 381, 348, 18), 0)); //226, 472
|
||||
|
||||
inputNames[0]->setText(firstPlayer, true);
|
||||
inputNames[0]->giveFocus();
|
||||
}
|
||||
|
||||
void CMultiPlayers::onChange(std::string newText)
|
||||
{
|
||||
size_t namesCount = 0;
|
||||
|
||||
for(auto & elem : inputNames)
|
||||
if(!elem->text.empty())
|
||||
namesCount++;
|
||||
}
|
||||
|
||||
void CMultiPlayers::enterSelectionScreen()
|
||||
{
|
||||
std::vector<std::string> names;
|
||||
for(auto name : inputNames)
|
||||
{
|
||||
if(name->text.length())
|
||||
names.push_back(name->text);
|
||||
}
|
||||
|
||||
Settings name = settings.write["general"]["playerName"];
|
||||
name->String() = names[0];
|
||||
|
||||
CMainMenu::openLobby(screenType, host, &names, loadMode);
|
||||
}
|
||||
|
||||
CSimpleJoinScreen::CSimpleJoinScreen(bool host)
|
||||
{
|
||||
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
|
||||
background = std::make_shared<CPicture>("MUDIALOG.bmp"); // address background
|
||||
pos = background->center(); //center, window has size of bg graphic (x,y = 396,278 w=232 h=212)
|
||||
|
||||
textTitle = std::make_shared<CTextBox>("", Rect(20, 20, 205, 50), 0, FONT_BIG, CENTER, Colors::WHITE);
|
||||
inputAddress = std::make_shared<CTextInput>(Rect(25, 68, 175, 16), *background.get());
|
||||
inputPort = std::make_shared<CTextInput>(Rect(25, 115, 175, 16), *background.get());
|
||||
if(host && !settings["session"]["donotstartserver"].Bool())
|
||||
{
|
||||
textTitle->setText("Connecting...");
|
||||
boost::thread(&CSimpleJoinScreen::connectThread, this, "", 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
textTitle->setText("Enter address:");
|
||||
inputAddress->cb += std::bind(&CSimpleJoinScreen::onChange, this, _1);
|
||||
inputPort->cb += std::bind(&CSimpleJoinScreen::onChange, this, _1);
|
||||
inputPort->filters += std::bind(&CTextInput::numberFilter, _1, _2, 0, 65535);
|
||||
buttonOk = std::make_shared<CButton>(Point(26, 142), "MUBCHCK.DEF", CGI->generaltexth->zelp[560], std::bind(&CSimpleJoinScreen::connectToServer, this), SDLK_RETURN);
|
||||
|
||||
inputAddress->giveFocus();
|
||||
}
|
||||
inputAddress->setText(settings["server"]["server"].String(), true);
|
||||
inputPort->setText(CServerHandler::getDefaultPortStr(), true);
|
||||
|
||||
buttonCancel = std::make_shared<CButton>(Point(142, 142), "MUBCANC.DEF", CGI->generaltexth->zelp[561], std::bind(&CSimpleJoinScreen::leaveScreen, this), SDLK_ESCAPE);
|
||||
statusBar = std::make_shared<CGStatusBar>(new CPicture(Rect(7, 186, 218, 18), 0));
|
||||
}
|
||||
|
||||
void CSimpleJoinScreen::connectToServer()
|
||||
{
|
||||
textTitle->setText("Connecting...");
|
||||
buttonOk->block(true);
|
||||
|
||||
boost::thread(&CSimpleJoinScreen::connectThread, this, inputAddress->text, boost::lexical_cast<ui16>(inputPort->text));
|
||||
}
|
||||
|
||||
void CSimpleJoinScreen::leaveScreen()
|
||||
{
|
||||
if(CSH->state == EClientState::CONNECTING)
|
||||
{
|
||||
textTitle->setText("Closing...");
|
||||
CSH->state = EClientState::CONNECTION_CANCELLED;
|
||||
}
|
||||
else if(GH.listInt.size() && GH.listInt.front() == this)
|
||||
{
|
||||
GH.popIntTotally(this);
|
||||
}
|
||||
}
|
||||
|
||||
void CSimpleJoinScreen::onChange(const std::string & newText)
|
||||
{
|
||||
buttonOk->block(inputAddress->text.empty() || inputPort->text.empty());
|
||||
}
|
||||
|
||||
void CSimpleJoinScreen::connectThread(const std::string addr, const ui16 port)
|
||||
{
|
||||
setThreadName("CSimpleJoinScreen::connectThread");
|
||||
if(!addr.length())
|
||||
CSH->startLocalServerAndConnect();
|
||||
else
|
||||
CSH->justConnectToServer(addr, port);
|
||||
|
||||
if(GH.listInt.size() && GH.listInt.front() == this)
|
||||
{
|
||||
GH.popIntTotally(this);
|
||||
}
|
||||
}
|
||||
|
||||
CLoadingScreen::CLoadingScreen(std::function<void()> loader)
|
||||
: CWindowObject(BORDERED, getBackground()), loadingThread(loader)
|
||||
{
|
||||
CCS->musich->stopMusic(5000);
|
||||
}
|
||||
|
||||
CLoadingScreen::~CLoadingScreen()
|
||||
{
|
||||
loadingThread.join();
|
||||
}
|
||||
|
||||
void CLoadingScreen::showAll(SDL_Surface * to)
|
||||
{
|
||||
Rect rect(0, 0, to->w, to->h);
|
||||
SDL_FillRect(to, &rect, 0);
|
||||
|
||||
CWindowObject::showAll(to);
|
||||
}
|
||||
|
||||
std::string CLoadingScreen::getBackground()
|
||||
{
|
||||
const auto & conf = CMainMenuConfig::get().getConfig()["loading"].Vector();
|
||||
|
||||
if(conf.empty())
|
||||
{
|
||||
return "loadbar";
|
||||
}
|
||||
else
|
||||
{
|
||||
return RandomGeneratorUtil::nextItem(conf, CRandomGenerator::getDefault())->String();
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user