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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-25 22:42:04 +02:00

Simplify statements

-Simplify return statements across the code
This commit is contained in:
Michał Kalinowski
2019-03-20 20:58:15 +01:00
committed by Alexander Shishkin
parent ec536e613c
commit ac6b477aa2
21 changed files with 45 additions and 148 deletions

View File

@@ -57,11 +57,7 @@ public:
bool isReceptive(const Mechanics * m, const battle::Unit * target) const override
{
bool result = check(m, target);
if(inverted)
return !result;
else
return result;
return inverted != result;
}
protected:
@@ -120,10 +116,10 @@ protected:
cachingStr << "type_" << Bonus::LEVEL_SPELL_IMMUNITY << "addInfo_1";
TBonusListPtr levelImmunities = target->getBonuses(Selector::type(Bonus::LEVEL_SPELL_IMMUNITY).And(Selector::info(1)), cachingStr.str());
if(levelImmunities->size() > 0 && levelImmunities->totalValue() >= m->getSpellLevel() && m->getSpellLevel() > 0)
return false;
return true;
return !(levelImmunities->size() > 0
&& levelImmunities->totalValue() >= m->getSpellLevel()
&& m->getSpellLevel() > 0);
}
};
@@ -141,9 +137,7 @@ protected:
{
std::stringstream cachingStr;
cachingStr << "type_" << Bonus::SPELL_IMMUNITY << "subtype_" << m->getSpellIndex() << "addInfo_1";
if(target->hasBonus(Selector::typeSubtypeInfo(Bonus::SPELL_IMMUNITY, m->getSpellIndex(), 1), cachingStr.str()))
return false;
return true;
return !target->hasBonus(Selector::typeSubtypeInfo(Bonus::SPELL_IMMUNITY, m->getSpellIndex(), 1), cachingStr.str());
}
};
@@ -197,10 +191,9 @@ protected:
bool check(const Mechanics * m, const battle::Unit * target) const override
{
TBonusListPtr levelImmunities = target->getBonuses(Selector::type(Bonus::LEVEL_SPELL_IMMUNITY));
if(levelImmunities->size() > 0 && levelImmunities->totalValue() >= m->getSpellLevel() && m->getSpellLevel() > 0)
return false;
return true;
return !(levelImmunities->size() > 0 &&
levelImmunities->totalValue() >= m->getSpellLevel() &&
m->getSpellLevel() > 0);
}
};
@@ -236,10 +229,7 @@ protected:
int64_t subjectHealth = target->getAvailableHealth();
//apply 'damage' bonus for hypnotize, including hero specialty
auto maxHealth = m->applySpellBonus(m->getEffectValue(), target);
if(subjectHealth > maxHealth)
return false;
return true;
return subjectHealth <= maxHealth;
}
};
@@ -426,11 +416,7 @@ bool TargetCondition::isReceptive(const Mechanics * m, const battle::Unit * targ
if(item->isReceptive(m, target))
return true;
}
if(!check(normal, m, target))
return false;
return true;
return check(normal, m, target);
}
void TargetCondition::serializeJson(JsonSerializeFormat & handler, const ItemFactory * itemFactory)
@@ -488,11 +474,7 @@ bool TargetCondition::check(const ItemVector & condition, const Mechanics * m, c
nonExclusiveExits = true;
}
}
if(nonExclusiveExits)
return nonExclusiveCheck;
else
return true;
return !nonExclusiveExits || nonExclusiveCheck;
}
void TargetCondition::loadConditions(const JsonNode & source, bool exclusive, bool inverted, const ItemFactory * itemFactory)