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Merge pull request #4445 from IvanSavenko/fix_ranged_attack
Do not try to shoot at 2nd hex of wide creatures
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@ -245,7 +245,7 @@ AttackPossibility AttackPossibility::evaluate(
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std::vector<BattleHex> defenderHex;
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if(attackInfo.shooting)
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defenderHex = defender->getHexes();
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defenderHex.push_back(defender->getPosition());
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else
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defenderHex = CStack::meleeAttackHexes(attacker, defender, hex);
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